A linear factory level full of conveyor belts, enemies and a boom boom boss
Design: This level had great design. I didn't see any cutoff or clashing whatsoever. The conveyor belts were a nice touch and the generators were very well placed. I do think that this level could have used a bit more power-ups and a bit more coins. Also the Boom Boom boss wasn't exactly original. My suggestion would be to add some kind of creative twist to it, like a conveyor belt while fighting boom boom, or adding rinka shooters.
Score 8/10
NPC Placement: The NPC placement was great, the only problem I have is that there was no variety. There were only goombas and koopas. I think rinka shooters and piranha plants would have definitely helped with the variety. Also the only power-ups you get in this level are only mushrooms. Try adding fire flowers or leaf power-ups or something lol. Also there could have been a bit more coins in the level.
Score: 6/10
Atmosphere: I can say that you definitely nailed the atmosphere; however, I think it would help if the NPCs were a bit more mechanical. Also some moving layers such as some smashers on the conveyor belts would help as well. The music was very fitting too.
Score:8/10
Overall Score: 7.3/10 Pretty Good
Level was very nice, but there were some tiny flaws
A linear factory level full of conveyor belts, enemies and a boom boom boss
Design: This level had great design. I didn't see any cutoff or clashing whatsoever. The conveyor belts were a nice touch and the generators were very well placed. I do think that this level could have used a bit more power-ups and a bit more coins. Also the Boom Boom boss wasn't exactly original. My suggestion would be to add some kind of creative twist to it, like a conveyor belt while fighting boom boom, or adding rinka shooters.
Score 8/10
NPC Placement: The NPC placement was great, the only problem I have is that there was no variety. There were only goombas and koopas. I think rinka shooters and piranha plants would have definitely helped with the variety. Also the only power-ups you get in this level are only mushrooms. Try adding fire flowers or leaf power-ups or something lol. Also there could have been a bit more coins in the level.
Score: 6/10
Atmosphere: I can say that you definitely nailed the atmosphere; however, I think it would help if the NPCs were a bit more mechanical. Also some moving layers such as some smashers on the conveyor belts would help as well. The music was very fitting too.
Score:8/10
Overall Score: 7.3/10 Pretty Good
Level was very nice, but there were some tiny flaws
Thanks, for this good rating.
I'll try to fix the npc problem.
Design Usage:
This was a relatively nice Factory Level like this. The whole Tile Placements like the whole detail inside the Tile Areas were great. The whole Design criteria and the whole Graphical Choicements was surely neat for a Factory Place like this like the whole Conveyorbelt Placements every now and then but to say how a few places can be problematic is that there are some Areas that is too small to avoid Enemies. It would of be a bit more adviseable to have the player more movement to deal with Enemies instead of being kind of small at certain Places in this Level. There are other Places where a Generator is not possible to see on a specific Layer of Blocks (height wise) until it is too late once you jump but this will be further described in the NPC Section. To me it feels that the Halfway Point is a bit too far to the near end of the Level... it would of be more suitable to have it a bit before like one Section before the Section where the Halfway Point was supposed to be. About the Conveyorbelts, it was nice that you put background objects next to them to prevent cutoff but if they are only placed next to the Conveyors like that and not anywhere else it looks weird in my opinion. You can use something else like some custom graphics to prevent something like that or something different to utulize. The Music surely was fitting for this Level. About the Boss' Room, to me it seems ok how the Boss Room was constructed as it is a regular Boom Boom Fight but it would of be more nicer to have background objects at this Section aswell like those Lightbulbs and Chains from the sealing you did at any other Sections instead of have just nothing at the Boss. Also more of these Sizeable Blocks would of been nice but oh well. One thing I do notice is that you recolored everything to Gray which was a nice affect on this Level but a breakable Brick misses his proper effect to be gray aswell. Might aswell add the gray effect from breaking a Block aswell. Point Rating: 4
NPC Placements:
The whole Placements of these NPCs were neat to say at least. You give the Player a nice Challenge with the whole Enemy Placements even know there are just a few of these regular Goombas and Koopas but what I personally don't like is how some of the Enemies like those Amps are just flying at a place where the Players can't reach at certain Point in the Level. At least place them so the Player has to avoid it like near a Power Up Block from above and not having them for just to not reach them like that. About the Generators in this Level, most of them are perfectly fine of how they react but a few of them can be a real pain like how fast they are in that one Section that spawns those gray Tank Pieces over a Pit and Spikes (In my Video playthrough 1:40). Other Generators can be unfair as of how you stand in a Level like if you jump up, a Generator instantly shoots and you have almost to no time reaction to them. Here is an Example Screenshot as of what I mean by specific Places:
There are like 2 Places where it has that unfair Generator apperances and the other one is if you are trying to jump over a Pit, there is a Generator shooting down and it most likely hits you during the jump which in general is a very bad idea (Video Spot: 1:03). About the Coin Placements, it was relatively nice but a bit more around the Level like for example in the Secret Areas would be great though. Power Up Placements were also nice for this Level but in my opinion, 2 Mushrooms right before a Boss that is just one single Boom Boom is kind of overkill since Boom Boom isn't a difficult Boss to beat in SMBX in general. Point Rating: 3.25
Overall Rating Score: 7.25
Pretty Good
It was a very nice Factory Level with very nice Design into it but flaws was on my way.