The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Thu Nov 27, 2014 2:20 am
HEY EVERYONE! ARE YOU READY FOR MAFIA 12?
Mafia: Match 12
We're looking for your quality mafia hosting skills and your quality mafia games for our next match!
You've seen Mafia.
You've watched Mafia.
Now, it might just be your time to host some Mafia!
Sorry to Layla and krazykat, but they will not be hosting. 
How do I apply?
All you need to do is post your game suggestion in this topic!
After you have posted, your two Game Masters, FallingSnow and I, will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in orange.
Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain between 15 and 20 players.
Have about 1 mafia member for each 4/5 townies.
Ready for Mafia?
Think up some ideas!
Credit goes to FallingSnow for virtually the entire post.
Also, krazykat can re-start M10A whenever he'd like.
FallingSnow EDIT: Since everyone basically dropped out of krazykat's game, Pseudo and I decided to let him re-roll and start his game over. Once it ends, we'll start Match 12. Just clarifying this for everyone!
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Thu Nov 27, 2014 9:31 am
M12 - Cruiser Catastrophe
14 innocent people aboard the world's finest cruise ship... what could go wrong? Well, the Mafia could maybe board the ship and kill everyone off? That's exactly what's happening.
(20 Players, Cardflip Game)
The Innocent
Passenger (x5) - No special abilities
Unstable - A Passenger who cardflips red. He does not know he is Unstable.
Bulletproof - Can automatically survive a nightkill attempt ONCE.
1st Class - Lynch vote counts as double.
Security - Can visit a player's cabin each night and learn their color.
Doctor - Can save a player from being nightkilled each night.
Staff-In-Training - Will take over for the Security or Doctor, should they die. They will take over for the one that dies first. Will cardflip blue when he takes over.
Bodyguard - Can save a player each night. If that player is nightkilled, the Bodyguard will die instead.
Armed - Has a stunner. (More info at bottom of post)
Clown - Can entertain a player each night, making them too happy to be taken seriously. The victim's lynch vote will not count the next day.
To Win: Kill all the Mafia, or complete the voyage. (Survive to Night 8)
The Mafia
Murderer - Immune to stunners and the Swapper.
Cloaker - Can change his color.
Interceptor - Can redirect any action a player commits (such as the Doctor or Bodyguard saving someone) to any other player. The victim will not know their action was intercepted.
Stunner Mafioso - Has a Stunner. Can use it on anyone, even if said player does not visit him.
To Win: Outnumber the Innocent.
Third Parties
Swapper - Can switch roles with a player.
Dealer - Can give a player a Stunner every night.
To Win: Survive to the end.
So what the hell are stunners?
A player with a Stunner can choose to arm himself with it every night. If it is armed, anyone who visits that player will be silenced and unable to use abilities for the next day/night cycle.
Pseudo-dino wrote:
Is the Bulletproof's ability a usable ability, or does it just happen automatically? You need to clarify this.
Seems like a good game, approved.
Revised, fully approved.
FallingSnow wrote:Looks good.
Last edited by Choco on Fri Nov 28, 2014 9:12 pm, edited 1 time in total.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Thu Nov 27, 2014 10:00 am
M#: Food Chain
This mafia game takes place on a farm, and everyone (except three people) is an animal. Recently the farm has been attacked by wild animals. These are no ordinary wild animals, however. These wild animals are unnaturally intelligent, and are masters of disguise. The farm animals will have to figure out who isn't who they seem before they all get attacked and eaten. Oh yea, and the farmer dude needs some friggin money, so don't let his livestock die or else he'll become one of those hobo dudes.
Gameplay:
This game has 20 players.
This is a cardflip game. Players' colors will be revealed upon inspection or death.
This is a ballot-box game. Players will privately submit their lynch votes to the host.
This is a Towns Syndrome game. Players do not know the roles or colors of other players, unless stated otherwise.
Roles:
Wild Animals:
Wolf (X3): Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Fox: Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Winning Conditions: Most of the farm animals need to be eaten.
The Farm:
Dog: Can "sniff" out the scent of suspicious players and learn their color, like a Sheriff.
Puppy: Takes on the role and color of the Dog if the Dog dies.
Cat: Can defend itself for one Night.
Livestock (x9): They have no special abilities.
Aggressive Chicken: It has no special abilities.
* Farmer: Immune to lynches, knows all player roles with stars beside their name.
* Farmer's Son: Immune to lynches, knows all player roles with stars beside their name. Carries a bee-bee gun and can choose to shoot and kill an animal at Night. If he kills a innocent animal, he gets his bee-bee gun taken away for one Night.
* Farmer's Daughter: Immune to lynches, knows all player roles with stars beside their name. Is a veterinarian, and can choose to protect an animal at night.
Winning Conditions: All wild animals need to be dead.
Other Notes:
Inactivity will result in Phantoms.
Ability usage is optional, but you must PM the host that you are doing so so that you don't accumulate Phantoms.
Pseudo-dino wrote:Approved, as it has been before.
FallingSnow wrote:^
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Thu Nov 27, 2014 10:35 am
Terrifying Triple Threat
(15 players, 3 of each color)
This game will test the strength of team work between players by groups of three. Team 1 wins if there is only 2 teams left. Team 4 wins when everyone is dead. Team's 2 3 and 5 compete to get the final kill to win. (i.e; Bountry Hunter kills Assassin (Artist, Smugglers, Samurai and Gangster are already dead), there are no other killers, Team 2 wins) This will be laid out like a regular mafia game, just the team split. Each team knows it's members.
Team 1
Artist - Can choose to paint a player each night, will cardflip red on death.Can only be done twice.
Assassin - Decides with his teammate who to kill on their night phase.
Samurai - Can choose to protect a member of their team, if protecting player is target, Samurai will die, if the Samurai isnt protecting and is targeted with a night kill, killer will die instead, by counterattack.
Team 2
Medic - Can choose to protect himself, or his teammate from all night actions the previous night. Can only be used twice.
Bounty Hunter - Decides who to kill on their night phase. if the killed player isn't red, ability is lost for a night
Sheriff - Can choose to inspect a player. Role will be revealed to Sheriff. Cardflips blue.
Team 3
Superhero - Immune to night kills. Lynch vote counts for two. Cardflips green.
Sidekick - Immune to lynchings. Can choose to enforce the Superhero during the day. Works 2 times. (Lynch vote for Superhero counts as 3) Cardflips green.
Butler - Can choose to clean a player. If a player is cleaned, they become roleblocked until the next night. Cardflips green.
Team 4
Gangster - Can choose to driveby a players house and kill them. Has a 50% chance to kill. If the Gangster's kill is unsuccessful, his role will be revealed to the player he visited. Cardflips orange.
Drug Smuggler - Can choose to raise the gangsters kill rate to 110%. Only works 2 times. Cardflips orange.
Arms Smuggler - Can choose to let the Gangster kill two players a night. Only works once. Cardflips orange.
Team 5
Stalker - Can choose to stalk a player each night to reveal their role to them. Cardflips purple if killed.
Thief - Can choose each night to steal the ability of a player. Abilities can only be used once each before refreshed. Cardflips purple if killed.
Jammer - Can choose to roleblock the night. Only works once. Cardflips purple.
FallingSnow wrote:Approved.
Pseudo-dino wrote:Looks good to me.
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Thu Nov 27, 2014 2:05 pm
Same game once again.
————
M8 - Night of the Day of the Terror of the Mafia
Format: Cardflip - 15 players
The Mafia
Godfather: Immune to night kills. Cardflips red.
Consort: Can block one player's ability each night.
Thug: Can paint one player black each night. Paintings last until the next night.
The Townspeople
Vigilante: Can kill one player each night. Loses this ability for one night if s/he kills an innocent.
Doctor
Sheriff
Freemason: Knows who the other Freemasons are.
Freemason
Freemason
Townsperson
Townsperson
Townsperson
Townsperson
Witch: Immune to night kills, but cardflips red. Knows s/he's the Witch.
Serial Killer
Serial Killer: Can kill one player each night.
- Win conditions are standard.
- Power usage is optional.
- Insta-lynches can happen.
FallingSnow wrote:Approved as before.
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FallingSnow
- Foo

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Thu Nov 27, 2014 5:10 pm
A Song of Death
16 Players
Cardflip
Mafia
Assassin - May kill a player independent of the Mafia's kill twice.
Bartender - Cardflips Naughty to Santa but blue upon death.
Silencer - May visit a player each night and prevent the chosen player from speaking the next day. If the chosen player speaks, he/she dies immediately. If the chosen player is a Caroler, the player also becomes a regular Townie.
Town
Santa - May inspect a player each night and find out if that player is Naughty or Nice. Santa may not inspect if a player visits him.
Party Host - May throw a party one night of the game. No roles may be used, and no killing may occur that night. Santa may still inspect a player.
Doublevoter - His/her votes count as double during lynches. Always wins tie votes.
Caroler (x3) - May visit a player each night. If the Caroler visits the chosen player before the chosen player uses an ability, the chosen player is roleblocked. Cannot visit the same player twice in a row.
Townie (x4) - Votes in lynches each day.
Miller - Cardflips Naughty to Santa.
Independent
Angel - Must choose one player during the first night to be an angel for. If that player dies, the Angel dies as well. If the chosen player is Nice and wins the game, the Angel wins as well. If the chosen player is Naughty, the Angel wins instead. Cardflips Nice to Santa.
Siren - May visit a player each night. If the Siren visits the chosen player before the chosen player uses and ability, the chosen player is roleblocked. If the targeted player also visits the Siren, the player will die. Carolers who are visited by the Siren will become additional Sirens. Wins if Sirens are the last remaining players. Cardflips Naughty to Santa.
Pseudo-dino wrote:I see no problems with this game, approved.
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
- Pronouns: he/they
Postby Danny » Thu Nov 27, 2014 5:22 pm
Stölheim
20 players (5 Mafia, 5 Utility, 10 Town), Cardflip
It is the dark of night in the small forested town of Stölheim, and the noble of the town, Frederik Ziënger, has been found dead in his home with scratch marks on his chest and face. Werewolves are the suspected cause of this murdering, and so the town guard has been on active duty to try and rid of the menace that may still be lurking in the once peaceful town...
-Werewolves-
Traitor: Can kill a player once per night. Cardflips green when inspected.
Werewolf: Can kill a player once per night.
Werewolf: Can kill a player once per night.
Sorceror: Can disable the powers of a player once per night.
Spy: Can inspect any player each night (player's color will be revealed to the Spy only).
-Village-
Mayor: Can choose to either host a second lynching during the day where a second player gets lynched, or can inspect any player each night (player's color will be revealed to the Mayor only).
Town Guard: Prevents the death of a player once per night.
Town Guard: Prevents the death of a player once per night.
Cleric: Can heal any player he chooses at night if that player dies.
Executioner: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Mysterious Villager: A normal villager that cardflips red.
Werewolves win if they manage to kill the Village.
Village wins if they manage to kill or lynch the Werewolves.
If the Mayor wishes to hold a second lynching, he/she messages the Game Master during the night, and when it becomes day, an announcement will be made that there will be a second lynching, so everybody votes for 2 people to be lynched instead of 1.
If the Mayor dies and his color is revealed, his identity will also be revealed.
FallingSnow wrote:Approved as before.
Pseudo-dino wrote:Approved as before.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Thu Nov 27, 2014 5:29 pm
Am I allowed to suggest a game, but if it wins, it's hosted by a GM?
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Thu Nov 27, 2014 6:06 pm
^
It'd be OK with me, but you should get approval from FallingSnow as well.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Thu Nov 27, 2014 6:09 pm
OK, I'll wait for his approval. However, if you'd be fine with hosting it, it would work (ish).
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FallingSnow
- Foo

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Thu Nov 27, 2014 6:46 pm
I personally wouldn't want to host it, but if Pseudo does, sure I guess.
(We're just trying to get it so everyone can make games)
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Thu Nov 27, 2014 6:58 pm
what if he picked a user to host it if it won instead? An active Mafia user.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Thu Nov 27, 2014 6:58 pm
OK, as long as Pseudo is OK with hosting, I'll put "my" game idea here. (It's actually my friend Jake's game idea)
M12 - All Aboard the Polar Express!
15 Players - Cardflip
Special Rules:
Social Game - The game starts at night. Players are encouraged to talk during all phases.
Color Game - All identification is through colors which are assigned to certain roles.
Campaign Game - Lynch votes are public.
Cardflip Game - When a player dies, they will be identified.
Vehicle/Train/Express Game - There is a set time limit for the game. In this case, the game automatically ends at the end of Day 8.
The Mafia
Godfather - The leader of the Mafia; cardflips green.
Hijacker - Chooses one person each night who they think are the Conductor. If that person is the Conductor, they will gain control of the Conductor's ability for the remainder of the game; cardflips red.
Rigger - Chooses one person at night who they think will be visited. If that person is visited by any visiting role at night, both the target and the visitor will die. Otherwise, neither of them will die; cardflips red.
The Passengers
Conductor - Can choose to "stop" the train twice during any phase. Each time he stops the train, all players will be notified that the train has stopped moving. This delays the end of the game by ONE phase. If the hijacker visits him, he will be notified that he has lost his ability; cardflips blue.
Detective - Can choose to inspect one person each night to learn their color; cardflips blue.
Santa Claus - Can give one person a present * each night. That person will be notified of their present. Can only give one of each type of present; cardflips blue.
Doctor - Can save one person from death each night; cardflips blue.
Passenger - No special abilities; cardflips green.
Passenger - No special abilities; cardflips green.
Passenger - No special abilities; cardflips green.
Passenger - No special abilities; cardflips green.
Passenger - No special abilities; cardflips green.
Passenger - No special abilities; cardflips green.
Miller - No special abilities; cardflips red.
The Hobo
Hobo - It's the hobo's goal to survive until the train reaches its destination. This is the only way he will win; cardflips yellow.
*The present can be one of the following:
-A first-aid kit; the user can choose to use it to heal themself once.
-A letter; the letter will consist of one random player's color.
-A secret Santa gift; the recipient of this will be able to give either a first-aid kit or a letter to someone else.
Win Conditions:
-The Mafia wins if they have an equal number of players alive as the Passengers and the Hobo is dead.
-The Passengers win if the Mafia and Hobo are dead.
-The Hobo wins if the train reaches its destination at the end of Day 8 and he is still alive.
Pseudo-dino wrote:Looks good to me. I'll host this game if it's elected.
FallingSnow wrote:Probably okay (given he's banned now and all).
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Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Fri Nov 28, 2014 8:19 pm
This is the last time I will enter this one. Give it a chance, guys. <3
Trouble in Bikini Bottom
-15 players (3 Villains, 11 Bikini Bottom Crime Stoppers, 1 Third Party).
-Cardflip.
-Role use is optional, Villain killing is optional, lynches on each day are mandatory.
-Villains wins if the Villain member count is the same as the amount of alive players in the Town.
-The Bikini Bottom Crime Stoppers win if all of the Mafia and the Third Party are dead.
-The Third Party wins he is the last one standing.
-If you are inactive for 2 days and nights, you will be replaced with a substitute. You must post AT LEAST once per day/night to stay in the game.
-The Villains know each other.
-Lynch votes must be in red, otherwise it will not be counted. Bolding is recommended, but isn't required.
-Roles can only be used at night.
Villains:
Man-Ray: Leader of the Villains. He's able to use the Orb of Confusion on someone, causing their lynch vote to count for somebody else, twice. The affected player will not know he has been affected. Also PMs the Game Host on who will be night killed.
The Dirty Bubble: A member of the Villains. Has the ability to trap a player into his body, silencing them for a day. Discusses with other Villain members on who will be night killed.
Plankton: His goal is to get a Krabby Patty. Upon doing so, he's immune to night kills by the Third Party for the rest of the game (meaning that only lynching will kill him). Discusses with the other Villain members on who will be night killed.
Bikini Bottom Crime Stoppers:
Spongebob: Inspects a player each night because they might be robots. Color will only be known to Spongebob. Also, has an ability to cook up a Krabby Patty for someone. This player will have their lynch vote count as two. Spongebob cannot feed himself a Krabby Patty.
Mermaid Man: Has the ability to protect a player against EVIL!!! (Every night, Mermaid Man PMs the game host, telling which player he wants to protect from being nightkilled the next night. If the Mafia try to nightkill the selected player that has been protected the night after Mermaid Man's role was used, it will not work. From there, I will post saying An attempt was made on Player's life, but was saved by Mermaid Man!).
Barnacle Boy: If Mermaid Man and Barnacle Boy "unite", Barnacle Boy will be able to inspect players as well (still won't know Spongebob's identity, but will know Mermaid Man's). (To unite: Barnacle Boy has to PM the player who he thinks is Mermaid Man, telling this player that he wants to unite if he's Mermaid Man. From there, Barnacle Boy PMs the game host, telling them who Barnacle Boy has tried to unite with. If it is Mermaid Man, I will reply saying "Unite successful! You can now inspect players!" If it isn't Mermaid Man, I will reply saying "Sorry, but that is not Mermaid Man!")
Regular Bikini Bottom Police Officers (x8): Has no special ability.
Third Party:
The Tattletale Strangler: Immune to night kills. Picks a player each night and kills them.
Pseudo-dino wrote:Approved, as before.
FallingSnow wrote:Approved again.
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Fri Nov 28, 2014 9:13 pm
Alright, made that clarification about the Bulletproof.
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Sat Dec 06, 2014 1:42 pm
Alright, thanks to M10A's premature cancellation, sign-ups for M12 are now re-opened.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Sat Dec 06, 2014 2:39 pm
Pseudo-dino wrote:Alright, thanks to M10A's premature cancellation, sign-ups for M12 are now re-opened.
Should we re-open koolkat's game after M12? Or does he get no more chances?
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Sat Dec 06, 2014 2:50 pm
PaperPlayerX wrote:Pseudo-dino wrote:Alright, thanks to M10A's premature cancellation, sign-ups for M12 are now re-opened.
Should we re-open koolkat's game after M12? Or does he get no more chances?
Personally, I don't think he should have gotten another chance. And I'm not even sure if his ban this time is temporary or permanent.
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underFlo
- Wart

- Posts: 4456
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Contact:
Postby underFlo » Sat Dec 06, 2014 2:59 pm
Choco wrote:PaperPlayerX wrote:Pseudo-dino wrote:Alright, thanks to M10A's premature cancellation, sign-ups for M12 are now re-opened.
Should we re-open koolkat's game after M12? Or does he get no more chances?
Personally, I don't think he should have gotten another chance. And I'm not even sure if his ban this time is temporary or permanent.
the ban is permanent, see how his rank is "banned"
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Sat Dec 06, 2014 3:25 pm
That's why I assumed it was permanent in the first place.
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