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Little projects / Experiments thread (Including LunaDLL)

Posted: Sun Nov 16, 2014 7:00 pm
by DiamondPhoenix
This thread is NOT meant for episodes, they are meant for your experiments that you made for fun, or intend to use.
Also, please put your videos in spoilers, or make a link for them. I am sure no one wants to wait a while for their page to load because of it!
SMB1 Flagpole (Vanilla, Old) Way before "Superb Demo Sisters" existed.
POW block (Vanilla, Old) Intending to remake it.
Big Bertha (Vanilla, Old) Very buggy, may redo with LunaDLL.
Silent Randomizer (Vanilla, Old) Could be a lot faster if NPC hitboxes were smaller.
Mushroom House, Randomized item placements. (Vanilla, Old) Only 8 Possibilities. May remake it with LunaDLL.
SMB3 Spade Panel Roulette! This one gave me a headache. One of my best creations yet!

Looping/infinite Stairs (LunaDLL, Nov 2014) Making the background not skip abit was tricky, but i got it to work!
SMB Castle Maze (LunaDLL)

That is it for now.
Also, please note that everything made before Looping Stairs is lost because of my hard-drive.

Re: Little projects / Experiments thread

Posted: Sun Nov 16, 2014 10:51 pm
by Imaynotbehere4long
That Spade Panel Roulette seems like it took a lot of effort to make; it's a shame you lost it. Anyway, here are a few of mine (they're not videos, but rather links to their respective topics):

Tunnel 7: Three Mode 7 effects in SMBX
One of the first levels I ever made in SMBX, it still somehow manages to hold up to this day.

Spinjumpable Ball N' Chain Spire
Making this in SMBX was surprisingly more complicated than I originally thought.

SMBX Teaches Typing
I tried to make a full-fledged level based around needing to type in cheats fast enough. So far, I've barely gotten any feedback.

Re: Little projects / Experiments thread

Posted: Mon Nov 17, 2014 11:55 pm
by DiamondPhoenix
New thing!
SMB Castle Maze (LunaDLL)

Imaynotbehere4long wrote: SMBX Teaches Typing
I tried to make a full-fledged level based around needing to type in cheats fast enough. So far, I've barely gotten any feedback.
I wanted to do this kind of thing a while ago, but then i realized that cheats don't get disabled at level end.
That wouldv've been really fun!

Re: Little projects / Experiments thread (Including LunaDLL)

Posted: Tue Nov 18, 2014 6:01 am
by Willhart
Mushroom block that retains its position offscreen. (Vanilla, Old)

How it's made...
Spoiler: show
You need to place a vine and a mushroom block on different layers and then attach them to follow eachother. Make the vine into a 0.1 speed upward warping generator, turn it invisible and place it somewhere above the mushroom block where the player can not reach it.

Now, if you move the mushroom block and go away for a moment, it will be where you left it when you come back.

Vine in the example level above is marked by a coin trail.

Re: Little projects / Experiments thread (Including LunaDLL)

Posted: Tue Nov 18, 2014 8:22 am
by FanofSMBX
That WAS cool, but I think there's a code that can do that now.

Re: Little projects / Experiments thread (Including LunaDLL)

Posted: Tue Nov 18, 2014 2:33 pm
by DiamondPhoenix
FanofSMBX wrote:That WAS cool, but I think there's a code that can do that now.
There is, Willhart found the code.
Spoiler: show
This will keep certain NPCs from despawning, and they will continue processing while not on the screen. (Code from Willhart)
NPCMemSet,NPC ID,0x12A,55,0,0,w
It is still cool for those who don't wanna use LunaDLL.
Definitely would've been useful for p-switches, keys, springboards, etc in older episodes.