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Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sat Oct 25, 2014 3:41 pm
by FanofSMBX
Story: Megaman is infected with a virus, and Dr. Wily kidnapped Roll. Dr. Light builds a new robot, Megamario, to rescue her.
The first Megaman episode, and has over 20 bosses!
http://speedy.sh/8rHus/BR9.5-1.1.zip
Sorry about the clash graphics, but I had to release this now. You'll know why if you beat it. I may update this with all SMB3 graphics later but no promises.
Zupermariobros said this can be an official boss rush on SMBX+. That's why it's official over there.
Re: Boss Rush 9.5 (Megamario)
Posted: Sat Oct 25, 2014 3:55 pm
by AirSeus
By the look, it looks good, cant wait to play it!
Could you post this on my forums lease aswell, you should see it at the bottom of my signature.
Re: Boss Rush 9.5 (Megamario)
Posted: Sat Oct 25, 2014 4:56 pm
by crepperator
I have so much plaise to have play this. Good luck for next!
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sat Oct 25, 2014 5:09 pm
by FanofSMBX
Thanks!
Update 1.1!
Better ending
Better Metroid explosion
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sat Oct 25, 2014 5:19 pm
by crepperator
Note for you, FanofSMBX :
-Change BrightMan's fire balls to sparkles.
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Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sat Oct 25, 2014 6:14 pm
by FanofSMBX
Note for your review: I'll fix the hopping met boss taking multiple hits from a block soon
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sun Oct 26, 2014 10:05 am
by Murphmario
Notes for you:
-Crash Man is 8-bit while riding the big snakey, but 16-bit when he isn't.
-Wily form number 1 is impossible to kill without cheats.
-In wood man's stage, you can grab beat for a mushroom.
-All of the Wart bosses except for Napalm man can be countered in some way.
-It is very hard to dodge the hopping met boss
-If you take one of the whale's blocks and swim to the top of it, you can kill it easily.
-Enemies do not stop appearing when you defeat a boss.
-The spiders there generate so quickly that if you grab the star, you get a bunch of lives.
-Too much clash.
-No custom music.
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sun Oct 26, 2014 10:17 am
by silent_
Murphmario wrote:-No custom music.
are you
fucking
kidding me
and downrep me if you want, but
holy shit
did you
really just say that?
custom music does
not matter.
Anyways, I'll maybe play this later; the plot is really interesting. But what's with that weird candy cane-mucus stuff in the second screen by the pipes? It looks out of place. And personally, the 3-up moon in the first screen is too detailed to fit with anything.
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sun Oct 26, 2014 10:24 am
by Mable
Murphmario wrote:
-No custom music.
Proof the Community is obssesed with custom stuff. R.I.P Vanilla Stuff
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sun Oct 26, 2014 1:26 pm
by FanofSMBX
Uh, the wily form 1 is possible. Go under the electricity and grab the block, then go back, then throw it up and right into the cockpit.
Kep: it's molten lava!
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sun Oct 26, 2014 1:30 pm
by Chip Potato
what's with that weird candy cane-mucus stuff in the second screen by the pipes? It looks out of place.
That's the lava from Heatman's stage in Mega Man 2.
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sun Oct 26, 2014 6:59 pm
by Murphmario
FanofSMBX wrote:Uh, the wily form 1 is possible. Go under the electricity and grab the block, then go back, then throw it up and right into the cockpit.!
There's the problem. It's hard to throw the block into the cockpit. Maybe add a platform to make things easier.
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sun Oct 26, 2014 7:26 pm
by FanofSMBX
It's not hard to me but well what is it supposed to be other than hard? SMW required diagonal throw to defeat Bowser unless you got lucky. Not to mention it's less hits than the other castle bosses because he is the glass and not MB. Here's a full review of your review:
Notes for you:
-Crash Man is 8-bit while riding the big snakey, but 16-bit when he isn't. - will fix in "BR 9.5 Revived" which will take a while though
-Wily form number 1 is impossible to kill without cheats. - won't fix
-In wood man's stage, you can grab beat for a mushroom. - will fix
-All of the Wart bosses except for Napalm man can be countered in some way. - countered?
-It is very hard to dodge the hopping met boss - will make the hitbox less wide
-If you take one of the whale's blocks and swim to the top of it, you can kill it easily. - didn't know but no idea how to fix
-Enemies do not stop appearing when you defeat a boss. - may fix this but it may be a bit glitchy with the projectiles
-The spiders there generate so quickly that if you grab the star, you get a bunch of lives. - I noticed this but I liked it so you could get free lives
-Too much clash. - will fix in revived ftl
-No custom music. - won't fix
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Sun Oct 26, 2014 9:29 pm
by Murphmario
FanofSMBX wrote:
-All of the Wart bosses except for Napalm man can be countered in some way. - countered?
They can be dodged easily. Wood Man you can stay a distance away, Crash Man you can stand near the pillar and crouch, and Air Man and Star Man copy you can stand behind to avoid their attacks completly.
Also, Tomahawk Man can sometimes be moved by the Mets.
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Tue Nov 11, 2014 12:36 pm
by FanofSMBX
Do you guys need custom music to enjoy TWENTY BOSSES?
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Tue Nov 11, 2014 12:44 pm
by bossedit8
I was trying to play this Game and your Elec Man Graphic is broken since it uses uneven Numbers in a NPC Code. Please fix it and maybe other Graphical Codes to even Numbers so I can play it fully.
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Tue Nov 11, 2014 12:47 pm
by FanofSMBX
bossedit8 wrote:I was trying to play this Game and your Elec Man Graphic is broken since it uses uneven Numbers in a NPC Code. Please fix it and maybe other Graphical Codes to even Numbers so I can play it fully.
I'm sure if you add +1 to the txt it will be fine. Update coming soon.
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Tue Nov 11, 2014 3:28 pm
by JupiHornet
FanofSMBX wrote:Do you guys need custom music to enjoy TWENTY BOSSES?
If you don't add Mega Man music it won't have that "Mega Man feel" :/
Playing a Mega Man boss rush with Mario music wouldn't make sense to me.
But hey, it's only my opinion :P
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Wed Jul 05, 2017 9:55 am
by KlumTheHero
FanofSMBX wrote:Story: Megaman is infected with a virus, and Dr. Wily kidnapped Roll. Dr. Light builds a new robot, Megamario, to rescue her.
The first Megaman episode, and has over 20 bosses!
http://speedy.sh/8rHus/BR9.5-1.1.zip
Sorry about the clash graphics, but I had to release this now. You'll know why if you beat it. I may update this with all SMB3 graphics later but no promises.
Zupermariobros said this can be an official boss rush on SMBX+. That's why it's official over there.
Why didn't work??? Use Mediafire!
Re: Boss Rush 9.5 (Megamario) Update 1.1
Posted: Wed Jul 05, 2017 1:08 pm
by Julia Pseudo
Please don't bump super old threads like this unless you have something new to add. Old episode thread's download links are sometimes expired since they're so rarely visited, unfortunately.