The Invasion 3: Shadow Star

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Fuyu
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Re: The Invasion 3: Shadow Star

Postby Fuyu » Fri Sep 16, 2016 9:34 pm

Pseudo-dino wrote:Why do you think they aren't?
Well, the lack of update logs is quite the idea maker.

Cedur
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Re: The Invasion 3: Shadow Star

Postby Cedur » Sat Sep 17, 2016 4:23 am

For the moment I'd just be curious to know the overall progress ...

Valtteri
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Re: The Invasion 3: Shadow Star

Postby Valtteri » Sat Sep 17, 2016 7:49 pm

Well over one third of the total planned levels are finished. Here is a new screenshot:

Image

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Re: The Invasion 3: Shadow Star

Postby Zeldamaster12 » Sat Sep 17, 2016 8:00 pm

Looks classic, but fun. Definitely looking forward to playing this episode when it comes out.

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Re: The Invasion 3: Shadow Star

Postby Enjl » Sat Sep 17, 2016 9:59 pm

Golden opportunity to hide secrets only reachable by zipping

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Re: The Invasion 3: Shadow Star

Postby PixelPest » Sat Sep 17, 2016 10:09 pm

I find that gimmick obnoxious tbh if it's used extensively in a level. It's very uncreative imo and really makes the player have to wait around a lot

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Re: The Invasion 3: Shadow Star

Postby bossedit8 » Sun Sep 18, 2016 7:10 am

^ Not if you have a purple yoshi.


Still prepared for futher updates... I'm prepared to play it! It looks very nice so far.

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Re: The Invasion 3: Shadow Star

Postby loop13 » Sun Sep 18, 2016 9:15 am

PixelPest wrote:I find that gimmick obnoxious tbh if it's used extensively in a level. It's very uncreative imo and really makes the player have to wait around a lot
This gimmick was used in TI2, which you already know(please don't take this the wrong way). I agree, it is uncreative in most ways. Needs more seasoning to make it less boring, but even then, it is still boring.

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Re: The Invasion 3: Shadow Star

Postby MarioKirby101 » Tue Sep 20, 2016 8:08 pm

Valtteri wrote:Well over one third of the total planned levels are finished. Here is a new screenshot:

Image
Well, I remember that. I didn't think it was the best gimmick in TI2, but I did like it more than some other gimmicks (most of which involve keys or P-Switches in some way) that will more than likely also return. Also, roughly how big is this going to be? This long development already and you say over one third... but then again I can wait for SSF2 Beta so I may as well wait for this as well.

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Re: The Invasion 3: Shadow Star

Postby ElectriKong » Wed Sep 21, 2016 3:24 am

When do you plan to fully release this episode? If you only finished a third of the levels then does that mean we need to wait another 4 years. I wonder if the hype will still be here by 2020.

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Re: The Invasion 3: Shadow Star

Postby Cedur » Wed Sep 21, 2016 3:37 am

I've also been told that 50 levels are done already. Does that mean ~150 levels are being planned?

Valtteri
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Re: The Invasion 3: Shadow Star

Postby Valtteri » Thu Sep 22, 2016 7:15 am

Supershroom wrote:I've also been told that 50 levels are done already. Does that mean ~150 levels are being planned?
I don't remember saying there were 50 levels. I might have as that was the count before we dropped a bunch of levels. The current count is 37, out of the planned 98. The plan may still change obviously.

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Re: The Invasion 3: Shadow Star

Postby Fuyu » Thu Sep 22, 2016 9:50 am

So, in turn, TI3 will be released around 7 years later. jk

To be honest I'm glad you people haven't dropped this yet considering we're kinda pressuring you all with progress on the episode, date of release, etc. I wish you good luck. I might even start using SMBX if I enjoy this, though the odds of that happening are near null.

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Re: The Invasion 3: Shadow Star

Postby aero » Wed Sep 28, 2016 6:06 pm

How is the deadline of 2017 going to be met at the current pace when after two years of this thread being up only 1/3 of the planned levels are done? I have some people telling me that progress is at a stand still, and one other saying they made a few levels. Also what's with all the hush talk, like the project is confidential business? Other projects don't have this problem, what makes this so special?

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Re: The Invasion 3: Shadow Star

Postby Valtteri » Wed Sep 28, 2016 6:35 pm

You are making a way too big of a deal out of this AeroMatter.

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Re: The Invasion 3: Shadow Star

Postby aero » Wed Sep 28, 2016 6:44 pm

Good answer.

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Re: The Invasion 3: Shadow Star

Postby Enjl » Thu Sep 29, 2016 7:14 am

I think it'd be cool if you gave a proper answer to his first question. Dodging to give any information on the project's progress isn't exactly reassuring to everyone excited for it.

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Re: The Invasion 3: Shadow Star

Postby Zeldamaster12 » Thu Sep 29, 2016 11:41 am

What you all need to realize is that they are all doing this because they want to. For free. This is not a job, this is for fun, so please stop pressuring them to get this done right away. There is no set deadline, it will be finished when it's finished. Constantly asking how much progress is done and calling the designers lazy is just rude and unnecessary.

Enjl
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Re: The Invasion 3: Shadow Star

Postby Enjl » Thu Sep 29, 2016 11:47 am

Zeldamaster12 wrote:What you all need to realize is that they are all doing this because they want to. For free. This is not a job, this is for fun, so please stop pressuring them to get this done right away. There is no set deadline, it will be finished when it's finished. Constantly asking how much progress is done and calling the designers lazy is just rude and unnecessary.
The only thing pressuring the designers to get this done right away is the big "2017" at the end of Valtteri's video which, at this rate, does nothing but disappoint by promising something the team can't meet. There are a number of smarter approaches which could've been done, but I'm not here to discuss marketing and proper hype buildup for a project which, judging from your post, doesn't need it.

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Re: The Invasion 3: Shadow Star

Postby Zeldamaster12 » Thu Sep 29, 2016 11:53 am

Does it really matter if it's done by 2017? Again, this is a project for fun. Nobody is being paid to design levels for this. If it's not done by 2017, then it shouldn't be the end of the world.


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