Palace of Weirdness by AirSeus - Review
Looks and Atmosphere
The level in itself looks pretty bland, the only blocks were the palace blocks and the only BGOs were the pillars. It used the standard arsenal of SMB2 NPCs from Sednaiur, nothing groundbreaking there, but I kinda liked the Pokey recolor. The slopes didn't have OLs, you definitely need to fix that.
The for the main part didn't really fit, it was too peaceful imo. The boss theme was expectable and a classic pick, it fit pretty well.
So, Atmosphere and Looks gets
5/10
Design and Gameplay
This level's design was... meh. There was a pretty huge spam of Shy Guys and especially the beginning was pretty unfair with the closed-down area and the two Para-Guys. The level had an astonishing 7 Power-Ups for being so short, and all enemies (except the small ones but that was probably since they're so small and fire balls bounce from their heads) were killable with fire balls. The second ACE Coin was placed really badly, since you have to be small to get it, which means you have to get hit in case you're not small. That is pretty bad design tbh, you shouldn't force the player to get hit. Also, if you just let the Para-Guy go his ways, he'll glitch through the wall where the ACE coin is for some reason. There were lots of Pokeys on slopes, which leads to some nasty glitches. Also, by some Pokey things I got the Tweeter to stand right in front of the door, forcing me to kill myself. that shouldn't happen. In Section 2, there was this:
What is that? Why would you place this pokey like that?
Also, there were 3 ACE coins really close to each other, maybe 1-2 seconds of walking time inbetween. Maybe space them out a little bit more.
Then there was a Big Boo fight, and I really liked the placing of the ACE coin there. Aside from that, nothing special.
The Birdo fight was easily exploitable by making him fire left, then jumping on top of the egg and then wait until you're on the left side of the pit to pick the egg. Throw and repeat. This made the Poison Mushrooms pretty useless.
So, since it was really spammy and there doesn't seem to be much thought put into it, Design and Gameplay gets a
4.5/10
Verdict
It looks pretty bland and has some not-so great NPC placement. I'd always suggest just looking where the NPCs go for ~10-15 seconds to make sure no bugs happen there. That's why this level gets my score of
4.67/10
Moved to Average