[Tool] Playable character sprite calibration tool

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GianaSistersfan64
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Re: [Tool] Playable character sprite calibration tool

Postby GianaSistersfan64 » Wed Jan 03, 2018 9:41 am

Is this tool also work for SMBX 38A?

HackPlayer7
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Re: [Tool] Playable character sprite calibration tool

Postby HackPlayer7 » Wed Jan 03, 2018 9:54 am

GianaSistersfan64 wrote:Is this tool also work for SMBX 38A?
It was made for PGE so I doubt so.

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Re: [Tool] Playable character sprite calibration tool

Postby Wohlstand » Wed Jan 03, 2018 3:48 pm

HackPlayer7 wrote: It was made for PGE so I doubt so.
GianaSistersfan64 wrote:Is this tool also work for SMBX 38A?
It can also be used for SMBX38A in case you will save PNG sprites (there are supported both PNG and masked GIFs formats). Some calibrations will absence as there are captured from Vanilla-SMBX. Therefore you are able to create them yourself. Calibrations INI files are will be useless for SMBX-38A, but you can use standard calibrations and "Image calibration" to physically move frames on the sprite to fit original hardcoded hitboxes. The INI calibrations are useful partially for LunaLua (except of animations), and completely for PGE Engine that is uses complete set of settings.

GianaSistersfan64
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Re: [Tool] Playable character sprite calibration tool

Postby GianaSistersfan64 » Wed Jan 03, 2018 6:33 pm

Wohlstand wrote:
HackPlayer7 wrote: It was made for PGE so I doubt so.
GianaSistersfan64 wrote:Is this tool also work for SMBX 38A?
It can also be used for SMBX38A in case you will save PNG sprites (there are supported both PNG and masked GIFs formats). Some calibrations will absence as there are captured from Vanilla-SMBX. Therefore you are able to create them yourself. Calibrations INI files are will be useless for SMBX-38A, but you can use standard calibrations and "Image calibration" to physically move frames on the sprite to fit original hardcoded hitboxes. The INI calibrations are useful partially for LunaLua (except of animations), and completely for PGE Engine that is uses complete set of settings.
Thank you for telling me. But i'm making a very different custom character (with different hitbox size, adding frame on animation and many more). if it's was also possible with TeaScript.

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Re: [Tool] Playable character sprite calibration tool

Postby Wohlstand » Wed Jan 03, 2018 7:30 pm

GianaSistersfan64 wrote:Thank you for telling me. But i'm making a very different custom character (with different hitbox size, adding frame on animation and many more). if it's was also possible with TeaScript.
An ability to change the hitbox itself in SMBX-38A you must play a hidden minigame to unlock this feature which is not documented yet to supoort. The changes saved into your calibration INI file are useful for PGE Engine (full support), LunaLua (hitboxes only), and Calibrator itself (animations previews are directly based on animation sequences that stored inside of every INI file).

Akromaly
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Re: [Tool] Playable character sprite calibration tool

Postby Akromaly » Fri Jan 05, 2018 5:14 am

Wow it looks pretty useful, I should consider to try this out sometimes :D

123NINTENDO321
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Re: [Tool] Playable character sprite calibration tool

Postby 123NINTENDO321 » Mon May 28, 2018 8:50 pm

Ok, I'm gonna try this out


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