Purple Night

Levels that have good quality and are worth playing.
h2643
Birdo
Birdo
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Purple Night

Postby h2643 » Thu Oct 09, 2014 4:41 pm

Hi. This is a level from my 2nd/Paintland's 3rd/MyNameIsEric's ∞/Veudekato's 0th project that I made in a few hours:
Spoiler: show
Image
Image
Video:


Download link (V3 (the secret update)):
http://www.mediafire.com/download/nemsy ... +Night.zip

Hope you'll enjoy... and prepare for bad recolors!1!!!
Last edited by h2643 on Tue Mar 29, 2016 12:45 pm, edited 6 times in total.

CreatorForce
Eerie
Eerie
Posts: 722
Joined: Sun Jan 19, 2014 12:41 am

Re: Purple Night

Postby CreatorForce » Thu Oct 09, 2014 10:02 pm

This is very interesting, The tileset looks good, not bad. The enemies...okay. This level the color all purple. Keep the good work.

zioy
Birdo
Birdo
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Purple Night

Postby zioy » Thu Oct 09, 2014 10:45 pm

Purple Night by h2643
Reviewed by KoolKat

Initial Impressions
When I saw the screenshot of this level, my first thought was "wow, that's..... purple..." Literally. Anyway, the entire level has this odd purple tint which was actually pretty cool after while. To be honest, I didn't expect this level to be so good. When I opened it in the editor, the music felt fitting somehow. More on that in a bit.

Design and Gameplay
To be honest, on my first playthrough of the level it felt really spammy and I died early on. After that, however, it did not seem so hard or spammy at all. The design and gimmicks were really cool, and the overall gameplay did not feel rushed at all. It felt very professionally made and it was very fun. Overall, I'd say the gameplay was amazing, especially the twists and turns. The design in the first area wasn't bad, but it did feel a tad too linear. However, I'm not taking off points for this as to be honest, if it was too nonlinear I would have likely used cheats to skip past annoying parts.

Atmosphere
Wow. Just wow. I'm not the biggest fan of purple, but this doesn't matter at all as the level's atmosphere was amazing. Every little detail, BGO, NPC, and block had that shade-perfect tint of purple which added to the overall atmosphere of the level and overall perception of the level in general. The music was also incredibly fitting. Overall, I feel like although the gameplay was strong, the atmosphere was even stronger. Keep up the amazing work! ;)

Overall Score: 8.2/10 - Pretty Good

h2643
Birdo
Birdo
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: Purple Night

Postby h2643 » Fri Oct 10, 2014 7:14 am

Thank you Pivot40Channel!

And thanks KoolKat for the review! I fixed a few things you wrote in the review, like the spammy NPC placement and some blocks. Glad you liked the level too! I've also fixed a few errors with background objects and added a few Arrow Signs to make the level look a bit better. Also, if I would add a few slopes at Section 1, I think it would look strange, because that area already has a bunch of them, in my opinion.

New fixed version of the level: http://www.mediafire.com/download/4qwgc ... +Night.zip
I don't think there's a need to re-review this level, because not many things really changed.

Btw, you did found the secret room at the level's end... right...?

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Purple Night

Postby bossedit8 » Sat Jan 17, 2015 12:30 am

I know this is too much to ask but here is a playthrough of this Level:



Original Link: http://www.youtube.com/watch?v=vEHpuR-CUQg

Alagirez
Boom Boom
Boom Boom
Posts: 3370
Joined: Tue Dec 02, 2014 2:28 am
Flair: Show your fangs!
Pronouns: He/Him/That wolf
Contact:

Re: Purple Night

Postby Alagirez » Sat Jan 17, 2015 2:21 am

PURPLE ANYWHERE......
I like these CGFX!!! good job


Return to “Pretty Good”

Who is online

Users browsing this forum: No registered users and 1 guest