REVIEWS
Spoiler: show
Bomber57 (2/10)
A land full of cookies. Design was bland, and collecting all the dragon coins didn't seem to do anything at the end of the level (where a 2nd star should have appeared). Also, six dragon coins is an odd number to have. Anyway, 2/10 wouldn't eat again.
Chad (2.8/10)
Sorry, but this really isn't a good level. The design feels kinda sloppy, alternating frequently from flat expanse to tricky cramped jumping. The rolling cookies are way too fast, often going ahead of you when you need to jump over a bullet. The swimming area's too flat and open, and the bridge afterwards has excessive flying fish and doesn't make much sense in a cave with no more water. The level just throws things at the player that aren't really connected in any way, with difficulty that's constantly changing. It doesn't function very well as a whole or end up being very enjoyable, as the gameplay consistency is just not there. Also, don't put two stars in the same section, as it'll only count one. Using invisible floors is also not very nice, because it expects the player to stand on what looks like death.
Quill (5.5/10)
Interesting level. I liked the cookie gimmick at the start where you pulled it out and used it to progress. That was pretty unique. That's unfortunatly the only thing that stood out about this level. In Section 3, give some more indication that the land above the dragon coin is actually able to be stood on, as when you play, it looks like you could fall and die.
TNTtimelord (2.3/10)
This level had a little bit of something going for it towards the very beginning, but then things started to go all over the place and the level ended up not being very consistent. NPCs seemingly came in waves, I didn't see very many coins or question blocks at all, and graphically, it really didn't look all that appealing to me. The music was a rather enjoyable choice though.
zlakerboy357 (2.5/10)
An okay level I guess. I really didn't like the idea of having SMW Cloud background with a cookie tileset. The level had a lack of BGO variety and some parts had a lack of BGOs. Moving onto the gameplay and design I felt it wasn't mind-blowing or anything new as I didn't quite see any gameplay elements or any new to this level. However I liked that you added Dragon Coins as it would allow replay-value. Other than the level was badly designed.
A land full of cookies. Design was bland, and collecting all the dragon coins didn't seem to do anything at the end of the level (where a 2nd star should have appeared). Also, six dragon coins is an odd number to have. Anyway, 2/10 wouldn't eat again.
Chad (2.8/10)
Sorry, but this really isn't a good level. The design feels kinda sloppy, alternating frequently from flat expanse to tricky cramped jumping. The rolling cookies are way too fast, often going ahead of you when you need to jump over a bullet. The swimming area's too flat and open, and the bridge afterwards has excessive flying fish and doesn't make much sense in a cave with no more water. The level just throws things at the player that aren't really connected in any way, with difficulty that's constantly changing. It doesn't function very well as a whole or end up being very enjoyable, as the gameplay consistency is just not there. Also, don't put two stars in the same section, as it'll only count one. Using invisible floors is also not very nice, because it expects the player to stand on what looks like death.
Quill (5.5/10)
Interesting level. I liked the cookie gimmick at the start where you pulled it out and used it to progress. That was pretty unique. That's unfortunatly the only thing that stood out about this level. In Section 3, give some more indication that the land above the dragon coin is actually able to be stood on, as when you play, it looks like you could fall and die.
TNTtimelord (2.3/10)
This level had a little bit of something going for it towards the very beginning, but then things started to go all over the place and the level ended up not being very consistent. NPCs seemingly came in waves, I didn't see very many coins or question blocks at all, and graphically, it really didn't look all that appealing to me. The music was a rather enjoyable choice though.
zlakerboy357 (2.5/10)
An okay level I guess. I really didn't like the idea of having SMW Cloud background with a cookie tileset. The level had a lack of BGO variety and some parts had a lack of BGOs. Moving onto the gameplay and design I felt it wasn't mind-blowing or anything new as I didn't quite see any gameplay elements or any new to this level. However I liked that you added Dragon Coins as it would allow replay-value. Other than the level was badly designed.
Spoiler: show

http://www.mediafire.com/download/nv7ks ... e+Land.zip