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Super Mario Bros X: New Adventures

Posted: Thu Jan 08, 2015 2:30 am
by Tyrans
Hey guys, this is my very first world. So plz don't throw fireballs at me or send ninja koopas to kill me cuz' of the horribruness. (<- What owo)
I hope the title doesn't sound too lame (It probably does :roll: )

World Screen Shots: (There May be lots of misplaced scenery/tiles =w=)
Spoiler: show
Image Image Image Image Image Image
Level Screen Shots:
Spoiler: show
Image Image Image Image Image
Progress:
Spoiler: show
W.I.P = Work in Progress
Star House Done
World 1: A Small Island Finished
World 2: Another Island Finished
World 3: Desert Island Finished
World 4: Water Zone WIP
World 5: Cloudy Island Unfinished
World 6: Cave Zone Unfinished
World 7: Night Island Unfinished
World 8: Candylicious Island Unfinished
World 9: Gigantic Island Unfinished
World 10: Lavatic Island Unfinished
World 11: Final Island Unfinished
World Extra: Way above the sky WIP
Updates:
Spoiler: show
First Update:
- Birdo's Hideout, Bullet Bill Brigade and Underground Cave added
- Now working on Dark Forest, Dark Forest and Terrarific Forest
- I am now looking for awesome Natural BGOs (Grassland ones)
- I have FINALLY learned how to do common events!
- I will release the first Alpha download after I finish 2nd World

Second Update:
- 2nd world is just 1 level away from finished!
- World Screenshot updated

Third Update:

- World 2 finished
- First release
- Working on world three (90% done!)

Fourth update:
- More level screenshot!
- Better level screenshots :p
- Better World screenshots
- Water zone and "Way above the sky" under editing
- All worlds have been made, but not the levels ^^"
- I am now looking for candy-based CGFX packs
> Still learning how 2 use custom power ups
-> Learned more event thingies
- Some levels have been improved with more graphics and events
Perhaps you can add this to your signature if you support?
Spoiler: show

Code: Select all

[img]http://i.imgur.com/dj6HPT5.png[/img]
Downloads:
Demo1 (First Release): https://www.mediafire.com/?phor9z0yocyfot6

Graphic Providers:
Spoiler: show
Valtteri
Red Yoshi
Geoshithered
Kazzoo
h2643
FanfofSMBX
Whoever made Shy Guy Raids
Shikaternia
Sednaiur
Special Thanks to:

Bossedit88 for reviewing and helping wif' GFX st00f
h2643 for helping me with PGE.
Wohlstand for making PGE

Re: Super Mario Bros X: New Adventures

Posted: Thu Jan 08, 2015 5:54 am
by bossedit8
To say you this, for the first SMBX Episode, it already Looks very nice so far with the whole Designs going on. What i can already see you used multiple Gaming graphics like SMB3 and SMW mixing together like in some of the earlier SMBX Episode like The Invasion but that isn't necessarily a bad Thing to have since to me it actually Looks nice and I really gonna look Forward to it. What bothers me a bit is how you placed some of the sceneries like 2 of These Sky moving sceneries are overlaping other sceneries and that doesn't look natural at all to me. One is one of the Palm trees and the other inside the water with 2 Rocks next to the Sunken Ship. The third is at the second screenshot at the right side at one of the Mushrooms. Also what I also noticed how the overworld doesn't have any Music Places especially on the Warps but that can be just me since maybe that will be added later on during your Progression. Looking Forward to this Project.

Re: Super Mario Bros X: New Adventures

Posted: Thu Jan 08, 2015 6:24 am
by Tyrans
bossedit8 wrote:To say you this, for the first SMBX Episode, it already Looks very nice so far with the whole Designs going on. What i can already see you used multiple Gaming graphics like SMB3 and SMW mixing together like in some of the earlier SMBX Episode like The Invasion but that isn't necessarily a bad Thing to have since to me it actually Looks nice and I really gonna look Forward to it. What bothers me a bit is how you placed some of the sceneries like 2 of These Sky moving sceneries are overlaping other sceneries and that doesn't look natural at all to me. One is one of the Palm trees and the other inside the water with 2 Rocks next to the Sunken Ship. The third is at the second screenshot at the right side at one of the Mushrooms. Also what I also noticed how the overworld doesn't have any Music Places especially on the Warps but that can be just me since maybe that will be added later on during your Progression. Looking Forward to this Project.
Actually, I use some of those moving clouds to cover... Errors. =w=
But I'll try to improve them rocks tho ^w^

Re: Super Mario Bros X: New Adventures

Posted: Thu Jan 08, 2015 2:44 pm
by goombaguy
The sizable that is connecting the pipes in screenshot one can be a problem. When Mario stomps on the Koopa, he can go into that sizable, and not just that. There is no way out. Could you fix that with a non-sizable block?

Re: Super Mario Bros X: New Adventures

Posted: Thu Jan 08, 2015 10:43 pm
by Tyrans
goombaguy wrote:The sizable that is connecting the pipes in screenshot one can be a problem. When Mario stomps on the Koopa, he can go into that sizable, and not just that. There is no way out. Could you fix that with a non-sizable block?
I've changed it into... Something else. I'll post the screenshot later.

Re: Super Mario Bros X: New Adventures

Posted: Sun Jan 11, 2015 5:17 am
by Thorks
Woaw, this looks good. Can't wait till' it's fully released.

Re: Super Mario Bros X: New Adventures

Posted: Thu Jan 29, 2015 5:42 am
by Tyrans
Hey guys! Just a small update. Added s'more sht00f

Changelog:
Now updates are on main post.

Also, no, I am NOT abandoning the project. (despite the fact I haven't updated in forever!)

Re: Super Mario Bros X: New Adventures

Posted: Thu Jan 29, 2015 5:49 am
by bossedit8
Nice that you are getting used as of how the Events work in SMBX. I do like your whole Changelog deal here as this sounds very interesting. Looking Forward to the whole Game.

By the way, I am not recording the Demo. Only completed Finished ones.

I am baaack!

Posted: Sat Feb 21, 2015 9:31 am
by Tyrans
Hey guys! I know it's been a really long time since the last time I've updated, but worry not, I can finally continue on developing them levels. I've been busy making a level for the MaGL contest. The demo should come out in like a day or two. A new release will come out every time I finish three-four worlds. If you wanna move your savefile to the new update, just drag it from the old one and put it into the new one. :D That's all now, time to continue! :D :)
Edit:First release... released! Check first post!

Re: Super Mario Bros X: New Adventures

Posted: Thu Mar 19, 2015 5:32 am
by Tyrans
Hey there, this is just an update message, so ignore if want.
Update four -
Spoiler: show
- More level screenshot!
- Better level screenshots :p
- Better World screenshots
- Water zone and "Way above the sky" under editing
- All worlds have been made, but not the levels ^^"
- I am now looking for candy-based CGFX packs
> Still learning how 2 use custom power ups
-> Learned more event thingies
- Some levels have been improved with more graphics and events

Re: Super Mario Bros X: New Adventures

Posted: Thu Mar 19, 2015 8:37 am
by Alagirez
very awesome project you made there. I'm looking forward for this.
Tyrans wrote: Sedniaur
Sednaiur, not Sedniaur
please fix the typo.

Re: Super Mario Bros X: New Adventures

Posted: Fri Mar 20, 2015 5:06 am
by Tyrans
andialifbatara wrote:very awesome project you made there. I'm looking forward for this.
Tyrans wrote: Sedniaur
Sednaiur, not Sedniaur
please fix the typo.
Oops. I need to fix my glasses

Edit: Fixed it, thanks for telling me. :D :roll: