Sandy Crags (Version 2 Out!)

Levels that have good quality and are worth playing.
CraftedPbody
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Sandy Crags (Version 2 Out!)

Postby CraftedPbody » Wed Nov 19, 2014 10:13 pm

So I took the input I got and I expanded the level a bit. Hopefully it is even better now.

Images:
Spoiler: show
ImageImageImageImageImageImage

Downloads:
Credit: (if I miss any please feel free to tell me.
Spoiler: show
Sednair
Squishy Rex
Chaoxys
Last edited by CraftedPbody on Sat Nov 22, 2014 5:40 pm, edited 1 time in total.

AirSeus
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Re: Sandy Crags

Postby AirSeus » Thu Nov 20, 2014 2:48 am

This looks pretty decent, why is there a nsmbds water tree in the 6th screen though?

Eternity
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Re: Sandy Crags

Postby Eternity » Sat Nov 22, 2014 9:34 am

Review - Sandy Crags

Design: 6/10

Honestly, I wasn't expecting much it first, but I was surprised once I started playing. This level actually introduces a few interesting gimmicks (falling Moai statues, Grrrols, rising sand platforms) and manages to introducing them pretty well. The design was well done, and even if a bit linear, the level was fun to play through. There's one major problem with it, through: it's way too short. The level doesn't manage to develop well the gimmicks used, and ends suddenly when it actually starts. I would love to give it a better score on design, but it definitely needs to be extended some, as it doesn't feel like a complete experience for now.

Aesthetics: 3/5

Don't have much to say aesthetic-wise; pretty simple and generic, but it's not bad. The decoration works fine and the SMB3 tileset expansion is used pretty well. The redrawn-styled enemies don't fit and clash with the more simplistic SMB3 graphics, though.

Overall: 6/10 (9/15)

I highly recommend making it longer and exploring the gimmicks a bit more. This level definitely has potential, but it needs some work.
Last edited by TLtimelord on Sat Nov 22, 2014 10:50 am, edited 1 time in total.
Reason: Review Approved

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Re: Sandy Crags

Postby CraftedPbody » Sat Nov 22, 2014 4:00 pm

Spoiler: show
Aeon wrote:Review - Sandy Crags

Design: 6/10

Honestly, I wasn't expecting much it first, but I was surprised once I started playing. This level actually introduces a few interesting gimmicks (falling Moai statues, Grrrols, rising sand platforms) and manages to introducing them pretty well. The design was well done, and even if a bit linear, the level was fun to play through. There's one major problem with it, through: it's way too short. The level doesn't manage to develop well the gimmicks used, and ends suddenly when it actually starts. I would love to give it a better score on design, but it definitely needs to be extended some, as it doesn't feel like a complete experience for now.
Thank you, I will improve on it.


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