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Super luigi adventure
Posted: Tue Nov 11, 2014 8:33 am
by Koopinator
So, if you've played paper mario: the Thousand year door, you've probably read these things called 'super luigi'
in these books,
mario Luigi went on an adventure in
The mushroom kingdom the waffle kingdom to save
princess peach princess eclair
and that is exactly what you are gonna do
screenshots:
gameplay/story:
the gameplay is your regular mario game, just with Luigi. the game is one-player focused, but if you want to play togheter, i can't stop you
the story is your regular the-princess-has-been-kidnapped-and-now-you-must-save-her-story
all the levels are really a level one, except for the last few levels, thus you can beat it in about 5 minutes
credits:
koopinator (me) for most of the levels, Ludwig von koopa for 2 castle levels
download:
http://www.mediafire.com/download/wfu95 ... re+1.1.zip
Re: Super luigi adventure
Posted: Tue Nov 11, 2014 8:44 am
by KateBulka
Oh man, why you not know how looks design, anyways bit bad.
Re: Super luigi adventure
Posted: Wed Nov 12, 2014 6:50 am
by Koopinator
MyNameIsEric52 wrote:Oh man, why you not know how looks design, anyways bit bad.
'why you not know how looks design'? what does that even mean?
Re: Super luigi adventure
Posted: Wed Nov 12, 2014 10:46 am
by HeroLinik
Koopinator wrote:MyNameIsEric52 wrote:Oh man, why you not know how looks design, anyways bit bad.
'why you not know how looks design'? what does that even mean?
He probably said that you don't know how to design properly. I wouldn't agree, as it's a first-timer. It is actually OK for newbie standards, but those screenshots could benefit a little from more scenery or coins.
Re: Super luigi adventure
Posted: Fri Nov 14, 2014 3:05 pm
by AirSeus
MyNameIsEric52 wrote:Oh man, why you not know how looks design, anyways bit bad.
Um, please use better terminology not just some random words put together?
This project looks good for a newbie (repeating castlewars

) anyway, the world map could do with a little bit more scenery and the level design is not that bad! Keep it up

Re: Super luigi adventure
Posted: Wed Nov 19, 2014 11:52 am
by Waddle
MyNameIsEric52 wrote:Oh man, why you not know how looks design, anyways bit bad.
That's kind of mean and also hypocrite.
On topic, the screens look okay. ill play the episode, and ill try to "review" it. Not that bad for a first episode, by the way.
Re: Super luigi adventure
Posted: Sun Dec 14, 2014 3:24 pm
by Erik
Maybe you could place a little less npc's in that cave level you made, it needs lots of work.
Re: Super luigi adventure
Posted: Sun Dec 14, 2014 6:35 pm
by AirSeus
Ludwig von Koopa wrote:Maybe you could place a little less npc's in that cave level you made, but for the rest it isn't that bad for a 13 year old.
Do not expose peoples ages, what if they didnt want you to, then you would be in trouble and most likley be reported.
Re: Super luigi adventure
Posted: Sun Dec 14, 2014 9:56 pm
by SuperMario7
Your levels seem to need a lot of work in my opinion. Add some more slopes, coins, and scenery to the levels for starters. Make your world map less flat and add scenery to that as well. You should also space the enemies out a little more. If you do all that, you'll have a pretty good episode.

Re: Super luigi adventure
Posted: Fri Dec 26, 2014 2:10 pm
by Erik
When does your next episode come out???
Re: Super luigi adventure
Posted: Thu Jul 16, 2015 7:26 pm
by _Nairb_
I Myself am starting off building and playing but when i got to the chestnut king room i found it a bit overwhelming

Not sure how if there was a different was of executing the bomb throws but i still found it hard... Overall i found the game entertaining
Re: Super luigi adventure
Posted: Wed Aug 05, 2015 1:46 pm
by Artemis008
Nice for a first episode,but could be much better,if you play some of the fetuerd episodes and levels in "the best" category and trying your hardest to make a good level,you WILL get better,trust me I know.