Brambles Tileset - SMB3 Styled
Posted: Wed Nov 26, 2014 10:14 am
Forums for SMBX
https://www.smbxgame.com/forums/
The image I used is old, I made the correction and has added a new download.Cognition wrote:These look amazing. They are so much more colorful then the thorn tiles already in the CGFX Pack. My only problem is the vines that hang down are not connected. They are just floating below the thorns.
My initial plan was to use parts of airship as damage block, but it did not work, so I improvised and used the jelectros.SilverDeoxys563 wrote:I'm not sure if the fact that the Jelectros are bigger than the appearance of the small brambles is a good thing.* Other than that, I really like the red wild strawberries you added to these. Aaand I just now noticed how cutoff the vines are if you try to hang them off the small brambles, which definitely isn't good.
I like the concept here, though. Been done before, but this time it looks better than I remember.
I do not use PGE, so do not know if this is possible.*EDIT: Wait a minute, couldn't you make 8x8 Jelectros and place them with Wohlstand's editor to align them better with the odd size of the small brambles?
If you make a block that's smaller or larger than the default block it replaces, the PGE will detect this and resize its internal hitboxes to be as big as you made the graphic. So, if you were to implement the 8x8 hurt blocks the way I'm thinking, it would look something like this while they're still visible:AirShip wrote:I do not use PGE, so do not know if this is possible.I wrote:*EDIT: Wait a minute, couldn't you make 8x8 Jelectros and place them with Wohlstand's editor to align them better with the odd size of the small brambles?
Also, before I will implement block.txt to redefine each-block's grid size and another things you need open blocks.ini file and edit "grid=" field (change 32 to 16) to modify grid size to make correct aligning with smaller block (if you want to make block smaller than 32x32 px). When I will implement block.txt support, you can simply put any values into them like npc.txtSilverDeoxys563 wrote:If you make a block that's smaller or larger than the default block it replaces, the PGE will detect this and resize its internal hitboxes to be as big as you made the graphic. So, if you were to implement the 8x8 hurt blocks the way I'm thinking, it would look something like this while they're still visible:AirShip wrote:I do not use PGE, so do not know if this is possible.I wrote:*EDIT: Wait a minute, couldn't you make 8x8 Jelectros and place them with Wohlstand's editor to align them better with the odd size of the small brambles?