[Tutorial] How to make a snake block!

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

Seminesho
Snifit
Snifit
Posts: 200
Joined: Sun Jun 29, 2014 5:53 pm

[Tutorial] How to make a snake block!

Postby Seminesho » Tue Oct 14, 2014 2:36 pm

Well, this tutorial is for people who wants a snake block from SMW, NSMB, etc...
The first thing you have to do, create layers and events. Create many layers as the number of moves you want the snake to do.
Put a block IN EACH LAYER separately, that means, for example, that the 1st block is EG: "Layer 1" and the 20th one is "Layer 20".
Each event must show the next block and hide the first one.
That events should play a sound, for example the kick shell.
Those events must tiger the next event that hides and show the next blocks, with a delay time of about 0,5 seconds.
Now put an npc (like an axe; or multiple invisible axes) that its death tigers the first event.

In the attachment you'll find a test level, and sorry if i'm not explaining this well... :oops:
Last edited by Seminesho on Tue Oct 14, 2014 2:52 pm, edited 1 time in total.

Flying Brick
Chain Chomp
Chain Chomp
Posts: 315
Joined: Thu Aug 14, 2014 3:16 pm

Re: [Tutoria] How to make a snake block!

Postby Flying Brick » Tue Oct 14, 2014 2:40 pm

It's an interesting concept, but making 100-some layers and events to achieve what a regular platform can do just fine seems needlessly complicated and impractical to me.

Seminesho
Snifit
Snifit
Posts: 200
Joined: Sun Jun 29, 2014 5:53 pm

Re: [Tutorial] How to make a snake block!

Postby Seminesho » Tue Oct 14, 2014 2:51 pm

Flying Brick wrote:It's an interesting concept, but making 100-some layers and events to achieve what a regular platform can do just fine seems needlessly complicated and impractical to me.
That's only if you want a good-looking effect, but its true is toooo long, but its worth doing it, i swear :D

Flying Brick
Chain Chomp
Chain Chomp
Posts: 315
Joined: Thu Aug 14, 2014 3:16 pm

Re: [Tutorial] How to make a snake block!

Postby Flying Brick » Tue Oct 14, 2014 2:54 pm

Personally, I only use flashy effects if it's reasonably practical to do so. This is anything but practical. Sorry mate, but I don't see myself using this anytime soon.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: [Tutorial] How to make a snake block!

Postby MECHDRAGON777 » Tue Oct 14, 2014 10:02 pm

Samuel wrote:Well, this tutorial is for people who wants a snake block from SMW, NSMB, etc...
The first thing you have to do, create layers and events. Create many layers as the number of moves you want the snake to do.
Put a block IN EACH LAYER separately, that means, for example, that the 1st block is EG: "Layer 1" and the 20th one is "Layer 20".
Each event must show the next block and hide the first one.
That events should play a sound, for example the kick shell.
Those events must tiger the next event that hides and show the next blocks, with a delay time of about 0,5 seconds.
Now put an npc (like an axe; or multiple invisible axes) that its death tigers the first event.

In the attachment you'll find a test level, and sorry if i'm not explaining this well... :oops:
This is what I did in a level I made and deleted about half a year ago. The only error other hen event count is flow hen the blocks go up, the do not push Mario, or the player up.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: [Tutorial] How to make a snake block!

Postby bossedit8 » Wed Oct 15, 2014 12:35 am

Why not using this kind of method?



You have to skip to 11:29 or somewhere to actually see it.

Seminesho
Snifit
Snifit
Posts: 200
Joined: Sun Jun 29, 2014 5:53 pm

Re: [Tutorial] How to make a snake block!

Postby Seminesho » Wed Oct 15, 2014 12:40 pm

MECHDRAGON777 wrote:
Samuel wrote:Well, this tutorial is for people who wants a snake block from SMW, NSMB, etc...
The first thing you have to do, create layers and events. Create many layers as the number of moves you want the snake to do.
Put a block IN EACH LAYER separately, that means, for example, that the 1st block is EG: "Layer 1" and the 20th one is "Layer 20".
Each event must show the next block and hide the first one.
That events should play a sound, for example the kick shell.
Those events must tiger the next event that hides and show the next blocks, with a delay time of about 0,5 seconds.
Now put an npc (like an axe; or multiple invisible axes) that its death tigers the first event.

In the attachment you'll find a test level, and sorry if i'm not explaining this well... :oops:
This is what I did in a level I made and deleted about half a year ago. The only error other hen event count is flow hen the blocks go up, the do not push Mario, or the player up.
Yeah, but it can be fixed by simply dont doing that too long and giving some space to jump.

Seminesho
Snifit
Snifit
Posts: 200
Joined: Sun Jun 29, 2014 5:53 pm

Re: [Tutorial] How to make a snake block!

Postby Seminesho » Wed Oct 15, 2014 12:42 pm

bossedit8 wrote:Why not using this kind of method?
Spoiler: show
You have to skip to 11:29 or somewhere to actually see it.
That method is good too, but you can pass thorugh the blocks... Also, with the events one you can control its speed.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: [Tutorial] How to make a snake block!

Postby bossedit8 » Wed Oct 15, 2014 12:47 pm

You can make sure that the player isn't enable to go through these blocks by adding "playerblock=1". With that, the side and the bottom is solid and the player can't be inside it.

Seminesho
Snifit
Snifit
Posts: 200
Joined: Sun Jun 29, 2014 5:53 pm

Re: [Tutorial] How to make a snake block!

Postby Seminesho » Wed Oct 15, 2014 12:54 pm

bossedit8 wrote:You can make sure that the player isn't enable to go through these blocks by adding "playerblock=1". With that, the side and the bottom is solid and the player can't be inside it.
Well, and the speed? I mean, if you only want to make one of a lenght of 6 blocks it wil be so difficult!

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: [Tutorial] How to make a snake block!

Postby bossedit8 » Wed Oct 15, 2014 12:58 pm

You can make the Blocks as big as you want. By the speed, it is hard to tell on these SMB3 Wooden Platforms or SMW Switch Platforms but I do saw that it does work like that in NGCA (New Great Castle Adventure) but the problem is that the player's momentum is kinda weird if it has speed coded in.

Seminesho
Snifit
Snifit
Posts: 200
Joined: Sun Jun 29, 2014 5:53 pm

Re: [Tutorial] How to make a snake block!

Postby Seminesho » Wed Oct 15, 2014 1:03 pm

bossedit8 wrote:You can make the Blocks as big as you want. By the speed, it is hard to tell on these SMB3 Wooden Platforms or SMW Switch Platforms but I do saw that it does work like that in NGCA (New Great Castle Adventure) but the problem is that the player's momentum is kinda weird if it has speed coded in.
The speed also can be fixed by doing the platform longer. Some ways are better and worse.


Return to “General”

Who is online

Users browsing this forum: No registered users and 0 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari