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The Mushroom Kingdom Diametric...Still Alive? :O
Posted: Sun Nov 02, 2014 10:49 am
by JupiHornet
This is the new episode that Waddle Derp and I have been discussing, and here is the thread!
STORY
Once upon a time Mario and Luigi were taking a stroll to Princess Peach's Castle, when...oh no! The two were kidnapped and possessed by Bowser! Now Mario and Luigi are wreaking havoc in the Mushroom Kingdom! It's up to Peach and Toad to save them...
DESIGNERS
1. Turtwig
2. Waddle Derp
3. fireflowerhour
4. mariofan 64
5. MrPunchia
6. Darkyflame
7. Choco
8. Flying Brick
9. Pivot40Channel
10. Magna
11. MyNameIsEric52
12. MAN1234FK
We have 12 designers! Thanks to all who have participated!
It doesn't matter how many levels you send me, any are appreciated! No joke levels will be accepted.
WORLD 1
I (no longer) need:
Princess Peach's Castle: Made by Turtwig
Basic Grasslands Level, 1 Exit: Made by Turtwig COMPLETE!
Basic Cave Level, 1 Exit: Made by fireflowerhour COMPLETE!
Basic Sky Level, 1 Exit: Made by fireflowerhour COMPLETE!
Basic Water Level, 1 Exit: Made by Waddle Derp COMPLETE!
Basic Grasslands Level, 2 Exits, Secret Exit is a Star: Made by Turtwig
(10%)
Star Road: Made by Turtwig
(19%)
Basic Fortress, Easy Boss: Made by mariofan 64 COMPLETE!
Basic Cave Level, 1 Exit: Made by Choco COMPLETE
Basic Castle: Made by Turtwig
(10%)
Toad Village: Made by Turtwig
DONE!
WORLD 1 SCREENSHOTS WOOT
1-1 Wooden Plains (Turtwig)

1-2 Abandoned Mine (fireflowerhour)

1-3 Parabeetle Heights (fireflowerhour)

1-4 Orange Overpass (Turtwig)

1-A Pacific Passage (Waddle Derp)

1-F Easy Fortress (mariofan 64)

1-5 Switchback Caverns (Choco)

1-F, Peach's Castle, and Toad Village have not started yet

WORLD 2
I need:
Underwater Level: 2 Exits: Made by MAN1234FKCOMPLETE!
Beach Level: 1 Exit: Made by Waddle Derp
Beach Cave Level: 1 Exit: Made by MAN1234FKCOMPLETE!
Toad Village: Made by Turtwig
Easy Beach Fortress: Easy Boss: Made by Flying Brick
Underwater Level: 1 Exit: Made by MAN1234FK
Beach Cave Level: 2 Exits: Made by Waddle Derp COMPLETE! (was sent to me prior)
Beach Level: 1 Exit: Made by Pivot40Channel
Beach Level: 1 Exit: Made by Choco
Underwater Level: 1 Exit: Made by fireflowerhourCOMPLETE!
Beach Castle: Made by Turtwig
SCREENSHOTS
Here is a preview of some levels for this episode:
If you want to design for this episode, send me a sample level and I'll review it for you.
Thanks in advance for the help!
IRC
This episode now has an IRC called #MKD
I will be on there to provide for the episode
This channel mainly serves as a discussion place where we can talk about the episode in realtime.
~ Turtwig

Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sun Nov 02, 2014 10:51 am
by zioy
The SMB3 exits as enemies gimmick is awesome. I wish you luck!
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sun Nov 02, 2014 10:52 am
by JupiHornet
krazykat wrote:The SMB3 exits as enemies gimmick is awesome. I wish you luck!
Thanks

Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sun Nov 02, 2014 10:53 am
by zioy
By the way, there's cutoff in Peach's castle. You can find the endpieces for that house tileset in Valtteri's graphics pack.
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sun Nov 02, 2014 10:54 am
by JupiHornet
krazykat wrote:By the way, there's cutoff in Peach's castle. You can find the endpieces for that house tileset in Valtteri's graphics pack.
The Toad House isn't Peach's Castle, but thanks anyway ^_^
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sun Nov 02, 2014 10:59 am
by zioy
Turtwig wrote:krazykat wrote:By the way, there's cutoff in Peach's castle. You can find the endpieces for that house tileset in Valtteri's graphics pack.
The Toad House isn't Peach's Castle, but thanks anyway ^_^
Sorry for my derpiness lol
Anyway, the one with the Toad House bonus tileset.
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sun Nov 02, 2014 1:49 pm
by JupiHornet
krazykat wrote:Turtwig wrote:krazykat wrote:By the way, there's cutoff in Peach's castle. You can find the endpieces for that house tileset in Valtteri's graphics pack.
The Toad House isn't Peach's Castle, but thanks anyway ^_^
Sorry for my derpiness lol
Anyway, the one with the Toad House bonus tileset.
Are you gonna design any levels?
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Tue Nov 04, 2014 11:50 am
by underFlo
Count me in.
Also, I think the World map and some levels (like the one where you have to ride a ball) look rather bland.
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Tue Nov 04, 2014 11:53 am
by Chip Potato
I'd also like to design a level or two for this.
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Tue Nov 04, 2014 12:55 pm
by JupiHornet
Nickname wrote:Count me in.
Also, I think the World map and some levels (like the one where you have to ride a ball) look rather bland.
You can edit the worldmap if you want. Also, the "ball" is a cookie, and that's not the whole level, but a small portion of it (that's actually my contest level)
Anyway, send me your levels (also fireflowerhour) and I'll mark you as a designer.
Keep in mind, I only need World 1 stuff right now, so don't submit other stuff yet.
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Tue Nov 04, 2014 1:23 pm
by underFlo
Turtwig wrote:Nickname wrote:Count me in.
Also, I think the World map and some levels (like the one where you have to ride a ball) look rather bland.
You can edit the worldmap if you want. Also, the "ball" is a cookie, and that's not the whole level, but a small portion of it (that's actually my contest level)
Anyway, send me your levels (also fireflowerhour) and I'll mark you as a designer.
Keep in mind, I only need World 1 stuff right now, so don't submit other stuff yet.
I'll take the cave, I'll start work on it after my 8-1 Remastering is done.
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Tue Nov 04, 2014 1:33 pm
by JupiHornet
Nickname wrote:Turtwig wrote:Nickname wrote:Count me in.
Also, I think the World map and some levels (like the one where you have to ride a ball) look rather bland.
You can edit the worldmap if you want. Also, the "ball" is a cookie, and that's not the whole level, but a small portion of it (that's actually my contest level)
Anyway, send me your levels (also fireflowerhour) and I'll mark you as a designer.
Keep in mind, I only need World 1 stuff right now, so don't submit other stuff yet.
I'll take the cave, I'll start work on it after my 8-1 Remastering is done.
Thanks

Re: The Mushroom Kingdom Diametric (need designers)
Posted: Thu Nov 06, 2014 11:07 pm
by mariofan 64
World 1 seems like it can go all over the place. Like, if you do one level, you're going to unlock multiple levels. Just pointing that out.
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Fri Nov 07, 2014 6:02 am
by JupiHornet
mariofan 64 wrote:World 1 seems like it can go all over the place. Like, if you do one level, you're going to unlock multiple levels. Just pointing that out.
You're right. I just realized that the first cave is totally skippable. I'll fix it later. Thanks a lot, man

Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sat Nov 08, 2014 4:19 am
by underFlo
Sorry, I'll have to leave since I'm pretty busy atm.
Sorry.
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sat Nov 08, 2014 11:46 am
by JupiHornet
Nickname wrote:Sorry, I'll have to leave since I'm pretty busy atm.
Sorry.
Ok, no problem.
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sat Nov 08, 2014 8:45 pm
by mariofan 64
Do you need custom graphics in levels or do you accept basic stuff? I want to do the fortress.

If I can't do fortress, what can I do?
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sat Nov 08, 2014 9:21 pm
by MrPunchia
Can I design levels for this?
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Sun Nov 09, 2014 8:04 am
by JupiHornet
MrPunchia wrote:Can I design levels for this?
Sure!
@mariofan 64 you can do the fortress.
Re: The Mushroom Kingdom Diametric (need designers)
Posted: Tue Nov 11, 2014 3:35 pm
by JupiHornet
UPDATE!
- World 1 fixed
- fireflowerhour's sky level added
- Started Star Road
- Added progress percentages next to the levels
Still need 1 cave and 1 grasslands level with a star as the secret exit! I'll make them if no one else will.
Also, I'm going to make a
credits level that is accessible once the main game is beaten.
So I'm going to need:
1. A sprite of the designer (doesn't have to be custom)
2. A message for the designer to say the player
Also
HAPPY BIRTHDAY WADDLE DERP :3
(11/11/14)
~ Turtwig
