LunaLua Offical Thread - SMBX Usermod Framework

This is the place for discussion and support for LunaLua and related modifications and libraries.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on topic/appropriate?
-Are you posting in the right forum/following the forum rules?

Shall I steam some LunaLua live development?

Yes
200
92%
No
17
8%
 
Total votes: 217
StarBot
Guest

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby StarBot » Thu Mar 26, 2015 1:25 pm

Is there any video tutorial on how to install this. Trying to install this myself is getting really frustrated.

Kevsoft
Flurry
Flurry
Posts: 374
Joined: Sun Jul 27, 2014 8:03 am

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby Kevsoft » Thu Mar 26, 2015 3:29 pm

Is it so hard?
Just download the "Full installation" with "Include complete standalone base game" checked, download it, unpack it and start the game.

StarBot
Guest

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby StarBot » Thu Mar 26, 2015 4:16 pm

Kevsoft wrote:Is it so hard?
Just download the "Full installation" with "Include complete standalone base game" checked, download it, unpack it and start the game.
Wait, you included a standalone version with the mod?

Kevsoft
Flurry
Flurry
Posts: 374
Joined: Sun Jul 27, 2014 8:03 am

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby Kevsoft » Thu Mar 26, 2015 4:24 pm

Uhm... yes?
Spoiler: show
Image

StarBot
Guest

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby StarBot » Thu Mar 26, 2015 6:09 pm

Kevsoft wrote:Uhm... yes?
Spoiler: show
Image
Sorry if this sound confusing, but I know how to install it, just making it work it's the promblem

Kevsoft
Flurry
Flurry
Posts: 374
Joined: Sun Jul 27, 2014 8:03 am

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby Kevsoft » Fri Mar 27, 2015 2:03 am

StarBot wrote:
Kevsoft wrote:Uhm... yes?
Spoiler: show
Image
Sorry if this sound confusing, but I know how to install it, just making it work it's the promblem
Start the game and test if you see the LunaLua version on the top left corner of the game (in the menu).
alti0204 wrote: I wondering how can I use a variable for every levels in the espisode. Will it be save when I exit?
You can use the Data-Class.
alti0204 wrote: what is DOUBLE class? what is "respawn and centered?
Double class is just a float number like 3.1493
Respawn means a generator
Centered mean that the NPC will spawn in the middle of the x,y coordinates.

Murphmario
Chargin' Chuck
Chargin' Chuck
Posts: 2382
Joined: Fri Dec 20, 2013 7:07 pm
Pronouns: he/him

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby Murphmario » Fri Mar 27, 2015 7:10 pm

You should REALLY fix the music. You see, people often use custom music, and the music issues are of bad benefit to those who want to play custom episodes, as they would have to manually make the music compatible, which is a waste of time. Not to mention that some of the default music also has this issue.

Kevsoft
Flurry
Flurry
Posts: 374
Joined: Sun Jul 27, 2014 8:03 am

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby Kevsoft » Sat Mar 28, 2015 2:18 am

I see the problem, maybe I can make a resampler converting that in the background.

Wohlstand
Van De Graf
Van De Graf
Posts: 2005
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby Wohlstand » Sat Mar 28, 2015 5:09 am

Hey, I made a small autotool which will fix all non-44100hz musics in all subfolders where you will put them:
https://drive.google.com/open?id=0B3QNP ... authuser=0

How to use:
1) unpack archive into "worlds" folder
2) run "MusicFixer.bat" file and wait while all musics will be fixed.
This thing will fix ALL musics in all installed SMBX episodes.
You also can edit "MusicFixer.bat" to define target episode folder which will be fixed.

Good Music Forever! Image

SMBXzocker
Guest

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby SMBXzocker » Sat Mar 28, 2015 6:29 am

My virus scanner says this is a malicious file. Is that correct?

Mable
Ludwig
Ludwig
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby Mable » Sat Mar 28, 2015 6:37 am

No, it's not.

alti0204tri
Bit
Bit
Posts: 62
Joined: Sat Mar 28, 2015 7:51 am

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby alti0204tri » Sat Mar 28, 2015 10:20 am

Sorry.
I'm using lunalua.
The SDL mixers often mix the custom musics and make them to fast.
How can I use it if I want or disable if I don't?

Wohlstand
Van De Graf
Van De Graf
Posts: 2005
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: LunaLua - Lunadll with lua [Now with Overworld]

Postby Wohlstand » Sat Mar 28, 2015 10:56 am

alti0204tri wrote:Sorry.
I'm using lunalua.
The SDL mixers often mix the custom musics and make them to fast.
How can I use it if I want or disable if I don't?
Reason of fast music is less than 44100 hz sample rate.
Apply this script to your episodes and everything will works file: http://www.smbxgame.com/forums/v ... 16#p131116

In the PGE Editor starts from 0.3.0 you can open level with wrong musics and go to "Tools -> External tools -> Convert audio (SoX)", then choice: music of current section or all connected musics to this level and click "start". Wait some minutes and all custom musics of this level will be fixed. PGE Editor uses SDL mixer too, therefore results of conversion you will hear instantly when conversion will be completed

Kevsoft
Flurry
Flurry
Posts: 374
Joined: Sun Jul 27, 2014 8:03 am

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Postby Kevsoft » Sun Mar 29, 2015 5:13 am

Added a poll, see the main post.

Wohlstand
Van De Graf
Van De Graf
Posts: 2005
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Postby Wohlstand » Thu Apr 02, 2015 5:54 pm

Hello!
I notify you about technical works on the wohlnet.ru server!

Why I should post notify in the separated post? Because with downing of server temporary will be inaccessible PGE Wiki with official LunaLUA documentation and public builts, so I will temporary upload them to my Google Drive before I will start works on server. What about builts of PGE: I have the server space on the GNA.org for it, so, PGE builts will be available anyway.

The server will be temporary down from 0:00 UTC+3 at april 3 2015 because technical works will be started. With downing of server will also be down all working services include web-hosting, mail and XMPP.

Apologize for the provided inconveniences!

EDIT:
LunaLUA builts are available here:
https://drive.google.com/folderview?id= ... e_web#list

alti0204tri
Bit
Bit
Posts: 62
Joined: Sat Mar 28, 2015 7:51 am

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Postby alti0204tri » Thu Apr 02, 2015 9:35 pm

Hope the server will be fix soon... I'm learning the lunalua with the API....

Btw, can I change the amount of coins? If it's possible I may put a shop in my levels.

Wohlstand
Van De Graf
Van De Graf
Posts: 2005
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Postby Wohlstand » Mon Apr 06, 2015 1:55 am

alti0204tri wrote:Hope the server will be fix soon... I'm learning the lunalua with the API....
Don't worry, everything works now ;-)
All technical works are completed! (Read more)

alti0204tri
Bit
Bit
Posts: 62
Joined: Sat Mar 28, 2015 7:51 am

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Postby alti0204tri » Mon Apr 06, 2015 10:08 pm

Hello there.
Today I access the API and see some changes:
The global function (level) and the functions that I have seen for along time now is in 'Old function (for lunaluna v0.6*)'
What does it mean?

Kevsoft
Flurry
Flurry
Posts: 374
Joined: Sun Jul 27, 2014 8:03 am

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Postby Kevsoft » Tue Apr 07, 2015 2:25 am

LunaLua v0.7 is still in development, but I already added the documentation for it.

alti0204tri
Bit
Bit
Posts: 62
Joined: Sat Mar 28, 2015 7:51 am

Re: LunaLua - Lunadll with lua [Streaming Question Poll]

Postby alti0204tri » Tue Apr 07, 2015 11:48 am

Can we use lunalua v6 function with new version?


Return to “LunaLua”

Who is online

Users browsing this forum: No registered users and 0 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari