Quest for the Custom Graphics

Levels that have good quality and are worth playing.
Marina
Cecil
Cecil
Posts: 2343
Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them

Quest for the Custom Graphics

Postby Marina » Wed Oct 08, 2014 9:19 am

So, I don't know if anyone remembers, but ages ago Knux made a No CGFX contest on this forum (like half a year ago?). He canceled it though, but I already sent my level in at that point.

This is that level.

It's kinda hard, but definitely playable, I didn't want to let this level go to waste, so I'm posting it now.

Also this isn't the original level I was gonna send in, it's actually the second version since I accidentally deleted the original and had to redo the whole thing.

So now, let the clash-crybabys cry "CLASH!!1111" and the others enjoy the level.

Screens
Spoiler: show
Image
Image
Image

Downloado:

This is not in a zip, just the level file, since it's literally just the level without any CGFX or music.

http://www.mediafire.com/download/ho5we3fspw3weya

RudeGuy
Fry Guy
Fry Guy
Posts: 4991
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Quest for the Custom Graphics - really old level

Postby RudeGuy » Wed Oct 08, 2014 9:47 am

THERE IS CLASH WHAT ARE YOU DOING?!

Seems a good level. I don't think the SMB3 wood tileset would fit in a desert enviroment, as they are wood tileset.

zlaker
Birdo
Birdo
Posts: 2842
Joined: Fri Dec 20, 2013 1:46 pm

Re: Quest for the Custom Graphics - really old level

Postby zlaker » Wed Oct 08, 2014 10:13 am

Hell I remember this level. I actually reviewed the level, however I don't have it anymore I think :/

EDIT: Found the review

Quest-for-the-custom-graphics

This level was pretty fun. I liked how you combined the SMB2 and SMB3 GFXs together. I think the music should be changed though cause it didn't fit to the level's theme. The design was pretty linear, but pretty fun. It could've been improved in my opinion. The coin placement was also pretty bad I liked the boss at the end, but ti was pretty boring though. The level didn't have much to offer than the moving blocks. 3.7/5

Waddle
Tellah
Tellah
Posts: 1569
Joined: Sun Sep 07, 2014 4:59 am
Flair: hi!!!
Pronouns: He/Him

Re: Quest for the Custom Graphics - really old level

Postby Waddle » Thu Oct 09, 2014 2:46 am

OMG CLASH ITS HURTING MY EYE ARTDSGSAHFSUTEQGNOUIL.
seriously though, this level looks okay. especially for a level with no custom GFX and stuff.

zioy
Birdo
Birdo
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Quest for the Custom Graphics - really old level

Postby zioy » Thu Oct 09, 2014 4:57 pm

inb4 vanilla level trend

Marina
Cecil
Cecil
Posts: 2343
Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them

Re: Quest for the Custom Graphics - really old level

Postby Marina » Thu Oct 09, 2014 5:03 pm

Like that would be a bad thing lol

zioy
Birdo
Birdo
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Quest for the Custom Graphics - really old level

Postby zioy » Thu Oct 09, 2014 5:04 pm

GLuigiX wrote:Like that would be a bad thing lol
It would be bad


Neither would it be good

#neutralftw

lighthouse64
Charged Spiny
Charged Spiny
Posts: 1804
Joined: Sat Apr 26, 2014 6:28 am

Re: Quest for the Custom Graphics - really old level

Postby lighthouse64 » Thu Oct 09, 2014 11:50 pm

Great job! :P I think I'm used to clash because I post so much clash... :P

Marina
Cecil
Cecil
Posts: 2343
Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them

Re: Quest for the Custom Graphics - Needs review

Postby Marina » Sun Oct 12, 2014 3:32 pm

By the way, could someone review this please?

zioy
Birdo
Birdo
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: Quest for the Custom Graphics - Needs review

Postby zioy » Sun Oct 12, 2014 3:56 pm

Quest for the Custom Graphics by GMarinaX
Reviewed by KoolKat

Cold, Hard Gameplay
Since this level was all about the gameplay, I might as well start with it, right? Anyway, the level started out essentially like something you would find in an old SMBX project - SMB2 and SMB3 elements combined into a single, simple, and linear level. After a while, there were moving layers which spiced up the design significantly. The level seemed to drag on a bit, until the second area, which was way more fun in my opinion. To be honest, linear levels need more spicing up than this was, or they need to be shorter. I know you were trying to emulate full-on vanilla, but at least use more slopes! The design was fairly standard most of the time, which didn't quite live up to the vanilla graphic style, but it was fun during the first 2-3 minutes and in the second and third sections. Maybe I was just being a completionist or something, but the first section took me ~10 minutes to complete, which is good for a non-linear or exploratory level, but not really for a simple linear one like this. I'd say add more alternate paths or shorten the first section and it's good, as the second section and third sections were quite fun and gimmicky, and kept my attention better than the first one. Also, if you don't shorten the first section, move the checkpoint closer to the start as replaying 10 minutes of gameplay if you died right before the checkpoint isn't worth the ~3 minutes after it.

Vanilla IceCreamSphere Atmosphere (sorry, I'm hungry)
Jokes aside, I liked the gameplay well enough, but what about the graphics and music? Well, I know it was supposed to be vanilla, but there's still WAY too much going on in this level. Even with vanilla, you can still be consistent with graphical choices, and you really weren't. The background didn't fit the rest of the level at all, there were trees spammed everywhere, and the bright grass-tree thingy sizables stood out in a bad way against the background. There was no noticeable cutoff, so kudos for that, but fix some of the intragame clash please. SMB2 and SMB3 usually look good together, but the multiple elements used from each game don't really convince me of that in this case, even within the same game. As for the music, it didn't really fit, but it didn't not fit either, so I really don't know how to rate that. I guess it's the best vanilla music available for this level, so I'll put it as a positive, but not a very big one. Overall, this level just felt too all-over-the-place in the graphical choices, staying with a consistent sizable would make it tons better, as well as removing around 2/3 of the SMB3 thin trees.

Overall Score: 6/10
Last edited by zioy on Mon Oct 13, 2014 4:47 pm, edited 1 time in total.
Reason: Review added.


Return to “Pretty Good”

Who is online

Users browsing this forum: No registered users and 1 guest