Pestilential Plant - 7.97/10
Yep, I seem to be getting some Many Industrial Machines vibes here. This level is excellently designed. It has a mix of linear and nonlinear sections so the player always has something to look forward to, and all sections are excellently decorated with a wide mix of BGOs, ranging from metal girders to overhead lights, and I like the way that some were off and others were on. Even blocks were used to decorate the level, and a really good point was the way that metal blocks were placed in tiles to bring life into them, just like in Many Industrial Machines. There were no Dragon Coins, but the Shine Sprites easily make up for it, despite being only three. Green water and poison was a nice idea, but the effect when the poison Podoboos rise out of the lava hasn't been set so it still appears red. There were even some cool ideas that took out some repetition from the level, including the springboard activator and destroying of blocks. However, the level was still repetitive, and a bit long as well, and some gimmicks weren't expanded enough to the point that when a new gimmick is introduced the player won't find it fun as they would have been bored with the length anyway.