I WAS WAITING FOR THIS.
Stölheim
20 players (5 Mafia, 5 Utility, 10 Town), Cardflip
It is the dark of night in the small forested town of Stölheim, and the noble of the town, Frederik Ziënger, has been found dead in his home with scratch marks on his chest and face. Werewolves are the suspected cause of this murdering, and so the town guard has been on active duty to try and rid of the menace that may still be lurking in the once peaceful town...
-Werewolves-
Traitor: Can kill a player once per night. Cardflips
green when inspected.
Werewolf: Can kill a player once per night.
Werewolf: Can kill a player once per night.
Sorceror: Can disable the powers of a player once per night.
Spy: Can inspect any player each night (player's color will be revealed to the Spy only).
-Village-
Mayor: Can choose to either host a second lynching during the day where a second player gets lynched, or can inspect any player each night (player's color will be revealed to the Mayor only).
Town Guard: Prevents the death of a player once per night.
Town Guard: Prevents the death of a player once per night.
Cleric: Can heal any player he chooses at night if that player dies.
Executioner: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Villager: A normal player with no special abilities. They vote each day to get someone lynched.
Mysterious Villager: A normal villager that cardflips
red.
Werewolves win if they manage to kill the
Village.
Village wins if they manage to kill or lynch the
Werewolves.
If the
Mayor wishes to hold a second lynching, he/she messages the Game Master during the night, and when it becomes day, an announcement will be made that there will be a second lynching, so everybody votes for 2 people to be lynched instead of 1.
If the
Mayor dies and his color is revealed, his identity will also be revealed.
Each Night, the
Traitor decides upon him/herself who to kill. Each Night, both
Werewolf players will decide together on who to kill. A total of 5 deaths can occur in a Day/Night cycle; The
Executioner's kill, the
Traitor's kill, the
Werewolf (Player) kill, the
first lynching, and the
second lynching. This provides with a pretty fast-paced first few nights as there will most probably be two lynchings, two deaths caused by the Werewolf team, and at least one death caused by the Executioner.
FallingSnow wrote:Generally looks pretty good.
You have 25 players which is above the recommended player count of 20. This will likely be a problem due to the amount of activity recently and our general player count maintaining steady around 20.
If I understand the game correctly, there is only one kill per night from the Werewolves (Team). The game will likely take a very long time to complete if that is true.
Pseudo-dino wrote:Generally looks good to me. Basically what FallingSnow said for the most part.
Remove 5 of the villagers and give the mafia another kill and I approve.
Pseudo-dino's revised review wrote:Changes made, game approved.