I also fixed two things in the level, one extremely major (the level is actually finishable!) and one more minor (more coins).
Reviews:
Spoiler: show
Chad (8.0/10)
This is a really nice level! The design is enormous, with a lot of different paths to explore, but no matter which way you go there's always pleasant platforming and difficulty to greet you. Enemy placement is great, which keeps the level simple to play and lets you enjoy the cool graphical theme. The overall structure is complex and detailed, and I especially enjoyed the long-jump area and second star placement. The chests are a neat addition to the level, although the second one doesn't work, which seems to be a big oversight considering it's the exit. There are several dead-ends that lead to just a few coins and the purple cloud platforms blend in with the scenery ones, but overall this is definitely an enjoyable experience. Not a lot is offered in terms of gimmicks, but the level provides a lot with good raw gameplay.
Joey (8.0/10)
All I got was a chest, so I'm going to assume that's where the star should be as I couldn't leave that area (upon looking at the level, there seemed to be a good portion that I didn't explore). I liked this level, but I was initially kind of thrown off by the bright blue dirt. It grew on me, I guess; you might also want to make the grass/tree BGOs a little brighter. That may or may not look good, but I think the contrast between the blue dirt and the green stuff is a bit heavy.
Quill (7.0/10)
This was a cool level. I liked the start, it had some nice atmosphere and some interesting variety in design. However, as the level progressed, things started to become more bland and emptier, as if the level was rushed. It lost that beach feel. You should improve on that to make this level better.
Layla (8.9/10)
Are you aware the second chest doesn't open to anything, that I'm going to assume may be a star? You also appear to have 7 Dragon coins and I'm not completely sure where you're going with that. Other than that this level was very nice and widespread. NPCs were placed nice, the entire atmosphere seemed to feel very nice and relaxed, and I like the mix of the tilesets as well as the use of those new Mario Maker mushrooms. It would be nice to add a few more coins as I thought they were spread out a little too thin.
Valtteri (7.1/10)
Beautiful level! It has versatile challenges which is good. The Mario Maker SMW Mushrooms are supposed to be solid. That's the entire reason why they exist. SMW had no solid mushrooms like SMB1 so they made ones. So I found this chest that says "You opened the chest." and then nothing happened? And I was stuck. There was no way I could go.
This is a really nice level! The design is enormous, with a lot of different paths to explore, but no matter which way you go there's always pleasant platforming and difficulty to greet you. Enemy placement is great, which keeps the level simple to play and lets you enjoy the cool graphical theme. The overall structure is complex and detailed, and I especially enjoyed the long-jump area and second star placement. The chests are a neat addition to the level, although the second one doesn't work, which seems to be a big oversight considering it's the exit. There are several dead-ends that lead to just a few coins and the purple cloud platforms blend in with the scenery ones, but overall this is definitely an enjoyable experience. Not a lot is offered in terms of gimmicks, but the level provides a lot with good raw gameplay.
Joey (8.0/10)
All I got was a chest, so I'm going to assume that's where the star should be as I couldn't leave that area (upon looking at the level, there seemed to be a good portion that I didn't explore). I liked this level, but I was initially kind of thrown off by the bright blue dirt. It grew on me, I guess; you might also want to make the grass/tree BGOs a little brighter. That may or may not look good, but I think the contrast between the blue dirt and the green stuff is a bit heavy.
Quill (7.0/10)
This was a cool level. I liked the start, it had some nice atmosphere and some interesting variety in design. However, as the level progressed, things started to become more bland and emptier, as if the level was rushed. It lost that beach feel. You should improve on that to make this level better.
Layla (8.9/10)
Are you aware the second chest doesn't open to anything, that I'm going to assume may be a star? You also appear to have 7 Dragon coins and I'm not completely sure where you're going with that. Other than that this level was very nice and widespread. NPCs were placed nice, the entire atmosphere seemed to feel very nice and relaxed, and I like the mix of the tilesets as well as the use of those new Mario Maker mushrooms. It would be nice to add a few more coins as I thought they were spread out a little too thin.
Valtteri (7.1/10)
Beautiful level! It has versatile challenges which is good. The Mario Maker SMW Mushrooms are supposed to be solid. That's the entire reason why they exist. SMW had no solid mushrooms like SMB1 so they made ones. So I found this chest that says "You opened the chest." and then nothing happened? And I was stuck. There was no way I could go.
Spoiler: show

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Oh yeah, GFX credits to Sednaiur and that's it I think.








