Super Mario Bros 3 Returns [Needed Beta Testers]

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KateBulka
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Super Mario Bros 3 Returns [Needed Beta Testers]

Postby KateBulka » Sun Oct 26, 2014 4:19 am

Image

Ok... Hi! I made tech demo... we needed many levels...
New Mobs:
Image Chuck - Just Chuck from Super Mario World.
Screens <3:
Spoiler: show
Image
Level Designer(if you join you need pm levels)
1. Mushroom Guy 004
2.
3.
4.
5.
6.

Downloads:
Tech Demo - http://www.mediafire.com/download/75ibf ... Return.zip
World 1 - 26/99%
World 2 - 0/99%
World 3 - 1/99%
World 4 - 1/99%
I bored to wrote 8 worlds
1% - 1 level done
11% - 2 levels done
16% - 3 levels done
26% - 4 levels done
60% - 6 levels done
75% - 7 levels done
80.9% - the bit of 8 levels done
96% - 11 or 12 levels done
99% - All Levels done
Beta Testers
Here Many Places so all can. :)
Last edited by KateBulka on Thu Dec 18, 2014 6:00 am, edited 6 times in total.

Veudekato
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Re: Super Mario Bros 3 Returns [Tech Demo]

Postby Veudekato » Sun Oct 26, 2014 4:22 am

good, but clash. in screen 1 i see elements from smb1. not smb3. also its called not mobs - its npc. but gameplay is good

KateBulka
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Re: Super Mario Bros 3 Returns [Tech Demo]

Postby KateBulka » Sun Oct 26, 2014 4:24 am

Veudekato wrote: i see elements from smb1. not smb3.
It's bad? it's smb3, if you say good gameplay you need say "You play it?".

bossedit8
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Re: Super Mario Bros 3 Returns [Tech Demo]

Postby bossedit8 » Sun Oct 26, 2014 4:35 am

This looks nice as far as I can tell but the Underground Screenshot it feels empty, like there are no Block or any kind of terrain at the top which usually, Undergrounds have that originally but right now it kind of misses at the top as I see.

Looking forward to it.

Squishy Rex
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Re: Super Mario Bros 3 Returns [Tech Demo]

Postby Squishy Rex » Sun Oct 26, 2014 4:46 am

Pretty much what bossedit8 said, but also, Veudakato mentioned the elements from SMB1 and SMB3, there's no need to worry, as the SMB1 blocks are SMB3 coloured, so there's no clash or anything. So actually it looks good so far. Also, as for gameplay, it needs a little work here and there, but no one is perfect. It is coming along well from what I can see so keep it up MNIE52 and you'll have a nice little episode once you're done. :)

Mushroom Guy 004
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Re: Super Mario Bros 3 Returns [Needed Level Designers]

Postby Mushroom Guy 004 » Sun Oct 26, 2014 9:40 am

how can i become a level designer?

silent_
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Re: Super Mario Bros 3 Returns [Needed Level Designers]

Postby silent_ » Sun Oct 26, 2014 9:44 am

Mushroom Guy 004 wrote:how can i become a level designer?
PM Eric a level of yours.

Anyways, this looks like a decent episode. I don't like the underground screen, though; it looks really bland and it lacks a lot of things. The grass image looks pretty cool, though. Keep it up.

KateBulka
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Re: Super Mario Bros 3 Returns [Needed Level Designers]

Postby KateBulka » Sun Oct 26, 2014 10:05 am

@Mushroom Guy 004: ok...

Darkonius Mavakar
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Re: Super Mario Bros 3 Returns [Needed Level Designers]

Postby Darkonius Mavakar » Sun Oct 26, 2014 12:56 pm

what happened to the other project you started? you cancelled them?

this looks meh, the screenshots look empty

KateBulka
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Re: Super Mario Bros 3 Returns [Needed Level Designers]

Postby KateBulka » Sun Oct 26, 2014 1:25 pm

@Darkonius Mavakar: Ehm do not ask what happen with my other projects.

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Re: Super Mario Bros 3 Returns [Needed Level Designers]

Postby Murphmario » Sun Oct 26, 2014 1:26 pm

MyNameIsEric52 wrote:@Darkonius Mavakar: Ehm do not ask what happen with my other projects.
And why?

Also, blocks in the first screen are too low.

Magna
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Re: Super Mario Bros 3 Returns [Needed Level Designers]

Postby Magna » Sun Oct 26, 2014 4:06 pm

MyNameIsEric52 wrote:@Darkonius Mavakar: Ehm do not ask what happen with my other projects.
But are you still doing them? Don't you have like ten of them at this point?

The screens look ok, but try adding more detail to them.


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