I fixed some things as suggested by the judges as the use of "gravity" and the difficulty of it. Please tell me your thoughts/reviews about this level! :)
Screenshots:
Enjoy!
Re: CC10: Gravitational Heaviness
Posted: Mon Jan 12, 2015 7:10 pm
by Aviici
I played this level and is really fun! I like the atmosphere and the "anti-gravity" trick, the boss is a bit hard, also I think that the dry bones doesn't fit in the level, however I enjoyed this level!
Re: CC10: Gravitational Heaviness
Posted: Mon Jan 12, 2015 10:47 pm
by Lx Xzit
Thanks for you comment Aviici! I'm glad that you enjoyed the level! about the boss, I'll make small fixes, I'm not sure how do it, about the Dry Bones, I'll replace it for bob-ombs.
Re: CC10: Gravitational Heaviness
Posted: Thu Jan 15, 2015 6:12 am
by Alagirez
i enjoyed your level! It's no too hard and no too easy.
i like your "graity controller" in your level. Good idea
Re: CC10: Gravitational Heaviness
Posted: Thu Jan 15, 2015 11:55 am
by Waddle
So I watched the video playthrough on your channel, and I wonder why you changed the Music in that? I really liked the original Music because nostalgia :3
Re: CC10: Gravitational Heaviness
Posted: Thu Jan 15, 2015 1:42 pm
by Lx Xzit
andialifbatara: I'm glad you enjoyed the level, I slowed a lot difficulty because according to the judges, was too hard, I'm glad that got the desired difficulty. Thank you for your comment!
Waddle Derp: You saw the video? Good, I uploaded it a little late night and thanks for visiting my Youtube channel! The music has changed to the original version in the level, let me explain better, when the level was under construction, I use a "techno remix" for level, before sending it to the judges (Since they are very demanding) I changed the level song for one more "nostalgic", now that the CC10 finished, I can just put the music that I want without affecting my note! And thanks for you comment! :)
Re: CC10: Gravitational Heaviness
Posted: Fri Jan 16, 2015 1:49 am
by Alagirez
DarkMecha wrote:andialifbatara: I'm glad you enjoyed the level, I slowed a lot difficulty because according to the judges, was too hard, I'm glad that got the desired difficulty. Thank you for your comment!
you're welcome!
can I use your CGFX in this level? i'm afraid you aren't allow me to use your CGFX.
I'll credit u if I using it.
Re: CC10: Gravitational Heaviness
Posted: Fri Jan 16, 2015 2:40 pm
by Lx Xzit
andialifbatara: Of course you can use any graphic that you want! The credits are in the folder, there is a text document called "Credits for this level". The only graphics that are not free to use are the power-ups, I'd like to keep them exclusive to the project made by SuperMario7 and me, feel free to take the graphics that you want!
Re: CC10: Gravitational Heaviness
Posted: Fri Jan 16, 2015 2:58 pm
by silent_
This is a great level! The atmosphere was well done, and I loved the antigravity gimmick; it was definitely original. Will this be in SML Part 2?
Re: CC10: Gravitational Heaviness
Posted: Fri Jan 16, 2015 8:17 pm
by Lx Xzit
Thanks for the comment Kep! And yes, the level will be used in "SML Part II - TPS" will be included in the final world, I don't want to reveal too many details and come to ruin the "surprise".