Postby FallingSnow » Wed Jan 08, 2014 12:13 am
If that's the case, it gets a bit more complicated.
A) You need an event that hides the spawner after the time it takes to spawn three enemies.
B) You need an event to show the spawner.
C) You need an event to hide the spawner after the time it takes to spawn one enemy.
Have A start by itself. Have B activate upon the death of an enemy. Have C activate a time after B has occurred via the events window.