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SMB1 Styled SMB2 Smashable blocks
Posted: Sat Nov 22, 2014 10:19 am
by Cloth Pocket
I am actually using this as something else,
but I thought it would be good as this tile.
Screenshot:
Download:
https://www.dropbox.com/s/h1fedxmhuv45n ... k.zip?dl=0
Re: SMB1 Styled SMB2 Smashable blocks
Posted: Sat Nov 22, 2014 10:31 am
by Zant
Pretty cool idea, you could make a blue one to fit cave/underground levels!

Re: SMB1 Styled SMB2 Smashable blocks
Posted: Sat Nov 22, 2014 12:29 pm
by Kyogre
looks cool!
but I think it needs a own tileset

Re: SMB1 Styled SMB2 Smashable blocks
Posted: Sat Nov 22, 2014 3:37 pm
by Sednaiur
This is a cool idea indeed :-D.
I think it fits very good how it is. Maybe you could replace the hammer block with another kind of it (even knowing that it uses no mask, it would look good also without a mask, in my opinion ^^).
Re: SMB1 Styled SMB2 Smashable blocks
Posted: Sat Nov 22, 2014 3:38 pm
by FanofSMBX
Well it does actually. For some reason, that ONE graphic works with custom masks.
Re: SMB1 Styled SMB2 Smashable blocks
Posted: Sat Nov 22, 2014 4:26 pm
by Cloth Pocket
Sednaiur wrote:This is a cool idea indeed

.
I think it fits very good how it is. Maybe you could replace the hammer block with another kind of it (even knowing that it uses no mask, it would look good also without a mask, in my opinion ^^).
Surprisingly I never actually thought of that, but it would work and look nice. And thanks!
Also if anyone was wondering, I made this from scratch only looking at the original tile once in a while. And I am sure you have noticed already that
these are based off the ground tiles from SMB1 NES.

Re: SMB1 Styled SMB2 Smashable blocks
Posted: Sat Nov 22, 2014 4:40 pm
by Sednaiur
FanofSMBX wrote:Well it does actually. For some reason, that ONE graphic works with custom masks.
I already read that once, but when I tested it, it didn't work for me :-/.
It only displays the fully squared black at the corners. I would have made some other GFX when it would work for me, but sadly it dosn't.