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Cruisin' Chuck
Posted: Tue Jan 14, 2014 6:05 am
by Squishy Rex
Here's a new Chuck to add to the team. I made it to celebrate a successful restoration of my car (no it's not the sprited car, it's a VW), anyway, he's fast and as furious as usual, plus you can't jump on him so don't try it. Please give credits where due.
Credit:
Clutch's concept drawing of Cruisin' Chuck. (MFGG User)
Screenshot:
Download:
Re: Cruisin' Chuck
Posted: Tue Jan 14, 2014 2:50 pm
by EnderTnt
This could be great for chase levels
Re: Cruisin' Chuck
Posted: Tue Jan 14, 2014 4:37 pm
by silent_
I feel like the Chargin' Chuck in the car clashes with his vehicle in itself. You sorta used a professionally random pallette for Chuck's rider but used a bland SMW palette for Chargin' Chuck. I'd personally alter one of those particular palettes to something else so they functionally fit.
Why can't you jump on him? Can't you make it to where his car you can't attack but the Chargin' Chuck himself jump-able, by affecting his hitbox?
His right tire is rather crooked, while his more microscopic one is perfectly in position.
Otherwise, I don't have anymore bugs to point out.
Re: Cruisin' Chuck
Posted: Tue Jan 14, 2014 10:31 pm
by xtremegamer51
Looks awesome Squishy!I can actually see it kinda fitting nicely with airships caseno tileset.
Re: Cruisin' Chuck
Posted: Tue Jan 14, 2014 10:35 pm
by Bryan
I like it. Very nice job.
I don't care about the fact that's you can't jump on him. It makes it realistic because the chances of you jumping on a car in real life are not very high. You will more likely either get hit or get run over so it adds to a more realistic feeling for me. The problem that Kep has with the palette really doesn't matter to me. I like it the way it is. If it needs color edits, I can manually do that myself (example: recolor to SMB3) anyways, nice graphic. Original too.
Re: Cruisin' Chuck
Posted: Thu Jan 16, 2014 1:42 am
by FutureNyanCat
This can be really exciting for car chases. The problem is that the palette is half-custom, half-SMW...But good job though
Re: Cruisin' Chuck
Posted: Sat Jan 18, 2014 12:36 pm
by Bryan
FutureNyanCat2014 wrote:This can be really exciting for car chases. The problem is that the palette is half-custom, half-SMW...But good job though
Seriously guys. He created something great and you still complain about a simple palette. Sure, it's feedback. But you can guys can easily edit the palette yourselves if you don't like how it looks? I generally don't have a problem with it.
Re: Cruisin' Chuck
Posted: Tue Jan 21, 2014 5:36 am
by Squishy Rex
Thanks guys, I'm glad you like it. As for the palette, I have a habit of using them all in a SMB3-style, hence the strangeness between Chargin' Chuck and the car.
And before I forget, the wheels are supposed to look crooked as it is an imitation of how drag cars' wheels change into that distinctive shape when doing a burnout before they grip the road and speed off.
Re: Cruisin' Chuck
Posted: Tue Jan 21, 2014 12:48 pm
by zlaker
I love it. Nice work there dude. Didn't see this one coming.
Re: Cruisin' Chuck
Posted: Fri Jan 24, 2014 10:03 pm
by superhammerbros100
Perfect for mini bosses. i will make it chasing the player and if the player is alive for a long time chuck will crash on wall.