Page 1 of 2
Super Boogaloo World (Complete Version)
Posted: Sun Jan 04, 2015 4:52 pm
by 8sblack
Hello, all.
My friends and I recently finished our first project after nearly two years. It's pretty standard as far as premise goes (Bowser kidnaps Peach and the heroes must save her by collecting the 8 magical plot mcguffins, the golden shrimp). It features eight worlds with a star world (Themes listed below). The world contains 120 collectable shrimp with one in each normal level, two in boss levels, and some in occasional challenge houses. The game takes about three to seven hours to complete and has around 100 levels. We hope you'll download and enjoy this project as we put a lot of time into this product and are generally happy with how most of it turned out.
Trailer(s):
Worlds:
World 1: Grassy Plains
World 2: Hot and Chilly Land
World 3: Dusty Desert
World 4: Gimmick Island
World 5: Shrimpy Skies
World 6: The Land of Food
World 7: Haunted Forest
World 8: Bowser's Island
Screenshots:
and our RPGMaker page:
http://rpgmaker.net/games/4737/
Download:
https://mega.nz/#!v5AS3bTI!JtQXcKflB1pj ... pbHS39qKfU
Addendum: Download link was broken, but it should be working now!
Re: Super Boogaloo World (Complete Version)
Posted: Sun Jan 04, 2015 4:54 pm
by Radishl
Looks nice and all but shouldn't this be in the episodes sub forum, since its already complete.
Ill definitely play though.
Re: Super Boogaloo World (Complete Version)
Posted: Sun Jan 04, 2015 5:03 pm
by 8sblack
Radishl wrote:Looks nice and all but shouldn't this be in the episodes sub forum, since its already complete.
Ill definitely play though.
Oh, thanks, I'm new and didn't even notice, I'll delete (if I can) this thread and move it.
Sorry, again.
Re: Super Boogaloo World (Complete Version)
Posted: Sun Jan 04, 2015 5:06 pm
by Marina
If the episode is already finished there's no need to double-post in the Project forum. I'll merge this with the other thread.
Re: Super Boogaloo World (Complete Version)
Posted: Sun Jan 04, 2015 5:14 pm
by 8sblack
GMarinaX wrote:If the episode is already finished there's no need to double-post in the Project forum. I'll merge this with the other thread.
Thank you, I appreciate it.
Re: Super Boogaloo World (Complete Version)
Posted: Sun Jan 04, 2015 5:19 pm
by Marina
Okay done.
Re: Super Boogaloo World (Complete Version)
Posted: Wed Jan 07, 2015 5:35 pm
by ReadM
I just finished the first world and it looks good at this point
But I can't open the first level in the second world "The Cold Front" - Run-time error 13: Type mismatch
I'm on SMBX 1.3.0.1 - is this a common problem?
Re: Super Boogaloo World (Complete Version)
Posted: Thu Jan 08, 2015 1:48 am
by 8sblack
ReadM wrote:I just finished the first world and it looks good at this point
But I can't open the first level in the second world "The Cold Front" - Run-time error 13: Type mismatch
I'm on SMBX 1.3.0.1 - is this a common problem?
Hmmm... I remember encountering that issue on a level quite a while ago and I'm not sure how I ended up fixing it....
If restarting the program doesn't work, I'm basically out of ideas since I don't know much about code or run time errors.
Re: Super Boogaloo World (Complete Version)
Posted: Sun Jan 18, 2015 12:35 pm
by ReadM
I got it by accident:
In the World2-The Cold Front folder there is a txt for npc-72(.txt)
On non-english systems you have to change the comma.
You wrote speed=.5
I changed it to speed=0,5
The level was finally able to load and I am continuing playing!
Re: Super Boogaloo World (Complete Version)
Posted: Sun Jan 18, 2015 2:02 pm
by LordYoshi999
Looks good, but just as a tip, try to add more scenery. Other wise looks great!
Re: Super Boogaloo World (Complete Version)
Posted: Mon Feb 16, 2015 9:32 am
by FredTheHuman
This looks amazing! I can't wait to play and record this!
Re: Super Boogaloo World (Complete Version)
Posted: Tue Feb 17, 2015 2:22 am
by Alagirez
wow....... i was seen your screenshots and...
OMG THAT'S UNIQUE tilesets! who made them? especially the hot dog GFX
i'll play this now!
Re: Super Boogaloo World (Complete Version)
Posted: Sat Feb 28, 2015 2:53 am
by Witchking666
Those hotdogs look amazing
If i were mario i wouldnt jump to the Next one until i ate the first one
(i love hotdogs)
Re: Super Boogaloo World (Complete Version)
Posted: Tue Nov 03, 2015 9:57 am
by StellarLux
The link is dead, could someone/the author reupload this ep?
Re: Super Boogaloo World (Complete Version)
Posted: Fri Nov 06, 2015 9:10 am
by Mable
StellarLux wrote:The link is dead, could someone/the author reupload this ep?
The author was online just today you best on pming him about it so he sees it immediatly.
Re: Super Boogaloo World (Complete Version)
Posted: Fri Nov 06, 2015 2:32 pm
by StellarLux
It is all resolved, and the new link for Complete Edition is available again on the bottom of the Downloads section (just in case) :
http://rpgmaker.net/games/4737/
https://mega.nz/#!v5AS3bTI!JtQXcKflB1pj ... pbHS39qKfU
Re: Super Boogaloo World (Complete Version)
Posted: Sun Nov 08, 2015 11:35 am
by litchh
I got 20+ lives after first level

Re: Super Boogaloo World (Complete Version)
Posted: Sun Nov 08, 2015 2:11 pm
by Artemis008
Those shrimp coins are hilarious!
Re: Super Boogaloo World (Complete Version)
Posted: Wed Aug 31, 2016 11:30 am
by Storm027
For some reason I put it in the worlds folder but it never shows up in Game so I can't play it
Re: Super Boogaloo World (Complete Version)
Posted: Thu Sep 15, 2016 8:39 am
by sirvolkers
I am playing it with my girlfriend and we're loving it. Amazing episode.
ReadM wrote:I got it by accident:
In the World2-The Cold Front folder there is a txt for npc-72(.txt)
On non-english systems you have to change the comma.
You wrote speed=.5
I changed it to speed=0,5
The level was finally able to load and I am continuing playing!
Thank you.
P.S.: World5-Seraph's Stone Stronghold has the same problem.