Lock Request

This forum is for projects that are a work in progress.

Should I add SMB1, SMB2 etc. bonus levels?

Yes
16
64%
No
9
36%
 
Total votes: 25
SMBXxer
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Lock Request

Postby SMBXxer » Wed Jan 08, 2014 12:24 am

Image
On hiatus, please give me time to catch up with my progress.
Credit to Natsu for the logo!

Demo one is now released to you guys, thank you for all of your support!
(FIXED!)DL link for demo one: http://www.sendspace.com/file/h70jev
It contains world one only(SLOW PROGRESS)
Demo one credits:
Valtteri
Squishy Rex
Murph Mario
Kazoo
Luigifan2010
Bloodelf
Mudkip
FanofSMBX
That's all I remember, so if you are or know the person who made anything in my demo PLEASE tell me!
Notes: it's my first project, so please don't be too harsh.


Story: Wart, Bowser and his Koopalings kidnap Peach, Daisy, seven Toads and steal The Eight Shine Sprites Of The Mushroom Kingdom (TESSOTMK). Mario and Luigi have to save them and get The Shine Sprites back!
(ALSO:)
Spoiler: show
Bowser finds a magic orb in one of his caves. That orb gives him amazing powers such as teleportation, duplication and otherwise amazing strength.
12/23/13 Screenshots:
Spoiler: show
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NEW SCREEN SHOTS 5/7/14:
Spoiler: show
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Videos:(1-1)
Spoiler: show
Needs some helpers:

Supporters(VERY AWESOME PEOPLE!)
FanofSMBX
MECHDRAGON777
TheTurnipLord
Fabman650



Beta Testers
MECHDRAGON777
Luigifan
Suckerman7 GM
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Graphic Designers
Squishy Rex
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Level Designers
Murph Mario
MECHDRAGON777
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Worlds list:
--------------------------------------------------------------------------------
World One: Mushroom Plains(Grassland) Difficulty: 10% (Boss: Larry Koopa)

World Two: Dark Underground(Underground) Difficulty: 20% (Boss: Morton Koopa)

World Three: Sherbet Snowlands(Snow) Difficulty: 35% (Boss: Wendy O. Koopa)

World Four: Marshmallow Mountains(Mountain/Underground) Difficulty: 50% (Boss: Lemmy Koopa)

World Five: Illusion Backlands(Forest) Difficulty: 70% (Boss: Iggy Koopa)

World Six: Flying Factory (Factory/Cloud) Difficulty: 80% (Boss: Roy Koopa)

World Seven: Mushroom Sky(Cloud/Athletic) Difficulty: 85% (Boss: Ludwig Von Koopa)

World Eight: Ghostly Horrorland (Ghost House/Train/Mystery) Difficulty: 90% (Boss: King Boo)

World Nine: Bowser's Lava lands(Lava/Bowser) Difficulty: 100% (Boss: Bowser Koopa)

World Ten: Star Road(Misc.) Difficulty: 175% (Boss: Classified)

World Eleven: (World name classified) (Type Classified) Difficulty: (Classified)
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Do you want to show your support? Add this to your signature!:

Code: Select all

[IMG]http://i59.tinypic.com/2w1xtnb.jpg[/IMG]
~~~SMBXxer~~~
Last edited by SMBXxer on Sat Nov 07, 2015 5:14 pm, edited 43 times in total.

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Re: (It's back!)Super Mario World: TGR, Job offerings!

Postby FanofSMBX » Wed Jan 08, 2014 12:45 am

The last few cave screens look a bit weird when they have sloped gaps but not sloped platforms.
Either way this looks like a good SMW episode, I'm sure playing this when it gets released.

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Re: (It's back!)Super Mario World: TGR, Job offerings!

Postby SMBXxer » Wed Jan 08, 2014 2:22 am

Even though I don't see it, I will try to get it fixed. BTW MurphCatio made that level, not me...

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Re: (It's back!)Super Mario World: TGR, Job offerings!

Postby SMBXxer » Wed Jan 29, 2014 7:31 pm


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Re: (It's back!)Super Mario World: TGR, Job offerings,New vi

Postby SMBXxer » Sat Mar 08, 2014 12:11 am

Hello! I am here to tell you guys that demo one is on it's way! it will contain world one... (I know VERY slow progress) thank you all for your support(or not :()!

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Re: (It's back!)Super Mario World: TGR, Job offerings,New vi

Postby FanofSMBX » Sat Mar 08, 2014 12:23 am

The Cat Bill and Cat Goomba clash with SMW. I tell you what. Could you please pm me the graphics (the folders and episode GFX, not levels or music) after you finish all world 1 levels, and then I recolor them to SMW?

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Re: (It's back!)Super Mario World: TGR, Job offerings,New vi

Postby SMBXxer » Sat Mar 08, 2014 12:32 am

This project is SMB3/SMW, however I will still send you the GFX if you wish...?
EDIT: Oh never mind then, I'll send you them.

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Re: (It's back!)Super Mario World: TGR, Job offerings,New vi

Postby SMBXxer » Sat Mar 08, 2014 2:58 am

Ok here they are: http://www.sendspace.com/file/07te3o
Thank you!

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Re: (It's back!)Super Mario World: TGR, Job offerings,New vi

Postby SMBXxer » Mon Apr 07, 2014 1:16 am

Bump.
Ask me do be a helper by PM if you want to.

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Re: Super Mario World: TGR, FIRST DEMO!!!!!

Postby SMBXxer » Thu May 01, 2014 12:19 am

Updated the first post with a demo.

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Re: Super Mario World: TGR, FIRST DEMO!!!!!

Postby FanofSMBX » Thu May 01, 2014 7:33 pm

Where's the lvl files?

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Re: Super Mario World: TGR, FIRST DEMO!!!!!

Postby SMBXxer » Thu May 01, 2014 8:25 pm

FanofSMBX wrote:Where's the lvl files?
Ah fuck, I only put in the level FOLDERS... xD
Alright I'll deal with that...

EDIT: Fixed.

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Re: Super Mario World: TGR, FIRST DEMO!(LVL. FILES NOT MISSI

Postby SMBXxer » Sat May 03, 2014 2:08 pm

Added more credits.

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Re: Super Mario World: TGR, FIRST DEMO!(LVL. FILES NOT MISSI

Postby SMBXxer » Wed May 07, 2014 8:53 pm

Updated first post.

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Re: Super Mario World: TGR, FIRST DEMO!(LVL. FILES NOT MISSI

Postby FanofSMBX » Wed May 07, 2014 9:19 pm

I played the demo (well, I played the whole thing in the editor)
1. Could you please tone down the difficulty? Tone down the Volcano lotuses, and the Blaarg's, Lakitus, and that jump across a pit with horizontal parakoopas don't really belong in World 1 IMO.
2. Petey Piranha can be cheesed by throwing an ice brick vertically into him.
3. In Gooper Blooper, I recommend to add water for the Blurps to swim in.
4. The effect used to make Larry have 3 HP is a bit slipshod. Why does Larry reappear on his platform? I do commend you for giving Larry 3 HP.

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Re: Super Mario World: TGR, FIRST DEMO!(LVL. FILES NOT MISSI

Postby SMBXxer » Wed May 07, 2014 10:02 pm

FanofSMBX wrote:I played the demo (well, I played the whole thing in the editor)
1. Could you please tone down the difficulty? Tone down the Volcano lotuses, and the Blaarg's, Lakitus, and that jump across a pit with horizontal parakoopas don't really belong in World 1 IMO.
2. Petey Piranha can be cheesed by throwing an ice brick vertically into him.
3. In Gooper Blooper, I recommend to add water for the Blurps to swim in.
4. The effect used to make Larry have 3 HP is a bit slipshod. Why does Larry reappear on his platform? I do commend you for giving Larry 3 HP.
About 3. That wasn't going to be in the game, because it's a level that I thought was too bad for the game.
About 4. Cuz I couldn't do anything else.

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Re: Super Mario World: TGR, FIRST DEMO!(LVL. FILES NOT MISSI

Postby FanofSMBX » Wed May 07, 2014 10:09 pm

SMBXxer wrote:
FanofSMBX wrote:I played the demo (well, I played the whole thing in the editor)
1. Could you please tone down the difficulty? Tone down the Volcano lotuses, and the Blaarg's, Lakitus, and that jump across a pit with horizontal parakoopas don't really belong in World 1 IMO.
2. Petey Piranha can be cheesed by throwing an ice brick vertically into him.
3. In Gooper Blooper, I recommend to add water for the Blurps to swim in.
4. The effect used to make Larry have 3 HP is a bit slipshod. Why does Larry reappear on his platform? I do commend you for giving Larry 3 HP.
About 3. That wasn't going to be in the game, because it's a level that I thought was too bad for the game.
About 4. Cuz I couldn't do anything else.
I've got an idea for Larry that's a bit hard to explain. Could I please edit the level and PM it to you?

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Re: Super Mario World: TGR, FIRST DEMO!(LVL. FILES NOT MISSI

Postby SMBXxer » Wed May 07, 2014 11:31 pm

FanofSMBX wrote:
SMBXxer wrote:
FanofSMBX wrote:I played the demo (well, I played the whole thing in the editor)
1. Could you please tone down the difficulty? Tone down the Volcano lotuses, and the Blaarg's, Lakitus, and that jump across a pit with horizontal parakoopas don't really belong in World 1 IMO.
2. Petey Piranha can be cheesed by throwing an ice brick vertically into him.
3. In Gooper Blooper, I recommend to add water for the Blurps to swim in.
4. The effect used to make Larry have 3 HP is a bit slipshod. Why does Larry reappear on his platform? I do commend you for giving Larry 3 HP.
About 3. That wasn't going to be in the game, because it's a level that I thought was too bad for the game.
About 4. Cuz I couldn't do anything else.
I've got an idea for Larry that's a bit hard to explain. Could I please edit the level and PM it to you?
Sure, Just make sure it gets done kinda fast. I'm still waiting for Murph Mario to PM me a level he's supposed to make.

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Re: Super Mario World: TGR, FIRST DEMO!(LVL. FILES NOT MISSI

Postby bossedit8 » Wed May 07, 2014 11:33 pm

This project looks very good so far but one thing I do not like is you made a Pipe connected to the cement blocks which creates cutoff. I hope you can remove that.

Other than that I do look forward to your creativity.

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Re: Super Mario World: TGR, NEW SCREENSHOTS!! New Poll!

Postby SMBXxer » Sat May 10, 2014 6:54 pm

Added a poll.


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