so uhm, i'll try not doing these kind of half-assed levels again.

Spoiler: show


http://www.mediafire.com/download/nvli2 ... +MUSIC.rar
reviews:
Spoiler: show
11. Darkonius64 - Murky Ruins (8.16/10)
Chad (7.4/10)
Intriguing level. The design is a nice hybrid mix of simple forest and detailed ruins, and I like how each of those has its own design plan. I especially enjoyed the more restrictive design of the ruins, as it made the level feel trickier. The level is also host to a number of interesting elements, such as statues that come to life, spike pits, falling platforms, and falling platforms. The bosses are rather impressive, especially being introduced in a way that eases the player into the concept. I would have liked to see more done with the ruins stuff, as I feel that's where the level really shines over the grassy parts, but what's here is still certainly good.
Joey (9.0/10)
This level was really nice-looking and you had a really good idea with that boss. I liked nearly all of the graphics (except for maybe the Koopa Troopas) and this was a pretty solid level overall. I don't really have any complaints here at all. Nice work.
Quill (7.5/10)
Interesting level. It's simply designed and enjoyable to go through. The length is also great too, good job with checkpoint placement. The boss was pretty cool, though I think it was too easy to kill him and there should have been more of a challenge. He could have taken more hits as well.
Layla (8.6/10)
For being a pretty short level, I thought the gimmicks with the statues, especially the boss, were really cool and well done! The entire level looks really nice and I thought the music fit rather well. It felt kind of short, and the boss battle was incredibly easy, so I'd suggest embelishing a little more on the level entirely and this could definitely turn out to be amazing!
Valtteri (8.3/10)
Beautiful ruins level! Very simple except for the boss which is pretty advanced I would say. The thing where the statue makes things that fly left and right when it hits the ground was pretty cool. You could have made the boss a lot more challenging, though. Everything required 1 jump on the head.
Chad (7.4/10)
Intriguing level. The design is a nice hybrid mix of simple forest and detailed ruins, and I like how each of those has its own design plan. I especially enjoyed the more restrictive design of the ruins, as it made the level feel trickier. The level is also host to a number of interesting elements, such as statues that come to life, spike pits, falling platforms, and falling platforms. The bosses are rather impressive, especially being introduced in a way that eases the player into the concept. I would have liked to see more done with the ruins stuff, as I feel that's where the level really shines over the grassy parts, but what's here is still certainly good.
Joey (9.0/10)
This level was really nice-looking and you had a really good idea with that boss. I liked nearly all of the graphics (except for maybe the Koopa Troopas) and this was a pretty solid level overall. I don't really have any complaints here at all. Nice work.
Quill (7.5/10)
Interesting level. It's simply designed and enjoyable to go through. The length is also great too, good job with checkpoint placement. The boss was pretty cool, though I think it was too easy to kill him and there should have been more of a challenge. He could have taken more hits as well.
Layla (8.6/10)
For being a pretty short level, I thought the gimmicks with the statues, especially the boss, were really cool and well done! The entire level looks really nice and I thought the music fit rather well. It felt kind of short, and the boss battle was incredibly easy, so I'd suggest embelishing a little more on the level entirely and this could definitely turn out to be amazing!
Valtteri (8.3/10)
Beautiful ruins level! Very simple except for the boss which is pretty advanced I would say. The thing where the statue makes things that fly left and right when it hits the ground was pretty cool. You could have made the boss a lot more challenging, though. Everything required 1 jump on the head.