Topics that have reached 100 pages.
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Superiorstar
- Van De Graf

- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Fri Nov 14, 2014 1:38 pm
After 2 hours of work I finally managed to make this:
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Fri Nov 14, 2014 1:40 pm
Superiorstar wrote:After 2 hours of work I finally managed to make this:
Fitting for P:M 3.5 Hype
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Fri Nov 14, 2014 2:16 pm
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Nov 14, 2014 2:55 pm
^ Looks good.
Too much munchers?
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Fri Nov 14, 2014 3:49 pm
Chemistry is fun:
Was inspired by this Google picture, if you wonder:
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Core
- Fuzzy

- Posts: 1110
- Joined: Tue Apr 15, 2014 8:29 am
- Flair: Bun~
- Pronouns: she/her
Postby Core » Sat Nov 15, 2014 5:01 am
One from my new level he called Ungravity Space:

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DimitrisPowerSeven
- Volcano Lotus

- Posts: 519
- Joined: Sun Apr 06, 2014 8:56 am
Postby DimitrisPowerSeven » Sat Nov 15, 2014 5:04 am
MyNameIsEric52 wrote:One from my new level he called Ungravity Space:
the level seems very nice,i hope is not really small.
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Martijn
- Bit

- Posts: 79
- Joined: Fri Aug 29, 2014 1:46 pm
Postby Martijn » Sat Nov 15, 2014 7:32 am
A Level i'm working on. whaddaya think?

plz be honest ;)
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Mable
- Ludwig

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sat Nov 15, 2014 3:13 pm
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Murphmario
- Chargin' Chuck

- Posts: 2343
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Nov 15, 2014 6:49 pm
Martijn wrote:A Level i'm working on. whaddaya think?

plz be honest 
Looks quite good. Though that green koopa does not look threatening.
CaptainSyrup wrote:
Piranha plant should be in a pipe if it replaces a Piranha plant.
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CreatorForce
- Eerie

- Posts: 722
- Joined: Sun Jan 19, 2014 12:41 am
Postby CreatorForce » Sat Nov 15, 2014 6:58 pm
Dark Cave
Graphics From By Me (Pivot40Channel)
SMB3
SMW
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Core
- Fuzzy

- Posts: 1110
- Joined: Tue Apr 15, 2014 8:29 am
- Flair: Bun~
- Pronouns: she/her
Postby Core » Sun Nov 16, 2014 1:40 am
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Sun Nov 16, 2014 7:53 am
MyNameIsEric52 wrote:V1.6 of UnGravity Space!
Looks nice, can't find any problems in this little piece of it. Nice concept if your doing what the title makes me think your doing. (Gravity switching level?) Nice graphics, coin placement is okay, and that Koopa is in a good spot.
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Nov 16, 2014 8:06 am
Choco wrote:Nice concept if your doing what the title makes me think your doing. (Gravity switching level?)
You can't change the gravity in SMBX. Maybe MyNameIsEric52 called that level "UnGravity Space" because it's in the space.
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zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sun Nov 16, 2014 9:16 am
Christian07 wrote:Choco wrote:Nice concept if your doing what the title makes me think your doing. (Gravity switching level?)
You can't change the gravity in SMBX. Maybe MyNameIsEric52 called that level "UnGravity Space" because it's in the space.
You can do it with LunaDLL
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Mable
- Ludwig

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sun Nov 16, 2014 9:25 am
zlakergirl357 wrote:Christian07 wrote:Choco wrote:Nice concept if your doing what the title makes me think your doing. (Gravity switching level?)
You can't change the gravity in SMBX. Maybe MyNameIsEric52 called that level "UnGravity Space" because it's in the space.
You can do it with LunaDLL
Indeed but firstly i doubt he knows how to use it and second it suddenly doesn't work for everyone.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Nov 16, 2014 9:27 am
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sun Nov 16, 2014 9:29 am
Christian07 wrote:Choco wrote:Nice concept if your doing what the title makes me think your doing. (Gravity switching level?)
You can't change the gravity in SMBX. Maybe MyNameIsEric52 called that level "UnGravity Space" because it's in the space.
Actually you can, but you need lua.
For instance in my space level I have made the gravity very low.
Screenie 
Last edited by lighthouse64 on Sun Nov 16, 2014 9:35 am, edited 1 time in total.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Nov 16, 2014 9:32 am
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silent_
- Van De Graf

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Nov 16, 2014 10:06 am
W.I.P. level Turbid Timberland. This will be for a project most likely.

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