super smb1 grasslands (actually a serious level!)

Levels that have good quality and are worth playing.
Eternity
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super smb1 grasslands (actually a serious level!)

Postby Eternity » Tue Nov 18, 2014 10:54 am

I've been experimenting with PGE a bit, and after some inspiration, this happened. I was originally going to use it for the contest, but I decided to do something different (and a bit more creative) so I'm uploading this here. It's a pretty simple, first level thing I was doing for fun, but it ended up not bad, I guess.

...and yeah, it's a SMB1-themed level. :p

Screens:
Spoiler: show
Image
Image
Image

Download!

Kyogre
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Re: super smb1 grasslands (actually a serious level!)

Postby Kyogre » Tue Nov 18, 2014 11:14 am

Wow, looks good!
I'll play this! :P

underFlo
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Re: super smb1 grasslands (actually a serious level!)

Postby underFlo » Tue Nov 25, 2014 11:32 am

Super SMB1 Grasslands by Aeon - Review



Looks and Atmosphere

This was a pretty nice looking level, it used Sednaiur's SMB1 forest GFX (I don't feel like a cliffy area is exactly where the forst tileset would fit and I would've preferred the normal tileset but whatever, it still looks pretty nice). The midway point also felt a little out-of-place, I dunno, even though it's recolored I would've preferred he flag or something else. There was an okay amount of BGOs, and aside from what I already said there isn't much to talk about. This level doesn't do anything revolutionary, but doesn't commit any huge flaws, either.
The music was pretty unfitting imo, it doesn't fit a level that seems to be more on the classic side.
So, Looks and Atmsphere gets a

7/10



Gameplay and Design (counts double)

The design was pretty good, the Yoshi coins were pretty obvious, but seeing as this is probably a World 1 level, it's ok. The moving mushrooms and other formations of ground felt really unnatural, and while the Mushrooms made atleast sense to some extent, the moving ground just felt weird and even too gimmicky. Aside from that, it was pretty solidly designed, I really can't think of any too huge flaws, aside from the fact that accidentally throwing a springboard down in section 3 would kinda suck, and
Spoiler: show
Image

this is kind of a missed opprtunity to put a secret.
I really con't complain anywhere else, but nothinbg really stood out to me on the other hand. And the Switch block did feel a little bit out of place, but tbh it wasn't too bad, and actuall merged surprisingly well with the level.
I still really enjoyed playing this level, so Gameplay and Design gets a

7.5/10



Verdict

A pretty nice and straight-forward SMB1 level with a little bit of nonlinearity thrown in. Great for people who wanna experience something more classical.

7.8/10 too less water

7.3/10

Moved to pretty good


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