Page 1 of 1
SMB3 Parachute Goomba (LunaDLL)
Posted: Thu Dec 11, 2014 4:26 pm
by FanofSMBX
http://speedy.sh/QWpap/SMB3-Parachute-G ... ofSMBX.zip
A Goomba that is a parachute, falls slowly, and turns into a Goomba when it reaches the ground.
Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Thu Dec 11, 2014 4:33 pm
by h2643
Ah, finally you found a way to make this with LunaDLL (that wasn't surprising actually, lol). Nice work on this one too.
Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Fri Dec 12, 2014 11:01 pm
by Squishy Rex
Ah finally! Now that's going to erase a lot of layers and events from my levels. I also assume this will work for Parachute Bob-Ombs as well.
Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Sat Dec 13, 2014 10:42 am
by DarkShadeX
Yo FoS,have you tried to make the giant Hammer bro yet? (When it lands that earthquacke happens and the player cant move if on ground)
Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Sat Dec 13, 2014 11:02 am
by FanofSMBX
DarkShadeX wrote:Yo FoS,have you tried to make the giant Hammer bro yet? (When it lands that earthquacke happens and the player cant move if on ground)
No, like Kil said NPCs cannot trigger events on block collision.
Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Sat Dec 13, 2014 11:08 am
by DarkShadeX
FanofSMBX wrote:DarkShadeX wrote:Yo FoS,have you tried to make the giant Hammer bro yet? (When it lands that earthquacke happens and the player cant move if on ground)
No, like Kil said NPCs cannot trigger events on block collision.
Well,i gonna give it a try.
EDIT:
I actually have a idea how to make it but you gotta have to use lua for this.
You basicaly check if the hammer bro is jumping,if so,set an variable to 1.
As soon as the vertical speed is 0,set that variable to 2 and trigger the earthquake stuff,and at the same time set the variable back to 0 so it doesnt repeat.
Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Thu Dec 18, 2014 4:38 pm
by Gmod182
i downloaded it for my new episode im making called super Mario the old days

reply if you want me to change the name and if you want screenshots well I don't do that I let people have a mystery on wat it well be anyways I downloaded it and it turned in to a glitched

spiny and It fell down fast

Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Thu Dec 18, 2014 4:46 pm
by underFlo
Gmod182 wrote:i downloaded it for my new episode im making called super Mario the old days

reply if you want me to change the name and if you want screenshots well I don't do that I let people have a mystery on wat it well be anyways I downloaded it and it turned in to a glitched

spiny and It fell down fast

That's because it requires LunaDLL, an SMBX expansion module:
http://www.smbxgame.com/forums/v ... =69&t=1009
Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Sun Feb 28, 2016 2:31 pm
by timocomsmbx2345
WHERE'S THE LINK!? IT'S NOT THERE ANYMORE!!!
Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Sun Feb 28, 2016 6:17 pm
by DarkWolf658
timocomsmbx2345 wrote:WHERE'S THE LINK!? IT'S NOT THERE ANYMORE!!!
http://www.smbxgame.com/forums/v ... =31&t=3404
Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Tue Mar 01, 2016 4:11 pm
by Zerth
thank you for making this, i was searching for one of these bad boys yesterday
might come in handy for my first project

Re: SMB3 Parachute Goomba (LunaDLL)
Posted: Tue Mar 01, 2016 4:35 pm
by FanofSMBX
Zerth wrote:thank you for making this, i was searching for one of these bad boys yesterday
might come in handy for my first project

You're welcome.