The road of uninspired

Levels that have good quality and are worth playing.
notipsmaxes
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The road of uninspired

Postby notipsmaxes » Sun Dec 21, 2014 6:44 am

Random smb2 type level I made when I was bored
Beezos were scrapped due to unforseen overflow errors..
Spoiler: show
Image
yeah what else is there to say really, enjoy playing I guess and credit to the owners of some of the custom gfx I used :)

https://www.sendspace.com/file/gncya3

underFlo
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Re: The road of uninspired

Postby underFlo » Sun Dec 21, 2014 3:53 pm

The road of uninspired by notipsmaxes - Review



Looks and Atmosphere

This was pretty ok. It was your average SMB2 gound level, but for some reason there were SMB3 coins and blocks and SMW Yoshi Coins. There are loads of SMB2 replacements for these so it fits better.
Spoiler: show
Image

I also encountered this, but I checked the GFX masks and they seem fine. Might be something with my SMBX.
The amount of BGOs and general visual appeal was okay, but nothing groundbreaking. I did like some of the new colors of the vines and other stuff, it kinda mixed things up.
One other thing I didn't quite like were the fire-spitting Piranha Plant replacements, they didn't look that good.
The music was your generic SMB2 overworld music, it fit, bu didn't do anything special.
That's why Looks and Atmosphere gets a

5.5/10



Gameplay and Design (counts double)

This was also pretty ok, although the level did crash my game three times and I had to manually remove some NPCs becaue I got a runtime overflow (I expect the mass of Beezos in the last section to be the reasons). Beezos in general were kinda buggy. If you throw them, they flow in a really weird arc (caused by nogravity=1) and they sometimes just fly upwards for no reason.
What I did like was how you sometimes implemented a system that creates platforms to help you if you kill an enemy that was necessary to progress. That shows you put some thought into making the level. However, the 2nd Ninji doesn't have this mechanic. Not only that, but one time he didn't even spawn since too many sprites were on-screen.
Spoiler: show
Image
Also, if you kill one of the Hoopster in Section 3, you might be unable to progress or it at least gets nearly impossible. Speaking of section 3, I dislike how it start out with a Tweeter on top of a Beezo. This basically means that he comes charged at you and you don't have much time to reac. I generally dont quite know what to think of this system with the split sections, I don't really see the point. It doesn't hurt gameplay though except for the thing with the Tweeter and Beezo). Aside from that, the level design was pretty good I jut feel like you might have used a little too many powerups.
That's why Gameplay and Design gets a

6.5/10



Verdict

This is a pretty average level, but the design is fairly decent for the most part.
That's why my final rating for this is

6.17/10

Moved to Pretty Good

notipsmaxes
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Re: The road of uninspired

Postby notipsmaxes » Mon Dec 22, 2014 7:00 am

thank you for your review :D
I thought I had removed those beezos with the normal red shy guys again
I must somehow have fucked something up with the downloads or something. (did you by any possibility play the copy of the level)
oh well thank you for playing :)

underFlo
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Re: The road of uninspired

Postby underFlo » Mon Dec 22, 2014 8:07 am

notipsmaxes wrote:thank you for your review :D
I thought I had removed those beezos with the normal red shy guys again
I must somehow have fucked something up with the downloads or something. (did you by any possibility play the copy of the level)
oh well thank you for playing :)
Nope, I played the normal one.


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