The hidden forum for The Invasion 3 development discussion.
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Valtteri
- Van De Graf
- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Sun Nov 23, 2014 9:24 am
Sednaiur wrote:If I did understand the TP correct, then we can claim 3 levels at the same time?
I have taken a look through all the existing and still free level-slots, and I found the three most interesting to do-levels for me, which are as follows:
1-7 Dungeon of Pain
6-6 A Short Level (Secret Exit)
7-2 Desert Maze
In case I did misunderstand, I like to claim 7-2 "Desert Maze" first.
Since I am working also onto my project, I chose rather short ones :-P.
But I promise that I will do stady work (at least 1 level per week), as this shouldn't be too hard to do.
I already played the Invasion 2 again from start to end, to get back onto the tracks of oldschoolness ^^.
Yes, you can claim three levels at a time and you must finish those before you can claim another three.
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Ace
- Volcano Lotus
- Posts: 579
- Joined: Sun Mar 23, 2014 4:50 pm
- Pronouns: he/him
Postby Ace » Mon Dec 01, 2014 6:31 pm
a bit of an update on my level
Well, as you can see I'm not done yet. Over the past couple of weeks I've gotten around halfway through, but I've been very busy now that I'm nearing the end of the term. Since this is one of the most important terms if i want to get admitted into a good uni, I don't have much time to spare making levels. Once the break hits, I should be able to work faster.
Anyways, I'm gonna show a preview of what my ideas are for the level.
In the first invasion, there is a section where you have to break bricks using a shell. I put my own spin on that.
as you can see it's not very hard. If you understand smbx physics, you can see that all i need to do is drop it in the hole and pow. For the hardmode version of the level, I took a different approach.
You're not allowed to cross the section until the first shell hits the switch, then after that you have to find a clear path to the exit. In this case, the best way through is to go the area in the bottom center, and from there run to the pipe. I'm going to be expanding on this concept in the level. In the regular version, you'll be using shells in order to progress. In the hardmode version, the shells will become the obstacles in the level.
(don't worry about the smb3 block btw, i'll change it later. Although idk why you would worry about that.)
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Valtteri
- Van De Graf
- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Mon Dec 08, 2014 5:17 pm
Ace wrote:a bit of an update on my level
Well, as you can see I'm not done yet. Over the past couple of weeks I've gotten around halfway through, but I've been very busy now that I'm nearing the end of the term. Since this is one of the most important terms if i want to get admitted into a good uni, I don't have much time to spare making levels. Once the break hits, I should be able to work faster.
Anyways, I'm gonna show a preview of what my ideas are for the level.
In the first invasion, there is a section where you have to break bricks using a shell. I put my own spin on that.
as you can see it's not very hard. If you understand smbx physics, you can see that all i need to do is drop it in the hole and pow. For the hardmode version of the level, I took a different approach.
You're not allowed to cross the section until the first shell hits the switch, then after that you have to find a clear path to the exit. In this case, the best way through is to go the area in the bottom center, and from there run to the pipe. I'm going to be expanding on this concept in the level. In the regular version, you'll be using shells in order to progress. In the hardmode version, the shells will become the obstacles in the level.
(don't worry about the smb3 block btw, i'll change it later. Although idk why you would worry about that.)
Looks great Ace! Good luck with school.
Shinbison-Kof wrote:Sorry the delay, i was busy with school. This is my level "Star Light Zone", based in sonic 1. I hope enjoy :)
Bigscreen ( If you don't like spoilers, not open! XD)
Download
https://www.sendspace.com/file/vpa3ir
It's perfect, thanks!
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SuperMario7
- Flurry
- Posts: 367
- Joined: Fri Dec 20, 2013 5:49 pm
Postby SuperMario7 » Tue Dec 09, 2014 9:00 pm
Could I please unclaim Dungeon of Roots? The level isn't really turning out how I wanted it to. Instead can I claim Go Go Goomba?
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Darkonius Mavakar
- Torpedo Ted
- Posts: 1775
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Wed Dec 10, 2014 11:40 am
at the moment i can't claim levels, but when i can, i'll be fast
(school's eating my time)
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zlaker
- Birdo
- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Wed Dec 10, 2014 11:43 am
Since DarkMecha isn't a Level Designer anymore, may I claim 1-4 if it's not already been made. And may I claim 3-B too?
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Valtteri
- Van De Graf
- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Fri Dec 12, 2014 2:07 pm
zlakergirl357 wrote:Since DarkMecha isn't a Level Designer anymore, may I claim 1-4 if it's not already been made. And may I claim 3-B too?
Finish Super Pipe Action Town and 1-4 and then you can claim three new levels. :)
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ElTipsta
- Lakitu
- Posts: 481
- Joined: Fri Dec 20, 2013 3:16 pm
- Pronouns: she/her
Postby ElTipsta » Sat Dec 13, 2014 9:54 am
I've almost finished with The Great Fish Fiasco, but I would just like to clarify whether Koopa Coins are required in the Shadow Version of the level?
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Sux
- Ripper II
- Posts: 338
- Joined: Fri Dec 20, 2013 12:43 pm
Postby Sux » Mon Dec 15, 2014 6:00 am
I'm busy with my CC10 level. Due this, I'm not designing levels at moment...
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Valtteri
- Van De Graf
- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Mon Dec 15, 2014 3:27 pm
ElTipsta wrote:I've almost finished with The Great Fish Fiasco, but I would just like to clarify whether Koopa Coins are required in the Shadow Version of the level?
If you don't want to put Dragon Coins in the shadow place that's fine I suppose.
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zlaker
- Birdo
- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon Dec 15, 2014 3:52 pm
Valtteri wrote:zlakergirl357 wrote:Since DarkMecha isn't a Level Designer anymore, may I claim 1-4 if it's not already been made. And may I claim 3-B too?
Finish Super Pipe Action Town and 1-4 and then you can claim three new levels. :)
But I claimed two levels so far though. Why can't I claim 3-B?
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Valtteri
- Van De Graf
- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Tue Dec 16, 2014 10:24 am
zlakergirl357 wrote:Valtteri wrote:zlakergirl357 wrote:Since DarkMecha isn't a Level Designer anymore, may I claim 1-4 if it's not already been made. And may I claim 3-B too?
Finish Super Pipe Action Town and 1-4 and then you can claim three new levels. :)
But I claimed two levels so far though. Why can't I claim 3-B?
You claimed Painful Playland, Super Pipe Action Town and Floating Brick Niche and you've finished Painful Playland. You may claim more levels when you've finished all three levels you claimed previously. And I've actually kept poor track of that because I now recall you actually made that one bonus level for world 1 too and you're now making it into a world 3 bonus because world 1 has no bonus, so of course you can claim it.
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ElTipsta
- Lakitu
- Posts: 481
- Joined: Fri Dec 20, 2013 3:16 pm
- Pronouns: she/her
Postby ElTipsta » Fri Dec 19, 2014 3:10 pm
So, I've finished TGFF. I'm not sure whether I've placed too many Cheep Cheeps in the second half, but I'm willing to make amendments where necessary.
https://www.sendspace.com/file/vfjyfx
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Valtteri
- Van De Graf
- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Fri Dec 19, 2014 4:59 pm
ElTipsta wrote:So, I've finished TGFF. I'm not sure whether I've placed too many Cheep Cheeps in the second half, but I'm willing to make amendments where necessary.
https://www.sendspace.com/file/vfjyfx
It looks amazing. Great job!
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ElTipsta
- Lakitu
- Posts: 481
- Joined: Fri Dec 20, 2013 3:16 pm
- Pronouns: she/her
Postby ElTipsta » Sat Dec 20, 2014 3:28 am
Valtteri wrote:ElTipsta wrote:So, I've finished TGFF. I'm not sure whether I've placed too many Cheep Cheeps in the second half, but I'm willing to make amendments where necessary.
https://www.sendspace.com/file/vfjyfx
It looks amazing. Great job!
Why thank you Providing there are no amendments to make, I would like to claim Sandy Ghosty Hammer Town in the desert world.
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zlaker
- Birdo
- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sun Dec 21, 2014 1:23 pm
Here's a screen of 3-8. I decided to give the level a hidden Blue Switch. It's very similar to the one in The Invasion 2.
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Valtteri
- Van De Graf
- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Sun Dec 21, 2014 1:31 pm
Looks awesome, zlakergirl357! Keep up the good work.
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Chad
- Ripper II
- Posts: 330
- Joined: Sun Mar 02, 2014 3:22 pm
Postby Chad » Sat Dec 27, 2014 2:41 am
All right, gonna try and get back into this, hopefully. Gimme 5-7: Dungeon of Strange Happenings. Going to claim one at a time because I'm certainly not a fast designer. =P
I know that's a recurring level though, so how close does it need to be exactly? Does it need to have almost the same design and gimmicks, or can it be just a similar theme or progression?
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