(CC10) 11th Murky Ruins

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Darkonius Mavakar
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(CC10) 11th Murky Ruins

Postby Darkonius Mavakar » Sat Jan 03, 2015 11:38 am

this is my contest level, with absolutely no effort put in it and made just for the sake of sending a level.

so uhm, i'll try not doing these kind of half-assed levels again.

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Spoiler: show
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http://www.mediafire.com/download/nvli2 ... +MUSIC.rar

reviews:
Spoiler: show
11. Darkonius64 - Murky Ruins (8.16/10)
Chad (7.4/10)
Intriguing level. The design is a nice hybrid mix of simple forest and detailed ruins, and I like how each of those has its own design plan. I especially enjoyed the more restrictive design of the ruins, as it made the level feel trickier. The level is also host to a number of interesting elements, such as statues that come to life, spike pits, falling platforms, and falling platforms. The bosses are rather impressive, especially being introduced in a way that eases the player into the concept. I would have liked to see more done with the ruins stuff, as I feel that's where the level really shines over the grassy parts, but what's here is still certainly good.
Joey (9.0/10)
This level was really nice-looking and you had a really good idea with that boss. I liked nearly all of the graphics (except for maybe the Koopa Troopas) and this was a pretty solid level overall. I don't really have any complaints here at all. Nice work.
Quill (7.5/10)
Interesting level. It's simply designed and enjoyable to go through. The length is also great too, good job with checkpoint placement. The boss was pretty cool, though I think it was too easy to kill him and there should have been more of a challenge. He could have taken more hits as well.
Layla (8.6/10)
For being a pretty short level, I thought the gimmicks with the statues, especially the boss, were really cool and well done! The entire level looks really nice and I thought the music fit rather well. It felt kind of short, and the boss battle was incredibly easy, so I'd suggest embelishing a little more on the level entirely and this could definitely turn out to be amazing!
Valtteri (8.3/10)
Beautiful ruins level! Very simple except for the boss which is pretty advanced I would say. The thing where the statue makes things that fly left and right when it hits the ground was pretty cool. You could have made the boss a lot more challenging, though. Everything required 1 jump on the head.

SuperMario7
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Re: (CC10) 11th Murky Ruins

Postby SuperMario7 » Sat Jan 03, 2015 1:06 pm

Great level! I really like the atmosphere of it, with the cool music and graphics. Plus the statue gimmick fit this level perfectly and added to that mysterious jungle atmosphere. This is one of your best levels in my opinion, even though you said you didn't put any effort into it. =P I would've thought this should have come farther in the contest than it did, but I didn't see any levels in the Top 10 apart from my own, so I guess I can't really judge it like that. But yeah, awesome level.

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Re: (CC10) 11th Murky Ruins

Postby underFlo » Sun Jan 04, 2015 5:35 am

> no effort
> 11th

But this does look like a fantastic level, and it definitely deserved 11th place.


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