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Foggy Foliage (VERSION 2!)
Posted: Tue Oct 28, 2014 10:43 pm
by CraftedPbody
This is my second level, it's a little short, but it seemed pretty good to me.
Images:
Download:
Credit: If I'm missing any, please give me the names so I can add them.
Valtteri
Sednaiur
D15C0RD
Emral
I Need Help
Teeks
Squishy Rex
Shikaternia
CraftedPbody (Me)
Re: Foggy Foliage
Posted: Wed Oct 29, 2014 2:11 am
by PROX
Here's my UNOFFICIAL review:
A linear haunted forest themed level with great NPC placement and awesome use of layers with 1 secret pipe. Also I didn't see any clash or cutoff.
Design: I really liked this level's design. There were very few flaws including the huge difficulty getting the dragon coins, but I can understand why you did it because they are dragon coins after all lol. Also the way you used layers to move the BGOs around was super creative and it definitely adds to the atmosphere of the level. My few complaints are: don't make the Dragon Coins extremely hard to get to. It's good to make it challenging, but don't go overkill on it. (secret room for example although it was still very clever) The second one is getting to that room in the 1st place where you put stationary Eeries blocking half of the area, and although I can understand why you did it, it made things very difficult. Also the level was on the short side. It would have been fantastic if you made the level longer since you seemed to have some very creative ideas.
Score 8.5/10
NPC Placement: The NPC placement was really well done. My only complaint is that there could have been more coins and plus if you attached the coins to layers and made them move around like you did with the special blocks and the BGOs, it would have been great. Also there was some poison mushroom spam which again, I understand why you did it, but I think poison water (purple colored lava) would have fit so much better. Not to mention it would have opened up new possibilities to your level.
Score 8/10
Atmosphere: You nailed the atmosphere perfectly. The Paper Mario remixed music really worked with this level, not to mention the way you used layers to move things around on their own which definitely added to it. The level even looked like a haunted forest. Great job with this.
Score: 10/10
Overall Score: 8.8/10 Pretty Good
Very good job, just fix the minor nitpicks and everything will be great.
Re: Foggy Foliage
Posted: Wed Oct 29, 2014 4:46 pm
by CraftedPbody
PROX wrote:Here's my UNOFFICIAL review:
A linear haunted forest themed level with great NPC placement and awesome use of layers with 1 secret pipe. Also I didn't see any clash or cutoff.
Design: I really liked this level's design. There were very few flaws including the huge difficulty getting the dragon coins, but I can understand why you did it because they are dragon coins after all lol. Also the way you used layers to move the BGOs around was super creative and it definitely adds to the atmosphere of the level. My few complaints are: don't make the Dragon Coins extremely hard to get to. It's good to make it challenging, but don't go overkill on it. (secret room for example although it was still very clever) The second one is getting to that room in the 1st place where you put stationary Eeries blocking half of the area, and although I can understand why you did it, it made things very difficult. Also the level was on the short side. It would have been fantastic if you made the level longer since you seemed to have some very creative ideas.
Score 8.5/10
NPC Placement: The NPC placement was really well done. My only complaint is that there could have been more coins and plus if you attached the coins to layers and made them move around like you did with the special blocks and the BGOs, it would have been great. Also there was some poison mushroom spam which again, I understand why you did it, but I think poison water (purple colored lava) would have fit so much better. Not to mention it would have opened up new possibilities to your level.
Score 8/10
Atmosphere: You nailed the atmosphere perfectly. The Paper Mario remixed music really worked with this level, not to mention the way you used layers to move things around on their own which definitely added to it. The level even looked like a haunted forest. Great job with this.
Score: 10/10
Overall Score: 8.8/10 Pretty Good
Very good job, just fix the minor nitpicks and everything will be great.
I shall make a version two, and I shall post it as an edit.
(Edit: I've made Version 2, Link is up in first post)
Re: Foggy Foliage (VERSION 2!)
Posted: Fri Nov 07, 2014 11:11 pm
by Mario38427
Good level itself looks nice, And it fits well with the atmospherew.
Re: Foggy Foliage (VERSION 2!)
Posted: Sat Nov 08, 2014 1:31 am
by y479021776
Play it,
It is pretty good.
I like foggy level.
Re: Foggy Foliage (VERSION 2!)
Posted: Mon Nov 24, 2014 4:21 am
by Danny
Well, this level was alright, I guess.
The graphics were pretty standard. The Hammer Bros. statues were kind of strange, especially the floating one, since there was only one Hammer Bros. throughout the entire level and he was easily killed with a fireball. All of the Dragon Coins were super easy to get, they should be a little more challenging to obtain and if this is just a single level anyway there is no real objective to getting them.
The level was straightforward linear, with only one "secret" that only rewarded you with a Dragon Coin, which were virtually useless in this level. The chasing Boos that surrounded the Big Boo that had to be moved before I could continue was kind of annoying. I didn't see much use out of half the enemies presented, most of them only had two or three appearances.
The level is extremely short and I blazed through the second half of it no problem. It wasn't really that challenging and seemed more like a walk through a foggy, dark forest than an actual level.
4/10