Treebumble Top

They're not that bad, but they're not that good either.

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KateBulka
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Treebumble Top

Postby KateBulka » Fri Jan 02, 2015 9:01 am

Hi Guys, i made this level SO long.... enjoy
Spoiler: show
Image
Download (Updated!) - https://www.mediafire.com/?yws2cq8n9245xl0

Imaynotbehere4long
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Re: Treebumble Top

Postby Imaynotbehere4long » Sun Jan 04, 2015 5:32 pm

This level is quite short; it ends before it really begins. On top of that, half of the second section can be skipped by jumping from the top of the tree that the first Toad is on to the log that the second Toad is on, then moving left. Aside from that, the general layout is pretty good, but the only enemies used are Goombas and Koopas; a bit more variety wouldn't hurt. Also, you shouldn't use background images as the tree trunks; it's unintuitive and will cause first-time players to fall through it and either be set back or be killed; you should have done what you did with the tree trunks in the first section to the tree trunks in all of the sections. Plus, the song you used isn't enjoyable to listen to. One more thing: what's with the Toad that says "Wow You seriously fast"? It doesn't make any sense, especially since nothing about the level requires the player to be quick.

Summary:
GOOD:
-Graphic choices aren't terrible.
-Block placement is well done.

BAD:
-The level is short.
-Half of the second section can be skipped.
-Music choice isn't very enjoyable to listen to.
-Backgrounds look like blocks, and making this mistake is lethal.
-The only NPCs used are Goombas and Koopas.

In conclusion, I'd say this deserves a 5.5/10. Try to make longer levels, and don't forget to use the checkpoint (npc-192) when appropriate.

bossedit8
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Re: Treebumble Top

Postby bossedit8 » Mon Jan 12, 2015 3:01 pm

Playthrough Made:



Original Link: http://www.youtube.com/watch?v=Oum1U38RJck

Eternity
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Re: Treebumble Top

Postby Eternity » Sun Jan 18, 2015 3:34 pm

Yeah, the atmosphere here has some potential but it's really short and not very memorable... Definitely could use a few gimmicks, and a big increase in overall length. There's no enemy variety other than the generic Koopas and Goombas pretty much. and it lacks anything to make it interesting otherwise. It's just there. You should probably work on making your levels more unique design-wise.


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