Buried Factory
Design & Atmosphere: 9/10
The design in this level was VERY good! This person knows how to use custom gfx! The tilesets were used in an excelent manner and it was an interesting mix between Desert and Factory.
I especially liked the foreground-sandfalls, which in my opinion could've been used to hide a few secrets, like Dragon coins. I also liked how the creator brought slopes into the play in form of little sand hills inside the factory. One little flaw was that at one point the player had to perform a blind jump to progress. With a little thinking it was clear that you had to climb down the net, but I suggest you mark it with coins or something to make it more clear.
The music was fitting, a bit too much desert compared to the factory-ish part, but I assume it's the best you could find. I liked it.
NPCs: 6/10
The NPCs were nice, you got your typical (robot-looking) Koopas and Bob-ombs, plus robot Rocky Wrenches, robotic Piranha plants and Toadbots (which I really liked, especially since they came in different colors)
At first I thought the robo-Koopas were reskinned Bob-ombs, because the blinking antennas looked like Bomb fuses to me at first. It's just a minor thing that confused me, but I thought it was worth mentioning here.
In my opinion there could've been a little more power-ups or a midway point, but the difficulty is okay as it is (I'm probably just being a noob player again).
Gameplay: 7/10
I liked the layout of the level, at first it appeared a bit linear but as I progressed I began to see how everything worked together with different paths intersecting, indirect backtracking and lots of exploring. I especially liked how in section 1 the player had to open the gate, and then open it from the other side again to progress. This is basically a simple switch gimmick, but used in a very innovative way. A little nit-pick here is the fact that the blocks didn't make sounds when hit. It's always a good idea to make those blocks have special noises to let the player know that something happened.
Besides from that, there is a gamebreaking bug in the level that should be fixed.
If you are big Mario, you can glitch through this little gap in the wall.
Now normally this wouldn't be much but a little cosmetic thing, if it wasn't for the fact that if one performs this glitch, they land in this little room below the ground, without being able to escape it.
Yay for me discovering a bossedit8 bug
No, but seriously, this should be fixed.
All in all, this was a very good level. It was fun to play through, I'd definitely play it again. 7.3/10, moved to Pretty Good.