Re: Game Concept Thread
Posted: Mon Jun 25, 2018 9:53 am
lmao 10/10 this is like M21 but more creative.
Slightly edited.Radiance wrote: ↑Mon Jun 25, 2018 6:17 amM??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip
In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.
Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.
Rules:Win Conditions:
- If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Town:
Identify the Galoomba.
Third Party:
Be the last man standing or equal the town.
The town would have an effective win because all townies can inspect.Radiance wrote: ↑Fri Jun 29, 2018 7:28 amSlightly edited.Radiance wrote: ↑Mon Jun 25, 2018 6:17 amM??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip
In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.
Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.
Rules:Win Conditions:
- If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Town:
Identify the Galoomba.
Third Party:
Be the last man standing or equal the town.
There's, like, 4 things that can mess with the inspections.
Galoomba's description wrote:Galoomba can hide at night 3 times.(1) It has also 2 cloaks so he'll end up blue when inspected.(2)
Mechanics wrote:
- If a Goomba's target is inspecting someone(3), the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If two or more Goombas inspect the same target(4), they'll crash each other at the doorway of the target's room which leads to their death.
Instead of having them die if 2 or more goomba’s inspect the same target, make it so the 2 or more goombas who inspected the same target get roleblocked. You can as well make the galoomba gets to make a goomba to their side every night, but only the OG galoomba has the ability to hide and cloak themselves. Also, if a galoomba and a goomba visit the same target, they still both get roleblocked.Radiance wrote: ↑Mon Jun 25, 2018 6:17 amM??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip
In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.
Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.
Rules:Win Conditions:
- If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Town:
Identify the Galoomba.
Third Party:
Be the last man standing or equal the town.
Although roleblocking two goombas is a better punishment, the minimum time for galoomba to win is 23 phases. (12 night phases and 11 day phases)xDestroy wrote: ↑Tue Jul 10, 2018 6:03 pmInstead of having them die if 2 or more goomba’s inspect the same target, make it so the 2 or more goombas who inspected the same target get roleblocked. You can as well make the galoomba gets to make a goomba to their side every night, but only the OG galoomba has the ability to hide and cloak themselves. Also, if a galoomba and a goomba visit the same target, they still both get roleblocked.Radiance wrote: ↑Mon Jun 25, 2018 6:17 amM??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip
In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.
Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.
Rules:Win Conditions:
- If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Town:
Identify the Galoomba.
Third Party:
Be the last man standing or equal the town.
Wrong, since the galoomba can get a goomba to join their side in the new concept.Radiance wrote: ↑Tue Jul 10, 2018 10:44 pmAlthough roleblocking two goombas is a better punishment, the minimum time for galoomba to win is 23 phases. (12 night phases and 11 day phases)xDestroy wrote: ↑Tue Jul 10, 2018 6:03 pmInstead of having them die if 2 or more goomba’s inspect the same target, make it so the 2 or more goombas who inspected the same target get roleblocked. You can as well make the galoomba gets to make a goomba to their side every night, but only the OG galoomba has the ability to hide and cloak themselves. Also, if a galoomba and a goomba visit the same target, they still both get roleblocked.Radiance wrote: ↑Mon Jun 25, 2018 6:17 amM??: The Prankster v. 2
Town vs. TP
13 PIayers
Cardflip
In the army of SMB3 Goombas, a prankster SMB3 recolored Galoomba tried to fit in. Now as a concerned citizen of Bowser's Kingdom, you must identify the prankster.
Town:
Goomba can go to a player's room to inspect a player at night to know his color.
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Goomba
Third Party:
Galoomba can hide at night 3 times. It has also 2 cloaks so he'll end up blue when inspected.
Rules:Win Conditions:
- If a Goomba's target is inspecting someone, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If a Goomba's target is hidden, the Goomba will receive a message which says "There are no results of your current inspection." at the end of the night phase.
- If two or more Goombas inspect the same target, they'll crash each other at the doorway of the target's room which leads to their death.
Town:
Identify the Galoomba.
Third Party:
Be the last man standing or equal the town.
What you could do is make a mafia a curser role that forces someone to randomly vote between two people, also the third party might end the game considering there would be 2 kills for most of the game and town is already at a disadvantage with the double visionkrazykat wrote: ↑Mon Jul 09, 2018 6:02 pmM??: Double Vision, Dudes
13 Players
Bodfather - has the best bod so everyone thinks they're a good dude
Mafio Monch - bad dudes
Mafio Monch - bad dudes
Chad Intellect - inspects people to acquire knowledge of their color. nice!
Chad Health - stops people from dying which is pretty rad if you ask me
Chad Attacc - kills people in the name of the law
Dude - suprememely average
Dude - suprememely average
Dude - suprememely average
Dude - suprememely average
Dude - suprememely average
Lowtier Dude - thinks they are suprememely average but actually look like a lowrider because they have low in their name
Lowrider - a little higher. runs over people to kill them for some reason.
This game takes advantage of the "Double Vision" mechanic. Each night, every person with an ability must send in two people to use their ability on for the ability usage to be counted. Which of the two people that ability is actually used on is decided randomly. (considering doing the same for lynch votes, but that seems avoidable in-game and therefore not very useful)
Nerfed the town a little bit.Radiance wrote: ↑Sat Jun 09, 2018 8:40 pmM??: Peak of Democracy
Credits to SSX for the title
Cardflip
16 players
3v11v1
Mafia:
Blackmailer can silence a player at night to prevent him from speaking on the next day phase.
Doublespeaker may fake his vote in the thread. His real vote will be sent to the host.
Flying voter can vote and his vote counts as two.
Town:
Sheriff can inspect a player at night to know his color.
Doctor can protect a person at night. Can't self-protect.
Executioner may host a double lynch once throughout the game.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Doublevoter doesn't know that he's a doublevoter. His vote counts as two.
Mime can vote but his vote doesn't count. Doesn't know that he's a mime.
Miller doesn't know that he's a miller
Millwright doesn't know that he's a millwright.
Third Party:
Jester wins along with the winning team when lynched.
A faction game with only 2 factions? Yeah, this will never work. If one side loses both their Godfather and their Second-in-Command, that side will be at a serious disadvantage and will most likely lose by default, especially if everyone on the other side finds out all of their teammates.GforGoomba wrote: ↑Sun Aug 12, 2018 7:32 pmM??: None of your business, Townies!
The town of Salem, Italy was safe from the mafia. But only because the Mafia had a fight. After the fight, they split up into 2 gangs: the Bloods and the Crips. The Sheriff guided the Townies away from the intense battle so they didn't get hurt.
Bloods
Blood Godfather can choose who to kill anyone once each phase. If they kill a Blood member, they have to turn to the Crips as a Red Crip.
Blood Consig can inspect anyone once each phase.
Blood Medic can heal another person once each phase. If they heal a Crip, they have to turn to the Crips as a Red Crip.
Normal Blood can say yes or no to a Blood Godfather. It only takes 1 no for the Godfather to cancel the killing.
Blood Second-in-Command is a normal Blood when the Godfather is alive, but if the Godfather is dead, they take the spot as Godfather. If both he and the GF are dead, the Crips steal the win.
Orange Blood is the aftermath of a Crip healing a Blood or a Crip killing a Crip.
Crips
Crip Godfather can choose who to kill anyone once each phase. If they kill a Crip, they have to turn to the Blood Members as an Orange Blood.
Crip Consig can inspect anyone once each phase.
Crip Medic can heal another person once each phase. If they heal a Blood member, they have to turn to the Blood Members as an Orange Blood.
Normal Crip can say yes or no to a Crip Godfather. It only takes 1 no for the Godfather to cancel the killing.
Crip Second-in-Command is a normal Crip when the Godfather is alive, but if the Godfather is dead, they take the spot as Godfather. If both he and the GF are dead, the Bloods steal the win.
Red Crip is the aftermath of a Blood healing a Crip or a Blood killing a Blood.
Me earlier this post wrote:Yeah, this will never work.
Nowhere near enough information about the mechanics to even start to understand the gameGforGoomba wrote: ↑Sun Sep 23, 2018 1:54 pmM??: Baldi's Basics in Education and Learning
Bad Guys
Baldi is the Big Bad of Here School. He can choose one student to kill each phase, but he cannot kill a student with the right answer to a phasely question. If all students get the question right, he can kill anyone.
Principal of the Thing is the principal of Here School. He can roleblock a student caught using an item for 1 phase, but if he tries to catch a student who didnt use an item, he gets roleblocked.
Playtime can roleblock 1 student each phase. However, if said student uses Safety Scissors, she will get roleblocked.
It's a Bully can take away an item from a student each phase.
Arts and Crafters flips green phases 1-6 and flips red phase 7. On phase 7, he can kill 1 person.
Students
Students cannot do anything except answer the phasely question or use items.
Student
Student
Merchant can sell an item for a Quarter each phase.
Former Bully is a regular student except he flips red.
Items and Tips
Safety Scissors are used to roleblock Playtime.
BSoda can be used to roleblock Baldi.
Quarters can be exchanged for items from the Merchant and acquired by answering the phasely question right.
When a student is roleblocked, it means they cannot answer the phasley question or buy items.
Why do the bad guys win as soon as the game starts?