Moonwalk Cola (CC9 14th Place)

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HenryRichard
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Moonwalk Cola (CC9 14th Place)

Postby HenryRichard » Wed Nov 26, 2014 12:14 pm

[rimg]http://i782.photobucket.com/albums/yy10 ... 243dd3.png[/rimg][rimg]http://i782.photobucket.com/albums/yy10 ... d569c4.png[/rimg]
A level I made for CC9. Basically the gimmick here was that all enemies were walking backwards, which causes some amount of confusion. Since I have nothing else to say, enjoy!
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14. HenryRichard - Moonwalk Cola - 7.71/10
Bomber57 (7.5/10)
This is an entertaining level where all of the enemies infest a Coca Cola building and moonwalk. Some parts were a little tough, specifically those involving the antigravity cola. Otherwise, the level was pretty straightforward with a nice theme and some good humor too! I can't figure out the puzzle for the hidden star for the life of me, but trust me when I say it didn't affect the score at all.
Chad (8.3/10)
This was an amusing and really fun level! The gimmick is silly, but the design is serious. It takes serious skill to walk backwards but still turn around at edges. I really like how the level starts you at a door, and the lively construction of the inside looks and plays quite nicely. The swimmable parts are cool and strategically placed. I like how the level gives you items when defeating each boss to unlock previous areas, and the level's not long enough for that to be tedious. The second star is quite cleverly hidden, too. I didn't especially care for the surprise shell kicker, though. It happens very instantly with almost no reaction time. Also, the crates look solid when they're not, and the item blocks blend in with the background a little. I also thought the checkpoint was a level-end sphere, so I avoided it needlessly because I wanted to explore more. I think a different graphic should have been used. Otherwise, pretty interesting and funny level. The only issues present are minor and it was otherwise quite enjoyable!
Quill (7/10)
Really unique level. The moonwalking thing didn't really add much, but I noticed it did make me a think a little more to make sure I was acting correctly. That's pretty cool. In the section where you have to disrupt the turn block, it's possible to get stuck once you go down and exit through the pipe again if you lack a key. Aw.
TNTtimelord (8.3/10)
I was actually laughing at the backwards NPCs. There was absolutely no reason behind that, but it was absolutely hilarious! All the boss battles were kind of unnecessary but nonetheless they graphically fit and they were decently laid out. The bosses themselves couldn't be broken, but if you had a yoshi the player can talk to the koopa on the top and trigger the event to spawn the items he gives to you. The SMB2 recolored SMB3 stuff looked pretty good with the exception of the hills, which looked rather ugly and awkward with the bad shading.
zlakerboy357 (7.45/10)
Silly little level. The idea of making mostly every enemy moonwalking was pretty cool to be honest. Most of the GFXs was SMB2 recolored and I'm pretty impressed. There are some flaws with the moonwalking enemies and some of the GFXs wasn't SMB2 recolored and I really feel it doesn't fit with the level's enviormment or style. The SMB2 recolored SMW Blue Beach Koopa kicked the shell from the back and it looks extremely weird. The design was pretty cool though and I liked music ya used here. Great job on the level!

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Re: Moonwalk Cola (CC9 14th Place)

Postby Marina » Wed Nov 26, 2014 12:19 pm

This got a 8.3 from both TNT and Chad, moved to Pretty Good.


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