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An interesting read on level design.

Posted: Thu Dec 04, 2014 3:24 pm
by Eternity
Was skimming through the internet when I found this. Definitely an interesting read all the way through and helped me on planning my levels better overall; definitely recommend giving it a try. It analyzes Super Mario World's level design, but most of it can also be applied to Mario design in general (also including SMBX, of course).

I might try to summarize the most important concepts there later in a different post (as it is quite long).

Re: An interesting read on level design.

Posted: Thu Dec 04, 2014 6:51 pm
by Imaynotbehere4long
That does seem quite interesting. It would seem that, on the first page at least, the author is basically saying that a game/level should introduce concepts very simply and without much challenge for the player, then slowly build on said concepts over the course of a play-through (that used to be something I took for granted, honestly).

Re: An interesting read on level design.

Posted: Fri Dec 05, 2014 1:26 am
by underFlo
Imaynotbehere4long wrote:That does seem quite interesting. It would seem that, on the first page at least, the author is basically saying that a game/level should introduce concepts very simply and without much challenge for the player, then slowly build on said concepts over the course of a play-through (that used to be something I took for granted, honestly).
I thought that was common knowledge lol

For example, if your lvl has some kind of gimmick involving platforming, you most likely wanna introduce it not over a pit but so if you fall you aren't fucked. Examples are Wing Ding from DKCTF or Mega Man with the disappearing blocks. I think Egoraptor had a video about how Mega Man design teaches w/o tutorials, and introducing gimmicks where there's no danger is part of how it does it.

Re: An interesting read on level design.

Posted: Sun Dec 14, 2014 7:45 pm
by Keldeo
Thx for posting. I really like reading this kinds of things, can you post more please? :P

Re: An interesting read on level design.

Posted: Tue Dec 16, 2014 7:25 pm
by qig
Keldeo wrote:Thx for posting. I really like reading this kinds of things, can you post more please? :P
http://danielprimed.com/warioland4/

It's a book that costs money, but it does provide an interesting look at game and level design.