Postby Eternity » Sat Nov 22, 2014 9:34 am
Review - Sandy Crags
Design: 6/10
Honestly, I wasn't expecting much it first, but I was surprised once I started playing. This level actually introduces a few interesting gimmicks (falling Moai statues, Grrrols, rising sand platforms) and manages to introducing them pretty well. The design was well done, and even if a bit linear, the level was fun to play through. There's one major problem with it, through: it's way too short. The level doesn't manage to develop well the gimmicks used, and ends suddenly when it actually starts. I would love to give it a better score on design, but it definitely needs to be extended some, as it doesn't feel like a complete experience for now.
Aesthetics: 3/5
Don't have much to say aesthetic-wise; pretty simple and generic, but it's not bad. The decoration works fine and the SMB3 tileset expansion is used pretty well. The redrawn-styled enemies don't fit and clash with the more simplistic SMB3 graphics, though.
Overall: 6/10 (9/15)
I highly recommend making it longer and exploring the gimmicks a bit more. This level definitely has potential, but it needs some work.
Last edited by
TLtimelord on Sat Nov 22, 2014 10:50 am, edited 1 time in total.
Reason: Review Approved