12. PROX - Rocky Coast (8.12/10)
Chad (7.8/10)
Quite a good level! There's an enormous amount of detail and really polished design the whole way through, which made it quite fun to explore. It has a lot of strategic enemy placements that demand some careful movements from the player, and a generally fun difficulty and platforming experience. However, in the underwater sections exclusively, enemy placement is excessive and unpredictable. Jelectros, Cheep Cheeps, Bloopers, and even the occasional giant chasing fish all work against you at the same time in sections that are already restrictively designed. It's still manageable, especially if you have a Fire Flower, but it ends up being rather obnoxious. There's also no indication of where the second star pipe appears, which may result in players wandering the level aimlessly until discovering it's at the end. The last star coin doesn't make an extra sound either, so there's no immediate confirmation that the events are programmed properly, so the whole system ends up being rather vague in this case. The level's still quite enjoyable otherwise, though.
Joey (8.0/10)
This level was cool, and I really liked all of the graphics. Sometimes, though, the first area (before the underwater part) felt a little busy in terms of graphics. The underwater part had a lot of enemies and it was, occasionally, hard to move around. The chasing Cheep Cheep was a cool addition, and the level really reminded me of NSMB2. The water piranha plants were also really cool. I didn't really like the music, but I did appreciate how the underwater music was a variation from the original.
Quill (8.0/10)
Fairly good level. I liked the atmosphere, you captured the beach/sea theme well. Not sure I agree with what you did with the green switch, as one long path just leads to a dragon coin which can be a little misleading and annoy the player if they're not interested in that route. Overall though, it's a good level.
Layla (8.5/10)
I'll say this is a fairly decent beach level. When it boils down to the design, it's very good and it has a lot of detail and areas for itself to develop and become more complex, which it does just fine. Underwater areas had a lot of bubbles that I didn't think were very useful considering the mass amounts of enemies in most of the underwater sections. The side tiles on the beach tileset also tend to cut off on pipes as well as the mixing with the sand tileset. I think it would be a good idea to not include the giant blue chasing cheep cheep and a leaf power-up in the same level, considering it turns the giant cheep cheep into a red SMB1 koopa shell.
Valtteri (8.3/10)
This is a nice NSMB styled level. I appreciate the plentiful use of scenery, it looks pretty. The level is a nice mix of beach and underwater segments that are quite fun to play. Good job!