OverGrowth Jungle

Levels that have good quality and are worth playing.
KingKoopa80
Bit
Bit
Posts: 74
Joined: Sat Mar 29, 2014 8:49 pm

OverGrowth Jungle

Postby KingKoopa80 » Thu Oct 23, 2014 1:09 am

Step into a deep Overgrown jungle and battle your way to freedom.

Difficulty: Cake walk >>>Medium<<< Hard Suicide


VVScreeniesVV
Spoiler: show
Image
Image



Graphics used where created by: Raster
Graphic used: Raster's graphic pack
Music used: Super mario 3d world Jungle theme. Super mario 3d world Underground theme
Music created by: Nintendo



VVVDOWNLOADVVV :mrgreen:
https://www.dropbox.com/s/z5yn242iglcvy ... 9.rar?dl=0

PROX
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Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: OverGrowth Jungle

Postby PROX » Thu Oct 23, 2014 3:29 am

Prox's UNOFFICIAL review for this level:
Spoiler: show
Description: A jungle themed level with a pipe underground segment. I didn't see any cutoff whatsoever which is good. Great attention to detail, however I did see a bit of clash here and there (SMB w/ SMW)

Design: The design of of the level was pretty good, it wasn't boring at all; however, it could have been a bit longer. Also some of the special blocks were pretty high up in the pipe segment which looked a little strange to me. Also the slope below the volcano lotus in the jungle section needs to be fixed because players can accidentally slide into the fireballs causing a pretty unfair death. There is another slope with a block in the middle of it making it impossible to go down the slope without stopping and I know that it was originally your intent to create that slope for sliding based on the coin placement. Also try to avoid placing BGOs on top of special blocks because it looks kinda strange when people do that IMO. I didn't see any cutoff(or if there was, I didn't notice it) which is good and there was some minor clash between SMB3 and SMW as well.
Score: 6/10

NPC placement: The NPC placement was decent; however, the 2nd swooper in the level was pretty hard to avoid since there were gaps and paratroopas to go over as well and I found it to be a bit overkill. Also the volcano lotus with the slope underneath is kinda unfair in the level for reasons previously stated. There were a few strange coin placements but it's your level so place those coins wherever you want I guess xD Also there could have been more power-ups in the level.
Score: 7/10

Music: The music was ok, however I personally think that the music used would fit more in a jungle ruins themed level but again just my opinion. The underground section's music was fitting though lol. My recommendation for music in this level would be the NSMBWii jungle theme (world 4)
Score: 7/10

Atmosphere: The jungle atmosphere was there until I went in the underground, then I felt like I was playing one of those pipe mazes in SMB3 which kinda changed the theme of the level since half of it was the jungle and the other half of it was the underground pipe section. I think the atmosphere could be improved personally.
Score: 5/10

Overall Score: 6.25/10 Pretty Good
Not bad, but there's room for improvement. Just fix the details I mentioned
Last edited by PROX on Thu Oct 23, 2014 5:37 pm, edited 1 time in total.

KingKoopa80
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Posts: 74
Joined: Sat Mar 29, 2014 8:49 pm

Re: OverGrowth Jungle

Postby KingKoopa80 » Thu Oct 23, 2014 4:00 am

@PROX: Thats good to know! Im just happy i got above 2.0 .. Thats what my last level got. GOod to know im improving. Ether waythanks for the kind words! I will most likely fix the problems! Aswell as the cut offs.
Last edited by bossedit8 on Thu Oct 23, 2014 5:19 am, edited 1 time in total.
Reason: Removed Quote and misleaded Spoiler


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