SMB3 expanded GFX-pack v2.0 (download works again)

Share and discuss custom SMBX graphics.
Squishy Rex
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Re: SMB3 expanded GFX-pack v1.0

Postby Squishy Rex » Tue Nov 04, 2014 4:05 pm

The effort you've put into this is easy to see. I'm glad to see this now available and to see exactly what you've crafted. Just as the other expansion packs you've made, this is just as great and just as useful. Congratulations on another successful GFX Pack Sednaiur, you truly are a master of your art.

Fuyu
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Re: SMB3 expanded GFX-pack v1.0

Postby Fuyu » Tue Nov 04, 2014 4:15 pm

Oh. My. God! It's finally here! Can't believe it. It looks awesome, and pretty full. Downloading it!

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Re: SMB3 expanded GFX-pack v1.0

Postby underFlo » Tue Nov 04, 2014 4:47 pm

Okay everyone, wait until next month w/ releasing GFX packs since this will overshadow everything anyways.
On a more serious note, this looks awesome!

Sednaiur
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Re: SMB3 expanded GFX-pack v1.0

Postby Sednaiur » Tue Nov 04, 2014 5:27 pm

Rage_quitter_98 wrote:Heh i thought SMB3 already has so many custom graphics that you wouldn't get alot of ideas, guess im wrong.
Great work! like the Airship/tank Tiles.
Thanks :-). There are more ideas lying around in my head, and when I have more time again, I will turn them into pixels.
Superiorstar wrote:This is the most epicest shit I've seen, especially the airships. great work.
Thank you :-D. I guess the airship and tank-tileset seems the most liked one, so far.
But I am happy about it, since that tileset was the most troublesome to expand and especially arrange. Hopefully this will not happen again :-/.
Murphmario wrote:I vote this for the next Featured Graphics! Good work!
Thanks ^^. I guess there are other packs to be featured, before mine.
xtremegamer51 wrote:Oh my god this is sexy!Those tilesets look amazing!

*Downloads*
Thanks :-). I wish you much fun and a good use for it.
Squishy Rex wrote:The effort you've put into this is easy to see. I'm glad to see this now available and to see exactly what you've crafted. Just as the other expansion packs you've made, this is just as great and just as useful. Congratulations on another successful GFX Pack Sednaiur, you truly are a master of your art.
This are some nice words, indeed ^^. Thank you.
I think I have could done a bit better, since there is some small space for more order, but maybe I get this right sometime. The only thing I really hope, is that I never have so much trouble, like with the
arrangement of the airship-tileset xD.
Natsu wrote:Oh. My. God! It's finally here! Can't believe it. It looks awesome, and pretty full. Downloading it!
Thank you very much :-). Let's just hope the virus(JK :-P) pack helps you in any way.
Nickname wrote:Okay everyone, wait until next month w/ releasing GFX packs since this will overshadow everything anyways.
On a more serious note, this looks awesome!
Thanks for that funny comment xD. Not that I am really be able, to "overshadow" anything, but the pack should be useful, I guess :-).

MECHDRAGON777
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Re: SMB3 expanded GFX-pack v1.0

Postby MECHDRAGON777 » Tue Nov 04, 2014 7:15 pm

Hey sednauir, I wonder how many people remember my community contest 8 level and looks at this closely! A lot of users prais the same graphics I got downgraded on! That or I am remembering wrong! Nice to see that there is a second color of that tileset now! And thank you for the exclusive preview about six months ago, hehe! This is really great! I wonder if a specific tile is in this or not that you made...

TLtimelord
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Re: SMB3 expanded GFX-pack v1.0

Postby TLtimelord » Tue Nov 04, 2014 10:43 pm

MECHDRAGON777 wrote:Hey sednauir, I wonder how many people remember my community contest 8 level and looks at this closely! A lot of users prais the same graphics I got downgraded on! That or I am remembering wrong! Nice to see that there is a second color of that tileset now! And thank you for the exclusive preview about six months ago, hehe! This is really great! I wonder if a specific tile is in this or not that you made...
I actually thought the graphics you used in your CC8 level were pretty good and I would have used them myself if they would have fit with the set of graphics I was going to use.

On topic, yes, everything is absolutely fantastic and I'm definitely looking forward to using some of this! Phenomenal job once again, Sednaiur!

PROX
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Re: SMB3 expanded GFX-pack v1.0

Postby PROX » Tue Nov 04, 2014 11:24 pm

wow this looks amazing, I can already see so many uses for this. I'm looking forward to the SMW pack (assuming your doing one)

Danny
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Re: SMB3 expanded GFX-pack v1.0

Postby Danny » Wed Nov 05, 2014 5:15 am

And now I know exactly what I'm using for the majority of my W.I.P. episode.

Thank you for blessing us with this, Sednaiur.

CreatorForce
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Re: SMB3 expanded GFX-pack v1.0

Postby CreatorForce » Wed Nov 05, 2014 6:23 am

Best Graphic Ever I seen. Well This is looks great, i can't wait using, anyway i give you credit on my project =D. Good luck on the next graphics.

BMatSantos
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Re: SMB3 expanded GFX-pack v1.0

Postby BMatSantos » Wed Nov 05, 2014 7:37 am

*holds rainbow barf*

You sir doesn't know the huge size of your contribution for the Mario community.

Valentine
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Re: SMB3 expanded GFX-pack v1.0

Postby Valentine » Wed Nov 05, 2014 8:45 am

It's great but the dungeon blocks are quite broken.

NVM: I am using PGE now and it works.

SilverDeoxys563
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Re: SMB3 expanded GFX-pack v1.0

Postby SilverDeoxys563 » Wed Nov 05, 2014 10:43 am

I'd like to simply say that your 16x16 dungeon tiles have given us inspiration pertaining to the other type of rewritable file that SMBX creates. Thanks. You'll see what we mean once we create the topic for it, in due time.

Sednaiur
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Re: SMB3 expanded GFX-pack v1.0

Postby Sednaiur » Wed Nov 05, 2014 11:34 am

MECHDRAGON777 wrote:Hey sednauir, I wonder how many people remember my community contest 8 level and looks at this closely! A lot of users prais the same graphics I got downgraded on! That or I am remembering wrong! Nice to see that there is a second color of that tileset now! And thank you for the exclusive preview about six months ago, hehe! This is really great! I wonder if a specific tile is in this or not that you made...
Who knows ^^. I guess quite a lot, since many people know your level "Kampfschiff 1k" for sure :-P. I don't think that the GFX did cost you any score, really.
Also, no problem, there are a few blocks, that only you have ;-) (but I should expand them too, so they have a better use).
TNTtimelord wrote:On topic, yes, everything is absolutely fantastic and I'm definitely looking forward to using some of this! Phenomenal job once again, Sednaiur!
Thank you :-). May it be useful for you and fun to use.
PROX wrote:wow this looks amazing, I can already see so many uses for this. I'm looking forward to the SMW pack (assuming your doing one)
Thanks a lot. Yes there will be a SMW-pack in the future, but this will take at least 5 to 6 months to occur :-P. I am too busy to work on it anytime soon.
Starz wrote:Holy freaking duck crap!!
Hopefully not :-P
Starz wrote:This is damn amazing! Cause of this pack, i can now explode with creativity!! Also will the next update have npc's?
Thank you ^^. If this is the case, then this pack fulfills it's purpose :-D.
About the NPCs, yes it will have a whole lot of them. I just couldn't work onto them, because of lacking time. Sorry about this.
8bitmushroom wrote:And now I know exactly what I'm using for the majority of my W.I.P. episode.

Thank you for blessing us with this, Sednaiur.
Thanks while bowing :-D. I wish you lot's of fun and a good work onto your project. Also, I cannot do any blessings, but I at least try to make convenient work :-P.
Pivot40Channel wrote:Best Graphic Ever I seen. Well This is looks great, i can't wait using, anyway i give you credit on my project =D. Good luck on the next graphics.
Is this really true ^^? Thank you regardless. I am happy to help out with my GFX. Also, the next GFX are already on it's way ^^.
BMatSantos wrote:*holds rainbow barf*

You sir doesn't know the huge size of your contribution for the Mario community.
"rainbow barf" xD. Just to imagine it, reminds me onto this:

But on a serious note, you may be right about that with the community. But I am happy, when my GFX are helpful. As long as I can have fun while doing them, there is no problem with it :-).
Little Boo wrote:It's great but the dungeon blocks are quite broken.

NVM: I am using PGE now and it works.
Yes, that is the reason why I said that in the readme, that comes with the pack. But I should put that information also on the toppost, I guess.
Have fun with the graphics :-).
SilverDeoxys563 wrote:I'd like to simply say that your 16x16 dungeon tiles have given us inspiration pertaining to the other type of rewritable file that SMBX creates. Thanks. You'll see what we mean once we create the topic for it, in due time.
I don't know about any other type of rewritable items, other than NPCs and blocks, but nice to be of inspiration for such things. I am looking forward to see what you mean :-)

Also, since I couldn't return home today, I couldn't work onto my project. But I could at least work onto another tileset:
Image
I didn't know before, that the original giant wood-tileset is not intended to be higher than just 2 tiles, so I needed to do some more edits about it.
One tileset less to do now.

Darkonius Mavakar
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Re: SMB3 expanded GFX-pack v1.0

Postby Darkonius Mavakar » Wed Nov 05, 2014 11:37 am

great job, my good friend, i'll be sure to use these!

FanofSMBX
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Re: SMB3 expanded GFX-pack v1.0

Postby FanofSMBX » Wed Nov 05, 2014 12:40 pm

I bet Deoxys means a map tileset.

Sednaiur
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Re: SMB3 expanded GFX-pack v1.0

Postby Sednaiur » Wed Nov 05, 2014 1:25 pm

Darkonius Mavakar wrote:great job, my good friend, i'll be sure to use these!
Thanks Darkonius :-).

Let them be of use for you.
FanofSMBX wrote:I bet Deoxys means a map tileset.
Well, this could be. Maybe I should look around for that. But the numbers first need to be translated. Good thing, that I still have a worldmap-file, which is totally empty ^^.
You always are good for some ideas :-D.

SilverDeoxys563
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Re: SMB3 expanded GFX-pack v1.0

Postby SilverDeoxys563 » Wed Nov 05, 2014 3:31 pm

Sednaiur wrote:
FanofSMBX wrote:I bet Deoxys means a map tileset.
Well, this could be. Maybe I should look around for that. But the numbers first need to be translated. Good thing, that I still have a worldmap-file, which is totally empty ^^.
You always are good for some ideas :-D.
I'm sorry, let me add copyright to that idea until we can post the topic for what we're doing--

[3:30:43 PM] Red Yoshi: lol
[3:30:49 PM] Red Yoshi: copyright it

Villager103
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Re: SMB3 expanded GFX-pack v1.0

Postby Villager103 » Thu Nov 06, 2014 10:30 am

Holy crap! Definitely gonna use this.

Snessy the duck
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Re: SMB3 expanded GFX-pack v1.0

Postby Snessy the duck » Thu Nov 06, 2014 11:23 am

ITS GREAT. But one thing, in the screenshot i can see that the smb3 woods section uses tiles from the smb3 underwater section :!: Could you please fix it if its not already fixed ;)

Edit: I meant coral

underFlo
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Re: SMB3 expanded GFX-pack v1.0

Postby underFlo » Thu Nov 06, 2014 11:54 am

Snessy the duck wrote:ITS GREAT. But one thing, in the screenshot i can see that the smb3 woods section uses tiles from the smb3 underwater section :!: Could you please fix it if its not already fixed ;)

Edit: I meant coral
The coral tiles have new locations iirc. Just look at the Underwater tiles in the pack.


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