For the levels that stand out among the rest.
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SuperMario7
- Flurry

- Posts: 367
- Joined: Fri Dec 20, 2013 5:49 pm
Postby SuperMario7 » Sun Nov 16, 2014 11:26 am
Here's my CC9 entry, Pirate Paradise. I know it's a little late to be posting this, but whatever. =P Hope you enjoy!
Reviews:
11. SuperMario7 - Pirate Paradise - 8.13/10
Bomber57 (9.25/10)
Astounding. This level really gave me the feel that I was going around a pirate cove. Even though the enemies weren't really pirate themed, the level sure felt like a place pirates would reside. The sections and enemy placement were really good. The level was nice and relaxing, but parts were a little hectic and even a little more difficult than they should have been, such as the part where there are both bombs firing at a fast pace and fire to worry about. Then comes a really innovative Lakitu Shoe section, which functions like the Rocket Barrels from DKCR (and even has the music to boot!). At first I found the muncher tunnels a little unfair, but that was before I realized I could just slide over the bottom munchers since Mario was in, well, a shoe. Great level, and great job!
Chad (8/10)
I liked this level. It's a pleasant, but reasonably tricky grassy island level that's an interesting blend of ordinary enemies and ship attacks. The geysers and Munchers are good features to liven up the gameplay, too. It features some nice exploration and great overall detail and structure. The second half is a pretty creative and involves an impressive and unique gimmick. It's essentially a flight autoscroll mechanic, and it's quite well done. Putting the checkpoint just before it and having the level end after it is thoughtful too, because introducing a new idea like that probably does deserve to be its own half of the level. Only issue with that though is that players can use it in the hub to break other levels. But as a whole, this was a really nice level to play.
Quill (7.5/10)
This is a good level. Sections are nicely designed and switch blocks aren't much of a hassle to find. My big issue is that a lot of the sections look and act the same. They have the same type of terrain, the same enemies, the same hazards etc. Add some more variety to these sections. The Lakitu's Shoe section was a creative idea, but I think it went a little too fast.
TNTtimelord (7.4/10)
Beautifully designed level. Every single BGO fits perfectly in the environment, and it feels like just about every single one is placed in JUST the right spot. NPC placement, coins and items, all done very well. I didn't see much of a purpose for the giant cheep cheeps sitting on the top of the geisers, though. The pirate ships and the cannon pipes were a nice touch considering it's a pirate styled level and they do fit very well in with the atmosphere. The Lakitu Boot ending felt very out of place, and it wasn't even that exciting to play considering for the most part all I did was press one button as the momentum kept me going the entire way, and pretty slowly as well. The entire atmosphere also got COMPLETELY trashed when the water geisers started taking damage like mother brain when I sent a shell through them.
zlakerboy357 (8.5/10)
Decent level. The level looks amazing as it has alot decoration. The music was a great choice as well and the BG as well. The tileset was looking great as well so I'm guessing SuperMario7 made this level. Anyway the design was cool however I couldn't see any new gameplay elements here to be really honest. The projectiling bombs was a cool idea though. Overall cool level!
Screenshots:
Download: http://www.mediafire.com/download/2cwl4 ... radise.zip
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Kyogre
- Bit

- Posts: 72
- Joined: Mon Feb 10, 2014 1:06 pm
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Contact:
Postby Kyogre » Sun Nov 16, 2014 12:33 pm
looks very cool!
a good 11th place ^^
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sun Nov 16, 2014 1:05 pm
This level is fabulous and very funny, I had already given an opinion of him through a PM, but one thing puzzles me a bit, Have you not correct any error? or is this just the old version that was used in the competition?
BTW I forget to say something important, here's a suggestion:
- In the section of the Lakitu's Shoe, is really difficult to estimate the output pipe accurately, what I advise is to place a group of invisible coins almost reaching the tube to clear the invisible wall, and the player can not be returned.
Good job with the level !, I hope to you fix the errors mentioned above. (:
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SuperMario7
- Flurry

- Posts: 367
- Joined: Fri Dec 20, 2013 5:49 pm
Postby SuperMario7 » Sun Nov 16, 2014 1:21 pm
Kyogre: Thanks for your comment!
Dark-Mecha77: This is an old version of the level (the one I sent to Valtteri). So that is why some errors are not fixed. However, I haven't gotten around to all the fixes yet but I'll try to soon. And I'll follow your new suggestion, because that's a very good idea. Thank you as well! (:
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Alagirez
- Boom Boom

- Posts: 3370
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Postby Alagirez » Sun Dec 07, 2014 10:19 pm
i like these graphics.
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Fri Dec 12, 2014 8:22 am
Wait, why is this level in the "Best" section? It got only 8.13/10 = 8/10, so that means it must be in "Pretty Good". Like my CC9 level, it has a pretty similar score (8.19) and yet, it's in "Pretty Good". It isn't fair in my opinion, but there could be probably some reasons of why this level is in this section, maybe because I'm not as popular as SuperMario7 or something.
Nice graphics by the way and level looks good 
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underFlo
- Reznor

- Posts: 4456
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Postby underFlo » Fri Dec 12, 2014 8:50 am
h2643 wrote:Wait, why is this level in the "Best" section? It got only 8.13/10 = 8/10, so that means it must be in "Pretty Good". Like my CC9 level, it has a pretty similar score (8.19) and yet, it's in "Pretty Good". It isn't fair in my opinion, but there could be probably some reasons of why this level is in this section, maybe because I'm not as popular as SuperMario7 or something.
Nice graphics by the way and level looks good 
CC levels normally get moved by the highest score a judge gave, and that is a 9.25 and this it's in the best.
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Fri Dec 12, 2014 8:53 am
But 9.25 was not given from a forum Level Judge, just a CC9 judge.
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underFlo
- Reznor

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Postby underFlo » Fri Dec 12, 2014 9:01 am
h2643 wrote:But 9.25 was not given from a forum Level Judge, just a CC9 judge.
There are special rules for CC levels. Only the highest score counts unless all other judges gave it way lower scores
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h2643
- Birdo

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Postby h2643 » Fri Dec 12, 2014 9:05 am
Oh, didn't knew that, thanks for information! I was asking because I saw some level topics that were placed "wrong", like this for example, but now I know the reason, so... yah.
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