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Sharp Objects are Usually Deadly [insignificant update]

Posted: Tue Dec 02, 2014 6:13 pm
by Imaynotbehere4long
Remember my CC8 level? Well, I finally got around to updating the quality of my song choice, because I know that's what you were all complaining about. :lol: I also changed the first section slightly to prevent the player from being able to skip it with a Tanooki Suit (even though that section is pointless outside of a ToB).

The rest of the level is exactly the same, so the original reviews still apply:
Spoiler: show
bossedit8: 8.535/10

Ok, this is probably the best different type of platforming Game I have ever played out of all SMBX Levels. How this Level was made is that almost every Rooms are filled with Spikes and no actual enemies you have to avoid. Seems simple enough but one thing I really loved about the Gimmick that is implemented is if you hit a Spike you transport at the beginning of the same room where you come by (except for the very first room where you actually can lose a life as usual when you touch a spike) and it also even shows you that you have died at the same spot which makes it more natural. Alone that flashes me because no one has ever done that before, although this makes it more like "I Wanna Be the Guy" feeling into it due to having unlimited amount of Continues and Save Points. Music is fitting for this Level. It is getting really frustration later on especially with too narrowed Spikes which is kind of annoying. At least there aren't a lot of Rooms due to SMBX Limitations of Events but still it was kind of frustration. After a lot of encounterisms Spikes you gain a Star. Overall, this is, like I said, the best "Different" Jump & Run Gimmick Level I have ever seen and played, except for the frustration parts of too narrowed Spikes multiple Times in one Room.

Chad: 8.6/10

Excellent and original gimmick for SMBX. I think you're right about nobody doing this before, and the precise challenge really makes the gameplay feel different. I like the modest graphic style and how the messages communicate with the player without stopping the gameplay, too. The level's comfortably short for this kind of thing, and I can tell a lot of effort went into every spike event, which is extremely impressive. However, the precision demanded of the player is really too much. I understand that's the entire point, and that said difficulty is what defines both the gimmick and the inspiration for it, but SMBX's hitboxes are incredibly unforgiving with this kind of thing. Everything's hitbox is perfectly 32x32, and the space that the player is often given to proceed is exactly the same thing, which means a single speck in the wrong direction is death. Some people thrive on that kind of challenge and that's great, but dying consistently because one of my pixels was just in the wrong spot just isn't very fun to me. The level is clearly possible and extremely well crafted, but it could really allow just slightly more room in most areas because of how little room SMBX gives you.

Emral: 3/10

You see, the gimmick was really nice, but it was far too difficult. Even if there is that little something which makes you want to keep going, that's all there is to it. It took me roughly 1 hour to get through the level as some of the jumps are just almost impossible. Without the last hazard section this'd have been a little bit fairer in my opinion. But yeah. Nice gimmick but you went totally overboard with the difficulty.
Guess: Some Talkhaus guy.

Quill: 6.5/10

Wow, what a concept. This is super challenging, but the spikes are too exact in their hitbox. If only one pixel colides with Toad, he's dead. It's kinda annoying especially with the sideways spikes which you can normally stand on. Great concept though! The death system is superb and good job for keeping two players in mind.

TNTtimelord Layla: 2.7/10

Holy crap is this clever, but holy crap is it incredibly annoying. I guarantee you almost no one is going to have patience to play this. The hitboxes on the spikes are unfairly large and nearly all the jumps are unfairly small. I'll give exceptions to other aspects considering this isn't meant to be a regular level.
Video:
Spoiler: show
This should do in place of a screenshot (skip to 2:07):
Download

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Wed Dec 03, 2014 12:08 am
by MECHDRAGON777
I am shocked bossedit8 took that long (even with that cut after cut) 5:53 is a bit of time though! I will say it is hard and I promised I will record this, so I will!

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Wed Dec 03, 2014 7:14 am
by Waddle
I'm sorry, but I had to choose the third option.
As chad mentioned, some love these kind of challenges, others don't. I'm an example of the latter. Though I have to admit, conpleting a screen was extremely satisfying. But the pixel-perfect jumps and overall difficulty (especially in the later sections) was a bit too high in my opinion. Also, I recommend you move this to casual levels, to prevent this grom going to The Trashcan due to difficulty.

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Wed Dec 03, 2014 8:28 am
by RudeGuy
Waddle Derp wrote:Also, I recommend you move this to casual levels, to prevent this grom going to The Trashcan due to difficulty.
Kaizo levels can go in the average section, if something in the level is good enough to put up the overall score. And, aside from this thing, this is a CONTEST level, meaning this should go in (oh my god) the pretty good section, since it got an 8.6 from a judge.

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Wed Dec 03, 2014 8:54 am
by underFlo
Are the changes made important enough to justify re-reviewing this? If not, I'd say since there was a huge difference in the judges' scores I'd move it after the average of their scores (see what we did with Kampfschiff 1K).

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Wed Dec 03, 2014 12:02 pm
by Imaynotbehere4long
MECHDRAGON777 wrote:I am shocked bossedit8 took that long (even with that cut after cut) 5:53 is a bit of time though!
I asked how long it took bossedit8 to complete my level on that play-through, and it turned out to be around 9 Minutes total (when judging, it took about 14-17 minutes).
Nickname wrote:Are the changes made important enough to justify re-reviewing this?
No.
Nickname wrote:If not, I'd say since there was a huge difference in the judges' scores I'd move it after the average of their scores (see what we did with Kampfschiff 1K).
1) At the time of this writing, that level is still in "The Best."
2) I thought that the only reason that level was an exception is because only one judge gave it a score that would put it in "The Best" (9/10), and the second highest score was only a 6 (with the other scores being even lower). Since my level got three scores that would put it in "Pretty Good," I don't think my level would be subject to that same treatment.

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Wed Dec 03, 2014 5:09 pm
by MECHDRAGON777
Nickname wrote:Are the changes made important enough to justify re-reviewing this? If not, I'd say since there was a huge difference in the judges' scores I'd move it after the average of their scores (see what we did with Kampfschiff 1K).
What about my level? And it is akward that I scored high with one and low with everyone else!

I like the level enough and I would think I would give it a high nine or maybe even nine and a half...
I will play the re-release today or tommorw!

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Wed Dec 03, 2014 5:27 pm
by underFlo
MECHDRAGON777 wrote:
Nickname wrote:Are the changes made important enough to justify re-reviewing this? If not, I'd say since there was a huge difference in the judges' scores I'd move it after the average of their scores (see what we did with Kampfschiff 1K).
What about my level? And it is akward that I scored high with one and low with everyone else!

I like the level enough and I would think I would give it a high nine or maybe even nine and a half...
I will play the re-release today or tommorw!
While imnbh4l's level also kinda polarised, there was still a trend to be seen since 3/5 judges rated it Pretty Good. On your level, you got one The Best rating and the other ones were Average, but don't ask me why. After all, even CJs are subjective

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Tue Feb 23, 2016 9:45 pm
by __a
《Rating》7 / 10
I think this is the first Needle level, before [redacted for [redacted]].
It's up to 1 hour of game-play, and fun to play through.
Note that the spikes have precise hit-boxes and the level has no Lua coding.
Section 3 has a jump which is close to frame-perfect. Its the hardest and least
consistent jump in the level, while for the rest of the harder jumps, you can find
a consistent setup which makes the jump easier. For example: you can walk off
in Section 6 if you build up momentum from the 5th jump. If you rate this level
negatively because of the difficulty, I disagree 10^^100 %, because I enjoy it at
its skill-level.

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Tue Feb 23, 2016 10:20 pm
by Shadow Yoshi
Whoa, thanks for the review but that level was posted over a year ago!!!

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Tue Feb 23, 2016 10:33 pm
by Imaynotbehere4long
Joey wrote:Whoa, thanks for the review but that level was posted over a year ago!!!
To be fair, at least it was more or less a proper review rather than someone bumping a thread to say something like "nice." As such, I don't think that thread bumps like __a's comment should be discouraged (isn't it in the rules that meaningful thread bumps are okay?).
@ __a: Thanks for the kind words. It's always nice to know that there are other people who enjoy what you make.

Re: Sharp Objects are Usually Deadly [insignificant update]

Posted: Tue Feb 23, 2016 10:36 pm
by Shadow Yoshi
No you're right, I realize the post was meaningful and that it doesn't violate the bumping rule, but at the same time this is not a level that was made recently so there was the possibility that feedback would be less meaningful.