Re: A Semi-New Question about...
Posted: Sun Dec 14, 2014 11:06 am
I don't think SMBX will be forgotten anytime soon. Look at the size of this community!
Forums for SMBX
https://www.smbxgame.com/forums/
My engine is still in early development state, these words about editors (Only conservative people haven't convenient with my editor because "it is not same" even if it much more advanced and giving lots of more editing features, but only some can't use because their PC have incompatible configuration or some editor's bugs preventing of using them, but don't forget, you always can report me about any inconveniences, we ALWAYS can fix them and improve some features even with optional disabling of annoying features like pop-up of properties box). What about engine: I care all to make them like original SMBX (by gameplay) but with updates: new tech features, flexibility which allow do anything and allow excite original SMBX64 limits, etc. It will still support original SMBX file formats and data structure. The content is dependent to configuration pack: it can fully repeat original SMBX, and you will don't fell differences between SMBX and PGE Engine; or can have extended or absolutely another contents. You even can use original SMBX editor and play gamed by PGE Engine. Also don't confuse engine and editor: there are difference applications: Engine proving game-play, Editor providing creation/editing of levels/worlds: Both are part of whole "PGE Project". Both applications can work without each other, but they can communicate between each other, for example: when you run "Test level", engine accepts current level data and running playback of them. Interprocess communications makings great magic: for example, it giving able to implement debugging like in the SMBX: I can implement real-time editing of levels [just when you picking up item in the editor, you can put them into engine window! and when you change settings of level, changes appears in the engine too!], and this concept is not require to implement game engine and the editor as monolithic application (like SMBX) which giving better organizing and better performance!CaptainSyrup wrote:Depends some people like the normal smbx engine and don't like Wohlstands Engine.
That is very likely.HenryRichard wrote:Well seeing as this ancient thread was bumped I'll throw in my two cents.
I'm pretty sure that in some future SMBX version (assuming we actually do get anything past 2.0) SMBX's engine will be totally replaced by PGE's, and we'll still call it SMBX because it'll be so close you'll only barely be able to tell the difference.
I also find it less user friendly. There should have been a third spot for a toolbar showing object properties.TNTtimelord wrote:I don't use PGE outside of screens (I find it even less user friendly than SMBX's editor) but there's no doubt in my mind it will eventually replace SMBX's editor. It can already do more than SMBX's editor, aside from level testing.
OK. What does it look like?AeroMatter wrote:Yeah.