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Thegreatrainbowyoshi
- Koopa
- Posts: 18
- Joined: Sun Sep 07, 2014 8:21 pm
Postby Thegreatrainbowyoshi » Thu Jan 01, 2015 9:54 pm
Windows 8 is being a bitch . I cannot run SMBX with Lunalua. It can't even see the splash screen where i can choose the Level editor or the game beacuse windows 8 kills it's process.
Windows 8 is Hate Windows 8 is Death. Windows 7 is Love. Windows 7 is Life.
How i can fix this, Kevinsoft?
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Kevsoft
- Flurry
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Postby Kevsoft » Fri Jan 02, 2015 1:06 am
Thegreatrainbowyoshi wrote:beacuse windows 8 kills it's process.(
That's very strange.....
First of all:
1.) Do you have the modded version?
2.) Do you run it by administrator?
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Thegreatrainbowyoshi
- Koopa
- Posts: 18
- Joined: Sun Sep 07, 2014 8:21 pm
Postby Thegreatrainbowyoshi » Fri Jan 02, 2015 3:53 pm
Kevsoft wrote:Thegreatrainbowyoshi wrote:beacuse windows 8 kills it's process.(
That's very strange.....
First of all:
1.) Do you have the modded version?
2.) Do you run it by administrator?
1) Yes, but i doesn't run
2) I did it. Still it doens't work
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Kevsoft
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Postby Kevsoft » Fri Jan 02, 2015 4:12 pm
Two questions more: The normal version (the unmodded one) works without problems?
And smbx doesn't run after the launcher?
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Thegreatrainbowyoshi
- Koopa
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Postby Thegreatrainbowyoshi » Fri Jan 02, 2015 7:54 pm
Kevsoft wrote:Two questions more: The normal version (the unmodded one) works without problems?
And smbx doesn't run after the launcher?
1) When i use Lunadll 8 without lua the modded exe works great while i use the one with lua it doesn't start
2)It doens't even show the launcher.
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Kevsoft
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Postby Kevsoft » Sat Jan 03, 2015 7:19 am
Okay, then try to run smbx with following command line arguments: "--patch --game".
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Thegreatrainbowyoshi
- Koopa
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- Joined: Sun Sep 07, 2014 8:21 pm
Postby Thegreatrainbowyoshi » Sat Jan 03, 2015 12:05 pm
Kevsoft wrote:Okay, then try to run smbx with following command line arguments: "--patch --game".
what? i don't know how to make commands
edit: for some reason the one with lua is now working great. ._.
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Wohlstand
- Van De Graf
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Postby Wohlstand » Sat Jan 03, 2015 12:55 pm
Thegreatrainbowyoshi wrote:Kevsoft wrote:Okay, then try to run smbx with following command line arguments: "--patch --game".
what? i don't know how to make commands
edit: for some reason the one with lua is now working great. ._.
It's simple:
Hold the "Shift" key and press right mouse button in the SMBX's folder: find menuitem "Open Command Prompt" (if menuitem is absense, try again, shift key should be holden while you pressing mouse button), and open them.
Now type in the black window next words:
(if your modded SMBX.exe names "smbx modded"), type:
or if your SMBX.exe names "smbx_modded", type
etc...
SMBX should be launched in the gameplay mode with escaping of launcher box.
If you wanna run editor, use those arguments: --patch --leveleditor
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Thegreatrainbowyoshi
- Koopa
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Postby Thegreatrainbowyoshi » Sat Jan 03, 2015 1:42 pm
Wohlstand wrote:Thegreatrainbowyoshi wrote:Kevsoft wrote:Okay, then try to run smbx with following command line arguments: "--patch --game".
what? i don't know how to make commands
edit: for some reason the one with lua is now working great. ._.
It's simple:
Hold the "Shift" key and press right mouse button in the SMBX's folder: find menuitem "Open Command Prompt" (if menuitem is absense, try again, shift key should be holden while you pressing mouse button), and open them.
Now type in the black window next words:
(if your modded SMBX.exe names "smbx modded"), type:
or if your SMBX.exe names "smbx_modded", type
etc...
SMBX should be launched in the gameplay mode with escaping of launcher box.
If you wanna run editor, use those arguments: --patch --leveleditor
wait no it now works propely since i installed it on other folder. case closed.
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Frisktaker
- Rex
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- Joined: Sat Jul 05, 2014 2:35 pm
Postby Frisktaker » Wed Jan 07, 2015 8:44 am
Will this be compatible with PGE?
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Wohlstand
- Van De Graf
- Posts: 2005
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Postby Wohlstand » Wed Jan 07, 2015 9:22 am
Avarice wrote:Will this be compatible with PGE?
Yes, because we (Me and Kevsoft) working together and we will take care to make it compatible with PGE's Lua scripting which will success to LunaDLL (LunaDLL's features will be a native part of PGE Engine and all LunaDLL/LUA features will be supported in the PGE, but instead memory addreses hacking we will call API functions directly, but I will make aliasing to 'mem' function which will replace SMBX's memory address with internal PGE's function). Anyway PGE will have new events system: instead of classic SMBX's events you will have able use action-styled events which a list where you need to add necessary actions. This will reduce file size, will make events more understandable, more flexible: (you will be able even insert delay between actions and loop inside alone event, and even you can break loop from another event, etc.)
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Veudekato
- Guest
Postby Veudekato » Wed Jan 28, 2015 12:01 pm
its possible to make smb1 bowser throws hammer more and faster?
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Kevsoft
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Postby Kevsoft » Thu Feb 05, 2015 4:56 am
LunaLua 0.5.2.1 is out with just a mainV2.lua fix. No binary update!
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Karl Marx
- Ripper II
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Postby Karl Marx » Thu Feb 05, 2015 12:17 pm
I love Lua, it's very similar to MATLAB, the program I'm most comfortable coding with, thanks to physics labs.
Definitely plan to check this out, nice job with it!
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Kevsoft
- Flurry
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Postby Kevsoft » Fri Feb 13, 2015 3:10 pm
LunaLua version 0.5.3.1 is out!
Changes:
* Added function getLevelName()
* Added function getLevelFilename()
* Added class Level (for overworld code)
Documentation will be updated soon!
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Imaynotbehere4long
- Boomerang Bro
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Postby Imaynotbehere4long » Fri Feb 20, 2015 3:21 am
I downloaded the latest version of this along with the DLLs, and my sound effects were replaced with ASMBXT's sound effects! Why are they included instead of SMBX's default sound effects, and why isn't the sound mixer compatible with the original MP3 files?
--EDIT--
After a bit of searching, I found Wohlstand's OGG sound pack, but I'm still curious why ASMBXT's sound effects are included here.
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Wohlstand
- Van De Graf
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Postby Wohlstand » Fri Feb 20, 2015 5:45 am
Imaynotbehere4long wrote:I downloaded the latest version of this along with the DLLs, and my sound effects were replaced with ASMBXT's sound effects! Why are they included instead of SMBX's default sound effects, and why isn't the sound mixer compatible with the original MP3 files?
--EDIT--
After a bit of searching, I found Wohlstand's OGG sound pack, but I'm still curious why ASMBXT's sound effects are included here.
Sorry, I included by default the A2MBXT sound pack into dependencies package because firstly this was presented on Talkhaus, but I think, we should add SMBX Ogg Pack too (I will ask Kevin to add it). But by anyway it's a little proof of "it works fine! "
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Exiled Bowser
- Monty Mole
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Postby Exiled Bowser » Fri Feb 20, 2015 11:25 am
<Exiled-Bowser> I may be able to finally force level to have certain characters only without making a room you start in first as I'm doing now and maybe do a few other things I can't currently.
[10:55] <Exiled-Bowser> Like character only blocks like in hacks
[10:56] <Exiled-Bowser> or fix the character only blocks to allow npcs to go through
[10:56] <Exiled-Bowser> which they do not...
[10:57] <Exiled-Bowser> or fix the issue in smbx using luna where shells/other thrown objects can't hit invisible blocks.
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Kevsoft
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Postby Kevsoft » Mon Feb 23, 2015 11:27 am
LunaLua v0.5.3.2 has been released
Changes:
* Added npc.isValid()
* Added exceptions for npcs and players if the index is invalid for better coding experience.
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Exiled Bowser
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Postby Exiled Bowser » Mon Feb 23, 2015 3:33 pm
Can this now be used to force a certain character to be used in a level if they are allowed to be selected on world map before hand? I'm tired of having to make a "character waiting room section" where you have to change into the proper character first.
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