Buried Factory

Levels that have good quality and are worth playing.
Cognition
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Buried Factory

Postby Cognition » Fri Oct 10, 2014 10:27 pm

I decided I would put together my own level. If you guys like it enough I might start a project. I call it Buried Factory. It is basically a factory that has been buried under sand in the desert. There is quicksand and conveyor belts. It's not too hard but I would say it's fun. Enjoy and let me know what you think.
Credit for graphics:
Spoiler: show
Emral
Valtteri
Thunder Dragon
FNC2002
Elbow
Redigit
krazybluemonkey
Mario Jr
Fallingsnow
Natsu
Magibower
Screenshots:
Spoiler: show
ImageImage
Image
Download:
http://www.mediafire.com/download/hfvgw ... actory.zip

Core
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Re: Buried Factory

Postby Core » Sat Oct 11, 2014 1:01 am

looks nice :) factory & desert...

PROX
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Re: Buried Factory

Postby PROX » Sat Oct 11, 2014 1:24 am

this looks nive, I don't see clash anywhere, plus it sets the mood up perfectly. I might play this later

Cognition
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Re: Buried Factory

Postby Cognition » Sat Oct 11, 2014 12:45 pm

PROX wrote:this looks nive, I don't see clash anywhere, plus it sets the mood up perfectly. I might play this later
Thanks, I used all SMB3 styled graphics, and again let me know what you think after you play it. :)

Superiorstar
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Re: Buried Factory

Postby Superiorstar » Sat Oct 11, 2014 12:48 pm

I played this and it had a nice atmosphere to it. and you made the 3 switch thing untedious; you don't see that in levels that are in the best.
I think I underestimated you. ;)

Cognition
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Re: Buried Factory

Postby Cognition » Sat Oct 11, 2014 12:50 pm

Superiorstar wrote:I played this and it had a nice atmosphere to it. and you made the 3 switch thing untedious; you don't see that in levels that are in the best.
I think I underestimated you. ;)
Thanks! Wait is the not tedious thing a bad thing? Maybe you could elaborate more for me.

Superiorstar
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Re: Buried Factory

Postby Superiorstar » Sat Oct 11, 2014 12:57 pm

Cognition wrote:
Superiorstar wrote:I played this and it had a nice atmosphere to it. and you made the 3 switch thing untedious; you don't see that in levels that are in the best.
I think I underestimated you. ;)
Thanks! Wait is the not tedious thing a bad thing? Maybe you could elaborate more for me.
I meant that you made it not boring, good job. ;)

Cognition
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Re: Buried Factory

Postby Cognition » Sat Oct 11, 2014 1:04 pm

Superiorstar wrote:
Cognition wrote:
Superiorstar wrote:I played this and it had a nice atmosphere to it. and you made the 3 switch thing untedious; you don't see that in levels that are in the best.
I think I underestimated you. ;)
Thanks! Wait is the not tedious thing a bad thing? Maybe you could elaborate more for me.
I meant that you made it not boring, good job. ;)
*Thumbs Up* Thanks again and I kinda figured that's what you ment, but wasn't too sure.

Marina
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Re: Buried Factory

Postby Marina » Mon Oct 13, 2014 4:47 pm

Buried Factory

Design & Atmosphere: 9/10

The design in this level was VERY good! This person knows how to use custom gfx! The tilesets were used in an excelent manner and it was an interesting mix between Desert and Factory.
I especially liked the foreground-sandfalls, which in my opinion could've been used to hide a few secrets, like Dragon coins. I also liked how the creator brought slopes into the play in form of little sand hills inside the factory. One little flaw was that at one point the player had to perform a blind jump to progress. With a little thinking it was clear that you had to climb down the net, but I suggest you mark it with coins or something to make it more clear.

The music was fitting, a bit too much desert compared to the factory-ish part, but I assume it's the best you could find. I liked it.

NPCs: 6/10

The NPCs were nice, you got your typical (robot-looking) Koopas and Bob-ombs, plus robot Rocky Wrenches, robotic Piranha plants and Toadbots (which I really liked, especially since they came in different colors)

At first I thought the robo-Koopas were reskinned Bob-ombs, because the blinking antennas looked like Bomb fuses to me at first. It's just a minor thing that confused me, but I thought it was worth mentioning here.

In my opinion there could've been a little more power-ups or a midway point, but the difficulty is okay as it is (I'm probably just being a noob player again).

Gameplay: 7/10

I liked the layout of the level, at first it appeared a bit linear but as I progressed I began to see how everything worked together with different paths intersecting, indirect backtracking and lots of exploring. I especially liked how in section 1 the player had to open the gate, and then open it from the other side again to progress. This is basically a simple switch gimmick, but used in a very innovative way. A little nit-pick here is the fact that the blocks didn't make sounds when hit. It's always a good idea to make those blocks have special noises to let the player know that something happened.

Besides from that, there is a gamebreaking bug in the level that should be fixed.
Spoiler: show
If you are big Mario, you can glitch through this little gap in the wall.

Image

Now normally this wouldn't be much but a little cosmetic thing, if it wasn't for the fact that if one performs this glitch, they land in this little room below the ground, without being able to escape it.

Image

Yay for me discovering a bossedit8 bug :D

No, but seriously, this should be fixed.

All in all, this was a very good level. It was fun to play through, I'd definitely play it again. 7.3/10, moved to Pretty Good.

bossedit8
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Re: Buried Factory

Postby bossedit8 » Mon Oct 13, 2014 4:53 pm

Wish there would be a bit more Power Ups in this Level... oh well, playthrough made:



Original Link: http://www.youtube.com/watch?v=PnsAbB5Ioxk

Cognition
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Re: Buried Factory

Postby Cognition » Mon Oct 13, 2014 5:26 pm

Thanks for the review. It really helped quite a bit to see how others play the level. I will probably start to work on an episode and move this level into there. I will make the corrections and add some more power ups. Again thank you so much for the review!


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