SMB3 styled Rosalina

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MECHDRAGON777
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SMB3 styled Rosalina

Postby MECHDRAGON777 » Thu Jan 08, 2015 10:27 pm

Part one of my request:
Can some one restyle this graphic to SMB3? This I the harder of the requests!
http://www.smbxgame.com/forums/v ... =31&t=3990

Fennor
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Re: SMB3 styled Rosalina

Postby Fennor » Thu Apr 30, 2015 9:22 am

Spoiler: show
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I am not sure whether you still need that, but I was working on a SMB3 Rosalina either way and found this thread and other people may be interested, too. My Rosalina is based on the SMB3 Peach, but most colors are new, including her face and hair. Her body is more slim, her hair is infront of her eye and also has a little wave at the back. Also she carries around a Luma.

The version I am making is not a Peach though, she will replace Link, that's what the Luma is good for. When standing he creates a force field acting like a shield, when attacking he creates this little beam, when climbing Rosalina completely transforms into a Luma. The force field can also be used for down air attack and riding on hurtables.

Note that the force field thing is transparent, so in the actual game it will look different from the screenshots, it won't look that strong and single colored.
Spoiler: show
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Also I am changing the Link coins, power ups and other stuff. I am not completely finished with all her forms though, so this is just a preview.

Emral
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Re: SMB3 styled Rosalina

Postby Emral » Thu Apr 30, 2015 9:35 am

Nobody will use this because there's 1x1 pixels everywhere.

Fennor
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Re: SMB3 styled Rosalina

Postby Fennor » Thu Apr 30, 2015 9:44 am

You mean the Lumas? It was not really possible to do it without using 1x1 pixels. What actually is the problem about that? The only thing I noticed is the Lumas eyes that are slightly thinner or thicker depending on where you stand. But the Luma itself mostly looks fine.

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Re: SMB3 styled Rosalina

Postby Emral » Thu Apr 30, 2015 9:51 am

I'm referring to both the luma and the yellow effects on the playable character. You could make the luma just look like a yellow square and it'd be more acceptable.

Fennor
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Re: SMB3 styled Rosalina

Postby Fennor » Thu Apr 30, 2015 10:02 am

The yellow effect will be transparent and there are no big contrasts, so buggy pixels will be much less obvious. But I guess this part should be changable easily without being too much of a problem.

I can try to make another version of the Luma that is bigger, I'll have to see how that turns out. But keeping the size and compromising its shape definitly would make it worse. I could try making the eyes 2x2, though, since they are much more noticable due to the contrast.

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Re: SMB3 styled Rosalina

Postby Emral » Thu Apr 30, 2015 10:10 am

16 bit graphics aren't about detail or precision. Making the luma bigger will just look silly.

Fennor
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Re: SMB3 styled Rosalina

Postby Fennor » Thu Apr 30, 2015 12:55 pm

So I made a compromise between making the Luma bigger and more pixeled. He is bigger but not twice as big, resulting in a more bulky shape.

Edit: For this test I only modified the right moving graphics. The lower part of Lumas eye is not completely black to make it look less big. When it was all black it looked worse. What I did is also used for the SMB2 Peach in some graphics.
Spoiler: show
Image
Personally I don't really like it. I also tested a little more playing with my original version, and usually there is not really a problem with that. Especially not with the force field effect. Actually for the force field this effect actually makes it smoother.

The only small problem is the eyes of the Luma. In normal horizontally scrolling levels it is not a problem, since the player moves with the screen. Only when you are at one end of the level or in a level that does not scroll horizontally at all. Since I replace Link, she will also naturally bounce, changing height all the time, I think this effect slightly distracts from the negative effectl, so when you are running you won't notice it (at least on my screen, maybe it is different if you have a much bigger screen).

Only when you stop completely at the wrong moment or make one baby step after another and focus on the Luma just to see it, you will... One eye will be a little thinner, that's the only thing you will notice. Something you can actually notice with 2x2 pixels, too. It is just more noticable with a 1x1 pixel.

Overall that is just a minor flaw to me, that as I said won't be noticed most of the time, as long as you don't try to find it on purpose. You focus is more on Rosalina herself and what is infront of her, rather than the Luma.
For me it is about on the same level as problems like the hitboxes of some (if not all) default characters being two pixels off in one direction. (When I touch a wall on the left side, the graphic goes further inside the wall than it would on the right side)

If I am finished I will post it and hopefully will get feedback from more people.


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