M8: Mango Tango - Postgame

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MistakesWereMade
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M8: Mango Tango - Postgame

Postby MistakesWereMade » Thu Oct 16, 2014 3:50 pm

The mafia wins!

NOTE: People who died are marked with *

Mafia
Fallingsnow - Brewer
Nickname - Butcher
Qig - Stalker
Pseudo-Dino - Serial penguin
Thelordkhon - Wraith

Blue guys
8bitmushroom/GLD4 - Warlord
*Zlakerboy - Sheriff
*Karl Marx/Christian07 - Penguin
*TNTimelord - Priest
The wizard of Off - Doctor

Townies
Ragont
*Zeldamaster
*Datdude
*GluigiX (GMarinaX)
*Anphiba
*Blue Dread
PaperPlayerX
*TheTurnipLord

Third party dudes
*Ignoritus - Voodoo Lady
*KoolKat - Goblin Trickster

COMBAT LOG

NIGHT 1
KoolKat placed a mine on TNTtimelord
FallingSnow throws beer at DatDude
Zlakerboy inspects GluigiX
Ignoritus curses Nickname with the word "code"
TNTtimelord blesses Zlakerboy
Mafia kills KoolKat

DAY 1
Town lynches Blue Dread

NIGHT 2
Zlakerboy inspects ignoritus
Fallingsnow gives Karl Marx a beer
The Wizard of Off tries to save Little Boo
Qig stalks Ignoritus
Ignoritus curses Zeldamaster with the word "Voodoo"
Mafia kills Zlakerboy

DAY 2
Town lynches Ignoritus

NIGHT 3
8bitmushroom yells a warcry
TNTtimelord blesses GLuigiX and 8bitmushroom
Fallingsnow gives beer to Ragont
Pseudo-Dino waddles over GluigiX (immune) and Zeldamaster, secret being "Karl marx hasn't used his powers yet"
Mafia kills TNTtimelord

DAY 3
Town lynches GLuigiX

NIGHT 4
The Wizard of Off saves Zeldamaster
Qig stalks 8bitmushroom
Mafia kills TheTurnipLord

DAY 4
Town lynches Christian07

NIGHT 5
Fallingsnow gives beer to The Wizard Of Off
Nickname is ready to use his butcher powers on Zeldamaster
Mafia kills Zeldamaster

DAY 5
Town lynches Anphiba

NIGHT 6
Fallingsnow gives beer to Ragont
Mafia kills DatDude


MY OPINION
ya're all dum and dont know how to cast ablities
Last edited by MistakesWereMade on Thu Oct 16, 2014 3:53 pm, edited 1 time in total.

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Re: M8: Mango Tango - Postgame

Postby Marina » Thu Oct 16, 2014 3:53 pm

This actually was a fun game, and I have to say the Mafia played really well :D

Magna
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Re: M8: Mango Tango - Postgame

Postby Magna » Thu Oct 16, 2014 3:54 pm

gg Pseudo-Dino you told me you were the Penguin but you lied.

Also when I said gg, I take it back.

bg

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Re: M8: Mango Tango - Postgame

Postby Marina » Thu Oct 16, 2014 3:56 pm

Blue Bomber wrote:gg Pseudo-Dino you told me you were the Penguin but you lied.
people l llie inn thhte mafia ?!??!??? unposibbble?!?!?

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Re: M8: Mango Tango - Postgame

Postby glitch4 » Thu Oct 16, 2014 4:17 pm

No mafia people killed. Best part.

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Re: M8: Mango Tango - Postgame

Postby Zeldamaster12 » Thu Oct 16, 2014 4:24 pm

Yeaaahhh, that didn't last very long.

And FallingSnow manipulated me. I PMd him telling my info about Karl Marx not using his powers yet, and he led me to believe that he was the butcher. I pretty much knew he was Mafia after I died, but by that time, it was too late. And if you're wondering, I was butchered, so my death wasn't announced to the public. But I'd have to say, both the Town and Mafia played fairly well. The TPs didn't last that long though, which is kinda disappointing in a way, but gives you a sense of relief. The Voodoo Lady role was very dangerous, and would've been a severe threat to both teams.

Anyways, gg, can't wait for M9.

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Re: M8: Mango Tango - Postgame

Postby underFlo » Thu Oct 16, 2014 4:36 pm

Gg

But we also had some luck with Blue, GLX and Anphiba making themselves really suspicious. Also Pseudo-Dino did all the Night stuff while I mostly did the day things.
Edit: Dammit, meant to say FallingSnow
Last edited by underFlo on Thu Oct 16, 2014 4:47 pm, edited 1 time in total.

FallingSnow
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Re: M8: Mango Tango - Postgame

Postby FallingSnow » Thu Oct 16, 2014 4:44 pm

Zeldamaster12 wrote:Yeaaahhh, that didn't last very long.

And FallingSnow manipulated me. I PMd him telling my info about Karl Marx not using his powers yet, and he led me to believe that he was the butcher. I pretty much knew he was Mafia after I died, but by that time, it was too late. And if you're wondering, I was butchered, so my death wasn't announced to the public. But I'd have to say, both the Town and Mafia played fairly well. The TPs didn't last that long though, which is kinda disappointing in a way, but gives you a sense of relief. The Voodoo Lady role was very dangerous, and would've been a severe threat to both teams.

Anyways, gg, can't wait for M9.
Sorry! I had to take the opportunity :P

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Re: M8: Mango Tango - Postgame

Postby Magna » Thu Oct 16, 2014 4:46 pm

This game was severely unbalanced. Five mafia is way too much.

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Re: M8: Mango Tango - Postgame

Postby qig » Thu Oct 16, 2014 4:46 pm

wow good game

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Re: M8: Mango Tango - Postgame

Postby underFlo » Thu Oct 16, 2014 4:53 pm

5/20 Maf and a lot of town PRs seem pretty balanced to me. I'm no GM tho.

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Re: M8: Mango Tango - Postgame

Postby zioy » Thu Oct 16, 2014 4:55 pm

Can't wait for M9 :3

MistakesWereMade
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Re: M8: Mango Tango - Postgame

Postby MistakesWereMade » Thu Oct 16, 2014 5:01 pm

Blue Bomber wrote:This game was severely unbalanced. Five mafia is way too much.
why did u approve it when you were a gm then

someone seems mad

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Re: M8: Mango Tango - Postgame

Postby MacheTheFerret » Thu Oct 16, 2014 5:02 pm

I knew that was gonna happen. The game seemed like it was going on FOREVER to me. MG (meh game)

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Re: M8: Mango Tango - Postgame

Postby zioy » Thu Oct 16, 2014 5:05 pm

Blue Bomber wrote:This game was severely unbalanced. Five mafia is way too much.
Tbh this is true.

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Re: M8: Mango Tango - Postgame

Postby Magna » Thu Oct 16, 2014 5:08 pm

Nien wrote:
Blue Bomber wrote:This game was severely unbalanced. Five mafia is way too much.
why did u approve it when you were a gm then

someone seems mad
Yeah, but it seemed okay at the time, but when I realized it it was already too late. The poll already started.

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Re: M8: Mango Tango - Postgame

Postby Zeldamaster12 » Thu Oct 16, 2014 5:09 pm

I don't think it was unbalanced, the Mafia just happened to play very well this time.

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Re: M8: Mango Tango - Postgame

Postby zioy » Thu Oct 16, 2014 5:09 pm

Zeldamaster12 wrote:I don't think it was unbalanced, the Mafia just happened to play very well this time.
1/4 of the players being Mafia is overkill :/

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Re: M8: Mango Tango - Postgame

Postby Zeldamaster12 » Thu Oct 16, 2014 5:12 pm

There were pleeeeenty of Townies, though. But I do see where you're coming from.

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Re: M8: Mango Tango - Postgame

Postby zioy » Thu Oct 16, 2014 5:15 pm

Zeldamaster12 wrote:There were pleeeeenty of Townies, though. But I do see where you're coming from.
Ehhh if you look at it from a critical standpoint, the only way 1/4 the players being Mafia is gonna work is if none of them have special abilities. In this game there were 5 mafia, each with special abilities, and one of them carsflips blue. Doesn't that sound a bit much?


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