KuruKuruRun 1: Revenge of the blocks! (35% done)
Posted: Wed Nov 05, 2014 9:35 pm
"The game play idea!"
As i said in the introduction post about me, im doing a project with 3 levels in a world, designed for speedrunning. The levels are going to be somewhat hard, but have a nice flow when you learn how to tackle them. The hard part is important to get better separation in times when diffrent people run the levels. Also, it looks more impressive when someone speeds through a nasty level
So far im working on the first level, and i think its about 50-60% done. Im doing new gfx from scratch and i will try to replace it all to follow my own theme for these levels. Far from done as of now. Im still not sure how the hero will look. Which leads us into...
"The Story!"
The vague idea here is "revenge of the blocks", which means that the blocks have had enough of people jumping on them in platform games, and now theyre fighting back! Enemys will all have a block-theme more or less, and in the background there will be black blocks/squares missing across the levels, which symbolises that the blocks in the background ripped free and came alive, and are now coming after the hero! It also gives this desperate feeling that the world is collapsing and falling apart with the blocks not holding up the worlds anymore. The hero is trying to get to the end as fast as possible, beating the big block agitator boss at the end, before the whole world is lost.
"The enemies"
I have a few diffrent types of enemies, and for the players its gonna take some deaths to find out and learn how they work at first. Im thinking about adding a "start/tutorial level" just showing the diffrent enemies, but im not sure. Its not that many though, and youll learn fast. Since they will all look like blocks more or less, i tried hard to make small gfx clues as how they work in how they look.
Oh, and i also added 1 false door on this level im workin gon now, that takes you back to the start, just for fun and rage quits. Ye im funny ;>
"the gameplay part II"
The gameplay is gonna be 90% execution and 10% platform problem solving (when playing on the "easy" setting.) I will have 3 levels as i said, but as an added bonus i will have a "hard" variant of each map just for fun, and for ppl who like an extra challenge. Theres not going to be any power ups on the levels, and no mid way thingies, so you have to make the level from start to finish in one go. They are pretty short. As an added bonus #2 i will add an extra area after the exit door, where there will be waiting a single coin in a block. Its mostly for show, and when the projects finished, and someone is really good at running it, they can add the extra super challenge of finishing all 6 levels (including the hard variants) and getting all 6 coins in one continue!
"music and sfx"
Im using some really old stuff i did back in the 90's, but it did fit pretty good cause it sounds a bit blippy and cosy ^^. I will replace effects later too.
"extra stuff"
i would love to get a timer in there, counting up seconds. And also a death counter would be cool
Dont know if its possible, but im gonna look it up.
--------------------------------------------------
"Screenshots"
Here are some screens of the first level as of now (dont be scared if it looks bad right now. I will polish most enemies alot or redo some later.)
OLD SCREENS HERE:
NEWER SCREENS HERE (OLD NOW, EDIT):
"Video Gameplay"
Early gameplay video of first level (test video 1. OLDER): https://www.youtube.com/watch?v=ObcQkKS37dg
Early video number 2: with new improved gfx and a much darker feel that i like. Better size video and better gameplay from me.
Test video 2 https://www.youtube.com/watch?v=lvQ-ec-ZtBU
TEST: (NEW!) GAMEPLAY, Youtube: https://www.youtube.com/watch?v=DPWMudzGMx0
----------------------------------------------------
"Downloads"
Here is an early version if you feel like trying it out in this stage. I would love to get, not so much feedback, but actual times that it takes you to run the level and how many tries it took before beating it the first time. I think its too early for feedback yet (at least for gfx and stuff like that), but its ofc welcome too! I think most people will think its too hard right now, but i want to balance it for beating it in the first 80-100 tries or so, and after that getting better and better times. So it needs to be this hard. (its far from impossible though!)
All versions of updates i have uploaded so far (newest is at the bottom):
test 1: http://www.kurukururin.se/misc/kurukururun1.rar
test 2: http://www.kurukururin.se/misc/kurukururun2.rar
test 3: http://www.kurukururin.se/misc/Kuru3.rar
As i said in the introduction post about me, im doing a project with 3 levels in a world, designed for speedrunning. The levels are going to be somewhat hard, but have a nice flow when you learn how to tackle them. The hard part is important to get better separation in times when diffrent people run the levels. Also, it looks more impressive when someone speeds through a nasty level

So far im working on the first level, and i think its about 50-60% done. Im doing new gfx from scratch and i will try to replace it all to follow my own theme for these levels. Far from done as of now. Im still not sure how the hero will look. Which leads us into...
"The Story!"
The vague idea here is "revenge of the blocks", which means that the blocks have had enough of people jumping on them in platform games, and now theyre fighting back! Enemys will all have a block-theme more or less, and in the background there will be black blocks/squares missing across the levels, which symbolises that the blocks in the background ripped free and came alive, and are now coming after the hero! It also gives this desperate feeling that the world is collapsing and falling apart with the blocks not holding up the worlds anymore. The hero is trying to get to the end as fast as possible, beating the big block agitator boss at the end, before the whole world is lost.
"The enemies"
I have a few diffrent types of enemies, and for the players its gonna take some deaths to find out and learn how they work at first. Im thinking about adding a "start/tutorial level" just showing the diffrent enemies, but im not sure. Its not that many though, and youll learn fast. Since they will all look like blocks more or less, i tried hard to make small gfx clues as how they work in how they look.
Oh, and i also added 1 false door on this level im workin gon now, that takes you back to the start, just for fun and rage quits. Ye im funny ;>
"the gameplay part II"
The gameplay is gonna be 90% execution and 10% platform problem solving (when playing on the "easy" setting.) I will have 3 levels as i said, but as an added bonus i will have a "hard" variant of each map just for fun, and for ppl who like an extra challenge. Theres not going to be any power ups on the levels, and no mid way thingies, so you have to make the level from start to finish in one go. They are pretty short. As an added bonus #2 i will add an extra area after the exit door, where there will be waiting a single coin in a block. Its mostly for show, and when the projects finished, and someone is really good at running it, they can add the extra super challenge of finishing all 6 levels (including the hard variants) and getting all 6 coins in one continue!
"music and sfx"
Im using some really old stuff i did back in the 90's, but it did fit pretty good cause it sounds a bit blippy and cosy ^^. I will replace effects later too.
"extra stuff"
i would love to get a timer in there, counting up seconds. And also a death counter would be cool

--------------------------------------------------
"Screenshots"
Here are some screens of the first level as of now (dont be scared if it looks bad right now. I will polish most enemies alot or redo some later.)
OLD SCREENS HERE:
Spoiler: show
Spoiler: show
Early gameplay video of first level (test video 1. OLDER): https://www.youtube.com/watch?v=ObcQkKS37dg
Early video number 2: with new improved gfx and a much darker feel that i like. Better size video and better gameplay from me.
Test video 2 https://www.youtube.com/watch?v=lvQ-ec-ZtBU
TEST: (NEW!) GAMEPLAY, Youtube: https://www.youtube.com/watch?v=DPWMudzGMx0
----------------------------------------------------
"Downloads"
Here is an early version if you feel like trying it out in this stage. I would love to get, not so much feedback, but actual times that it takes you to run the level and how many tries it took before beating it the first time. I think its too early for feedback yet (at least for gfx and stuff like that), but its ofc welcome too! I think most people will think its too hard right now, but i want to balance it for beating it in the first 80-100 tries or so, and after that getting better and better times. So it needs to be this hard. (its far from impossible though!)
All versions of updates i have uploaded so far (newest is at the bottom):
test 1: http://www.kurukururin.se/misc/kurukururun1.rar
test 2: http://www.kurukururin.se/misc/kurukururun2.rar
test 3: http://www.kurukururin.se/misc/Kuru3.rar