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M9: Shadowrun - NIGHT 6

Posted: Sun Oct 19, 2014 7:04 pm
by MistakesWereMade
Image
20 players
cardflip
role usage is optional
mafia killing is optional
if there's the same ammount of mafia members and townies, mafia wins.

Mafiososos
Grammar Nazi - Chooses a player each night, if that player makes a spelling mistake on any word, they die.
Earth Spirit - Can turn a player into stone each night, the next day, that person can't say anything, and won't be able to die.
Wraith - If the wraith gets killed, his "death" will be announced to the public, but he will stay alive. This only works once.
Morpher - Can change his own color once throughout the game each night.

TOWnies
Dancer - Chooses a player each night, that player will be able to use their ability twice that night.
Sheriff - Inspects a player each night
Fyrus - Eats a player and guards it in his stomach, if that player is to be killed, the fyrus will die instead of the player, The eaten player will be too disgusted to talk at day.
Penguin (x2) - At night, the penguin is able to "waddle" over to someone and tell them a secret about another random player. (For example, "A fluffy penguin visits you and tells you Player 1 tried to do something funny with Player 2. Or "A fluffy penguin visits you and tells you Player has taken no action during the course of the night). If a penguin visits another penguin, they will mate all night and none of the other players will be able to use an ability. This can only happen once throughout the game.
Townie(X8)

THIrd party
Voodoo Lady - Selects a player and a word of their choice each night. Next day, if the player says the selected word, they will die. Can only choose words that have 5 or more letters. ya this bitch was nerfed

PALYRS
1-blue bomber
2-fallingsnow
3-thelordkhon
4-ignoritus
5-scizor300
6-tnttimelord
7-pseudo dino
8-zeldamaster
9-ragotn
10-gld4
11-nicnkame
12-christian07
13-krazykat
14-gmarinax
15-zlakerboy
16-paperplayer anphiba
17-8bitmushroom
18-jacob9300shadow
19-little boo
20-the wizard of off

subways
anpihba
bobmer57

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 7:05 pm
by MistakesWereMade
I'm gonna post a song each phase according to the ambience of the phase ok ok

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 7:06 pm
by zioy
Hello world

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 7:12 pm
by Sevennights
Well well well, look what the... Shadowrun brought in? Well it is time for some mafia, it has been so long.

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 7:26 pm
by MacheTheFerret
I'm here to play some Mafia.

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 7:27 pm
by zioy
This is literally the first Mafia game on this forum that I've been a normal townie on.
Lol

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 7:32 pm
by MacheTheFerret
krazykat wrote:This is literally the first Mafia game on this forum that I've been a normal townie on.
Lol
Haha nice try. ;)

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 7:34 pm
by zioy
PaperPlayerX wrote:
krazykat wrote:This is literally the first Mafia game on this forum that I've been a normal townie on.
Lol
Haha nice try. ;)
I'm actually telling the truth, for what its worth.

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 7:34 pm
by Ignoritus
Hello good sirs! I simply cannot contain my excitement in uttering nothing but long, unusual words with exquisite grammar for this entire past-time!

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 7:36 pm
by Julia Pseudo
Hey there everyone! Ready for some more MAFIA?

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 7:49 pm
by zioy
Ignoritus wrote:Hello good sirs! I simply cannot contain my excitement in uttering nothing but long, unusual words with exquisite grammar for this entire past-time!
You and Fallingsnow have something in common

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 8:02 pm
by FallingSnow
No. You must use tiny ones to live in this game, mate.

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 8:05 pm
by zioy
FallingSnow wrote:No. You must use tiny ones to live in this game, mate.
This is true in this case, as the op VDL can only use her pow'r on words less than five.

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 8:07 pm
by MacheTheFerret
krazykat wrote:
FallingSnow wrote:No. You must use tiny ones to live in this game, mate.
This is true in this case, as the op VDL can only use her pow'r on words less than five.
You're safe during the night, remember?

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 8:08 pm
by zioy
PaperPlayerX wrote:
krazykat wrote:
FallingSnow wrote:No. You must use tiny ones to live in this game, mate.
This is true in this case, as the op VDL can only use her pow'r on words less than five.
You're safe during the night, remember?
Let us get in the hab't of bein' safe.

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 8:09 pm
by Julia Pseudo
KK is prob rite tho, it's good to get used to this as soon as we can.

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 8:11 pm
by FallingSnow
krazykat wrote:
PaperPlayerX wrote: You're safe during the night, remember?
Let us get in the hab't of bein' safe.
Except that breaks the spelling rule of the Grammar Nazi.
Pseudo-dino wrote:KK is prob rite tho, it's good to get used to this as soon as we can.
That too.

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 8:14 pm
by Julia Pseudo
Does seem that way. We need to be full of care, and talk in ways that are not the norm.

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 8:19 pm
by zioy
We need a code word if we need to stay safe from the evil guys.

Re: M9: Shadowrun - NGITH 1

Posted: Sun Oct 19, 2014 8:29 pm
by Magna
Hi everyone.